v1.15.01

Fury Games has now signed with Matrix Games, and we are working together on the next Strategic Command. Will use the Slitherine PBEM++ server for asynchronous multi-player.

Moderators: MOD_Strategic_Command_3, Fury Software

PvtBenjamin
Posts: 1203
Joined: Sat May 06, 2017 3:57 pm

v1.15.01

Post by PvtBenjamin »

Is there a post on downloading v1.15.01 and what it contains?


User avatar
Hubert Cater
Posts: 6017
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: v1.15.01

Post by Hubert Cater »

Hi PvtBenjamin,

We are in the process of finalizing v1.16 and in order to complete that and ensure minimal interruptions with existing games being played, v1.15.01 is a mini update that players will be required to update to first.

There should be more official info released shortly.

Hubert
User avatar
Franky513
Posts: 121
Joined: Tue Mar 29, 2005 8:33 pm
Location: Germany

RE: v1.15.01

Post by Franky513 »

I have a problem with 1.15.01: saving a game is no longer possible. The game crashes. The same error occurs when a new round starts. Very sad. Please fix it soon.

ERROR log:

sc3-europe: PANIC: Unexpected harmful signal (Segmentation violation) ...

sc3-europe: system execution failed.
Following is the set of recorded exceptions.
NB: The raised panic may have induced completely inconsistent information:

-------------------------------------------------------------------------------
Class / Object Routine Nature of exception Effect
-------------------------------------------------------------------------------
APPLICATION root's creation Segmentation violation:
<00000000087AC34C> Operating system signal. Exit
-------------------------------------------------------------------------------
APPLICATION root's creation
<00000000087AC34C> Routine failure. Exit
-------------------------------------------------------------------------------
APPLICATION root's creation Unexpected harmful signal (Segmentation violation):
<00000000087AC34C> Eiffel run-time panic. Bye
-------------------------------------------------------------------------------

sc3-europe: dumping core to generate debugging information...
User avatar
Franky513
Posts: 121
Joined: Tue Mar 29, 2005 8:33 pm
Location: Germany

RE: v1.15.01

Post by Franky513 »

Another error message appears when loading a saved game (if played in Win7 compatibility mode):

FAILED(draw_war_map_on_war_map_surface): Segmentation violation


I played a custom (self made) scenario.
chrDan76
Posts: 11
Joined: Fri Jan 18, 2019 7:17 am

RE: v1.15.01

Post by chrDan76 »

Same issue. I can't continue running pbem++ games.
User avatar
Hubert Cater
Posts: 6017
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: v1.15.01

Post by Hubert Cater »

Hi Franky513,

Just a quick question, had you previously installed the v1.16 Beta? If so the v1.15.01 update is not compatible with that and it would be advised to not install the v1.15.01 mini update and to just wait until the official v1.16 version is released in a little while.

Please let me know,
Hubert
User avatar
Hubert Cater
Posts: 6017
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: v1.15.01

Post by Hubert Cater »

ORIGINAL: chrDan76

Same issue. I can't continue running pbem++ games.

Hi chrDan76,

Can you be more specific as to what the issue is? Error messages etc.?

Thanks,
Hubert
igym
Posts: 13
Joined: Sat Aug 06, 2016 8:44 am
Location: Spain

RE: v1.15.01

Post by igym »

Hello,

I have just updated the game from v. 1.15 to v. 1.15.01, since otherwise PBEM would not let me in.
After updating, it seems that 1.15 is incompatible with this minor upgrade (at least PBEM shows other players marked in red)
The good news is that I was able to load previously saved games.
chrDan76
Posts: 11
Joined: Fri Jan 18, 2019 7:17 am

RE: v1.15.01

Post by chrDan76 »

I can load my opponents turn. Then after choosing to watch the replay. Short before my turn should begin.
Error message:
Failed(draw_war_map_on_war_map_surface): segmentation violation.
Happens on every game on pbem++
User avatar
Christolos
Posts: 1002
Joined: Wed Apr 23, 2014 10:45 pm
Location: Montreal, Canada

RE: v1.15.01

Post by Christolos »

ORIGINAL: Hubert Cater

v1.15.01 is a mini update that players will be required to update to first.

Hubert

So updating to v1.15.01 is required before updating to v1.16?
If so, what is meant by this:
ORIGINAL: Hubert Cater

had you previously installed the v1.16 Beta? If so the v1.15.01 update is not compatible with that and it would be advised to not install the v1.15.01 mini update and to just wait until the official v1.16 version is released in a little while.

Hubert
Can we still just wait for v1.16 or will v1.15 still be needed first?

Thanks,

C
“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-
User avatar
Hubert Cater
Posts: 6017
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: v1.15.01

Post by Hubert Cater »

ORIGINAL: igym
I have just updated the game from v. 1.15 to v. 1.15.01, since otherwise PBEM would not let me in.
After updating, it seems that 1.15 is incompatible with this minor upgrade (at least PBEM shows other players marked in red)
The good news is that I was able to load previously saved games.

PBEM++ games in progress should be able to continue, but if there are open challenges that were started under v1.15 then yes, those would be considered incompatible and will be indicated in RED as being invalid to join as you can only join under the same version you are currently playing.

Essentially a new challenge under v1.15.01 will be the only open challenges that a player can currently join once the upgrade to v1.15.01 has been implemented.
User avatar
Hubert Cater
Posts: 6017
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: v1.15.01

Post by Hubert Cater »

ORIGINAL: chrDan76
I can load my opponents turn. Then after choosing to watch the replay. Short before my turn should begin.
Error message:
Failed(draw_war_map_on_war_map_surface): segmentation violation.
Happens on every game on pbem++

Thank you for the report and I believe I know what the issue is and my apologies. This will quickly be corrected.
User avatar
Hubert Cater
Posts: 6017
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: v1.15.01

Post by Hubert Cater »

Hi Christolos,

Apologies for the confusion.

If you've updated to v1.16 Beta then best to simply wait for the official v1.16 update as that should be released in a little while.

If you haven't updated to the v1.16 Beta, and are currently playing PBEM++ games, then updating to v1.15.01 will be required before updating to the official v1.16 release. The reason for this is that the v1.16 Beta is only for non PBEM++ players, i.e. if they wanted to try it out, and current saves and campaigns under v1.16 Beta will not be compatible with v1.15.01, as v1.15.01 is still set under the older code base, whereas v1.16 and the v1.16 Beta breaks older games and campaigns as there have been significant changes to the data structures.

If you are a PBEM++ player, then you haven't updated to the v1.16 Beta, and so updating to v1.15.01 is currently required to continue playing your PBEM++ games before we transition to the official v1.16 update. v1.15.01 is a mini update that will allow players to continue their existing PBEM++ games even after v1.16 is officially released.

Hopefully this makes sense,
Hubert



Edorf
Posts: 158
Joined: Tue May 14, 2013 6:22 pm

RE: v1.15.01

Post by Edorf »

I`m a non PBEM player. So if I`m starting with a clean WiE v1.0 installation do I then have to install v1.15.01 prior to the official 1.16?
Or is 1.16 all I need?
User avatar
Hubert Cater
Posts: 6017
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: v1.15.01

Post by Hubert Cater »

If you are a non PBEM++ player then you can do a clean install of v1.0, update to v1.15, and simply wait for the official v1.16 update once it is ready, thereby skipping v1.15.01.
User avatar
Christolos
Posts: 1002
Joined: Wed Apr 23, 2014 10:45 pm
Location: Montreal, Canada

RE: v1.15.01

Post by Christolos »

ORIGINAL: Hubert Cater

Hi Christolos,

Apologies for the confusion.

If you've updated to v1.16 Beta then best to simply wait for the official v1.16 update as that should be released in a little while.

If you haven't updated to the v1.16 Beta, and are currently playing PBEM++ games, then updating to v1.15.01 will be required before updating to the official v1.16 release. The reason for this is that the v1.16 Beta is only for non PBEM++ players, i.e. if they wanted to try it out, and current saves and campaigns under v1.16 Beta will not be compatible with v1.15.01, as v1.15.01 is still set under the older code base, whereas v1.16 and the v1.16 Beta breaks older games and campaigns as there have been significant changes to the data structures.

If you are a PBEM++ player, then you haven't updated to the v1.16 Beta, and so updating to v1.15.01 is currently required to continue playing your PBEM++ games before we transition to the official v1.16 update. v1.15.01 is a mini update that will allow players to continue their existing PBEM++ games even after v1.16 is officially released.

Hopefully this makes sense,
Hubert



Thanks Hubert.

This makes perfect sense.

Cheers,

C
“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-
User avatar
Franky513
Posts: 121
Joined: Tue Mar 29, 2005 8:33 pm
Location: Germany

RE: v1.15.01

Post by Franky513 »

ORIGINAL: Hubert Cater

Hi Franky513,

Just a quick question, had you previously installed the v1.16 Beta? If so the v1.15.01 update is not compatible with that and it would be advised to not install the v1.15.01 mini update and to just wait until the official v1.16 version is released in a little while.

Please let me know,
Hubert

No. I play the regular steam version. Previously installed was 1.15. After the automatic update to 1.15.01, my old saved games don't work any more.
User avatar
Franky513
Posts: 121
Joined: Tue Mar 29, 2005 8:33 pm
Location: Germany

RE: v1.15.01

Post by Franky513 »

ORIGINAL: Hubert Cater

If you are a non PBEM++ player then you can do a clean install of v1.0, update to v1.15, and simply wait for the official v1.16 update once it is ready, thereby skipping v1.15.01.

For a Steam player, this is unfortunately not possible. Steam automatically updates the game to 1.15.01. There is no chance for a roll-back, since the Matrix patches don't work with the Steam Version. Could you please provide the 1.15 version of sc3.exe for download? Thanks!
User avatar
sPzAbt653
Posts: 10060
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: v1.15.01

Post by sPzAbt653 »

I know I'm out of line and I got no right saying this, but it just pisses me off. Don't put it on Matrix or SC3, put it on yourself for using a third party garbage application [steam] that bilks us all out of our most valuable assets - Matrix and Developers. Please everyone stop using this trash software that frankly makes the user look like a child with no comprehension [certainly not the type that is expected in playing Historical Simulations].

Don't mean to offend anyone, but think for yourself, use reason, and be reasonable.
User avatar
Hubert Cater
Posts: 6017
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: v1.15.01

Post by Hubert Cater »

We should have a fix ready soon, and I'll be honest this error is on me as there was a /LARGEADDRESSAWARE switch that was not enabled for this particular EXE to handle players playing at higher resolutions. The newer versions of the game EXE, for both War in Europe and World at War, are developed with a new development environment and this switch is automated so no chance to miss this again in the future.
Post Reply

Return to “Strategic Command WWII War in Europe”