ORIGINAL: ObeseMonkey
Something I'd like to see is daylight effecting things.
You realize a turn is a season? And a single action point would correspond to a full day?
Moderator: Vic
ORIGINAL: ObeseMonkey
Something I'd like to see is daylight effecting things.
ORIGINAL: nettlas
ability to Rename Divisions, brigades, armies, HQ´s, cities, even leaders maybe. Would be cool if we could do that.
They do impact both population and troops, but various things can mitigate them, for example, the effective rads are adjusted by -100 for troops wearing an envirosuit, -500 for vehicles and -400 for everyone in the hex of a (maintained & undamaged) building. You can check out the details in section 5.2.3. of the manual.ORIGINAL: devoncop
Unless I missed it.....entirely possible....though radiated zones feature prominently in the lore and on the map their effect on gameplay seems absent....it would be good to see some meaningful effects for unprotected human troops.
ORIGINAL: diamondspider
Also, for my taste, I have no desire for navy or air... I love the fairly low tech feel being mixed in with high tech, but flying jets around would break this for me, as little sense as this makes for a game with mecha, which I'd love more of.
ORIGINAL: GodwinW
So, just to recap: really agree with not wanting air. It makes no real sense to me and I would want so many things before air! So, so many other thingsORIGINAL: diamondspider
Also, for my taste, I have no desire for navy or air... I love the fairly low tech feel being mixed in with high tech, but flying jets around would break this for me, as little sense as this makes for a game with mecha, which I'd love more of.
(more content like you say, more types of vegetation which could maybe have different effects (toxic forests with the rest of the planet being fine without suits, or shrubs which damage infantry, all kinds of new beasts, ability to go to space even to launch a rocket to a different planet and so begin to connect planets together again in a campaign, .....)