Verdun Unsiegeable

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Caoster
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Verdun Unsiegeable

Post by Caoster »

It is intended, that Verdun be unsiegeble? I have cut it off, and surrounded it by 4 corps, and it never seems degrades the way that the manual says besieged resources should, no matter how many turns of it cut off and surrounded by more than 2 units? Units in Verdun cannot ever be out of supply no matter what? Is this a bug?
Sugar
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RE: Verdun Unsiegeable

Post by Sugar »

All the fortresses are "secondary supply" sources, so I'm pretty sure it's intended.
sn0wball
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RE: Verdun Unsiegeable

Post by sn0wball »

I had the most success with advancing the line beyond Verdun and besieging it with about 4 Units, taking it later.
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John B.
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RE: Verdun Unsiegeable

Post by John B. »

It probably is intended. It took about 5 months to besiege Przemysl in WWI. https://en.wikipedia.org/wiki/Siege_of_Przemy%C5%9Bl Interesting fact in this article is that there were airmail deliveries into and out of the fortress while it was under siege!

I think you can try to bomb the fortress to reduce its supply value and artillery will help you reduce the entrenchment value.
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Benedict151
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RE: Verdun Unsiegeable

Post by Benedict151 »

Advanced artillery will crack it I've found.
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BillRunacre
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RE: Verdun Unsiegeable

Post by BillRunacre »

There are exceptions to the besieged resources rule, and Major Fortresses are one of the resources that are exempt to it.
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majpalmer
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RE: Verdun Unsiegeable

Post by majpalmer »

I've taken Verdun; I've seen the AI take Verdun. Artillery plus multiple attacks.

Playing as the CP, I've taken Antwerp, Verdun, Toul, Epinal, and Belfort.
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rjh1971
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RE: Verdun Unsiegeable

Post by rjh1971 »

Way to take Verdun, research artillery level one, once reached bombard it with an artillery fully supplied (10 shells) don't forget to recon the terrain with a bomber before executing the bombardment.
Attack with ground units, the French don't stand a chance...
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majpalmer
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RE: Verdun Unsiegeable

Post by majpalmer »

My experience exactly.

Once you get upgraded artillery, you can take virtually any hex, as can the AI. The key is having reserves in place to counterattack and retake the hex.

I try to place my reserves behind hexes attack-able on three sides. It's harder to make a two hex attack, and when you advance, even if you have a fresh unit with sufficient APs to advance and entrench, it's going to get hit from four sides, one of them inevitably un-entrenched.
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Simulacra53
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RE: Verdun Unsiegeable

Post by Simulacra53 »

I have taken Verdun, not even with advanced arti, but by first surrounding, once cut off it was taken in 3 turns using layered attacking corps from multiple sides.
Won’t say it did not take a major effort [:D]
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