Actual improvements are 1 relation point, and there also no tooltip explaining that relation change in Reports => Overviews => Personel Overview.
1.03beta5
Relations screenshot after the strat: (other screenshots in next comments)

Moderator: Vic

Meaning that 8% improvement actually is 8 points for rel0... but for rel 80 it is only (100-80)*0.08 = 2 points.
It is that way with all other things that affect relations. Or did you never wonder why some people got a change of 10 and some a change of 1 from a Decision?ORIGINAL: ydmatrix2
Meaning that 8% improvement actually is 8 points for rel0... but for rel 80 it is only (100-80)*0.08 = 2 points.
That is..
* confusing
* not stated anywhere in the strat or the outcome description
* not a design I personally like very much. +8% is a ridicilously high and unlikely roll (I just happened to have a cap 4 interiour council director). It's a pretty hard roll anyway which is usually likely to be lower even when it succeeds. It's going to be useless when trying to keep high relations with directors, and of pretty little use even for saving relations with a relation 50 director.
ORIGINAL: zgrssd
It is that way with all other things that affect relations.
I am actually talking about all relationship changes, especially in Event Decisions.ORIGINAL: ydmatrix2
ORIGINAL: zgrssd
It is that way with all other things that affect relations.
I don't think it is, although you're right there probably more strats where this is the case. I'm guessing you're right for the % increase types of strats, not absolute numbers.
Just did a quick check for a couple of cases:
* Medal of Merit gives exactly +25 relation, as stated on the card (regardless of leader current relation)
* A bonus (100credit, 2d10 relation increase) did give +9 relation increase on a 74 rel character
Post by Malevolence »
For event decision, we're given a preview of the actual expected relation changes, without the explanation of the exact calculation, just the general affinity (so that's useful to know).I am actually talking about all relationship changes, especially in Event Decisions.
There is the problem: It is only 2% for some people, not all people.ORIGINAL: Malevolence
Agreed; players don't know about hidden variables and blackbox conversions. If it only gives an additional 2 points, don't report a percentage change, instead report the added two points. The report needs to match the variables presented to player with which they are familiar.
Post by Malevolence »
ORIGINAL: Malevolence
Agreed; players don't know about hidden variables and blackbox conversions. If it only gives an additional 2 points, don't report a percentage change, instead report the added two points. The report needs to match the variables presented to player with which they are familiar.
Keep units of measure consistent in the interface, even if behind the scenes calculations are performed.
I get the idea, but it feels like a bait and switch.




