Soviet refit

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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tomeck48
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Soviet refit

Post by tomeck48 »

I've played a number of games as the Axis but this is my first campaign game as the Soviets. So you'll probably see me asking a number of questions.

Today's question. Should you limit the number of units on refit in order to get the replacements to them faster? Or can you refit any number of units at one time and they all get their guys?

Thanks in advance for your help.
eskuche
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RE: Soviet refit

Post by eskuche »

It’s better to leave everyone on refit and limit by TOE max%. This is because there is an experience bonus for refit non-enemy-adjacent units. The only limiting factor for Soviets is your manpower and arms count (as opposed to Germans who also have to deal with weather modifiers a lot more for replacements).
tomeck48
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RE: Soviet refit

Post by tomeck48 »

Sounds good.
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Telemecus
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RE: Soviet refit

Post by Telemecus »

There is a hard cap of 400 cavalry squads each turn for the Soviet side. If you want them to go into your cavalry divisions/corps and not into the toes of all the rifle units you would need to put the cavalry on refit and not the others.
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Shupov
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RE: Soviet refit

Post by Shupov »

Construction value is reduced for units on Refit. You can see the reduction on the improved unit detail screen in 1.12. Toggle the unit between Ready, Reserve and Refit and the construction value will change. The Refit penalty appears to be between 5% and 10%.

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