Attack Altitude for Strike Missions

Take command of air and naval assets from post-WW2 to the near future in tactical and operational scale, complete with historical and hypothetical scenarios and an integrated scenario editor.

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Trainzak
Posts: 10
Joined: Tue Apr 02, 2019 1:48 am

Attack Altitude for Strike Missions

Post by Trainzak »

Is there any way to specify Attack Altitude for Strike Missions? I can see it in Ground Patrol Missions, so I'm wondering why I cannot find it on Strike Mission screen...
Cik
Posts: 671
Joined: Wed Oct 05, 2016 3:22 am

RE: Attack Altitude for Strike Missions

Post by Cik »

no, you must do it manually.
Trainzak
Posts: 10
Joined: Tue Apr 02, 2019 1:48 am

RE: Attack Altitude for Strike Missions

Post by Trainzak »

Even if i manually assign altitude via F2, it will reset after a second and airplane will still fly its optimum release altitude. If it carries dumb bombs, it will drop to 2000 ft, which is really inappropriate if the area is covered with AAA...
Cik
Posts: 671
Joined: Wed Oct 05, 2016 3:22 am

RE: Attack Altitude for Strike Missions

Post by Cik »

I've had some success flying a route over the target and manually commanding release per target. granted, from high altitude you usually don't hit anything unless you are a B-52, but it's better than risking AAA WEZ.

the other big problem is the default launch altitude of PAVEWAY II bombs. at 12,000 feet they will be within SHORAD range, which gets the AI killed often if you don't screw with it.

i'm not saying it wouldn't be a nice feature, i'm just telling you that you have to do it manually.
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