NATO/WARSAW PACT

Moderator: AlvaroSousa

ericdauriac
Posts: 99
Joined: Wed Sep 14, 2016 7:53 am
Location: Limoges

RE: NATO/WARSAW PACT

Post by ericdauriac »

What do these numbers mean and how are they calculated?



Image
Attachments
Sans titre..Color-02.jpg
Sans titre..Color-02.jpg (71.18 KiB) Viewed 431 times
User avatar
AlvaroSousa
Posts: 11966
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: NATO/WARSAW PACT

Post by AlvaroSousa »

Total for the fleet itself on it's firepower.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
ericdauriac
Posts: 99
Joined: Wed Sep 14, 2016 7:53 am
Location: Limoges

RE: NATO/WARSAW PACT

Post by ericdauriac »

You are way off scope of the ranges for the game. Numbers should usually be between 1 and 10 for combat values. You must be on a previous version because the beta (that I remember) limits ranges.

I use 8U2. I got 29 by the advancements.
ericdauriac
Posts: 99
Joined: Wed Sep 14, 2016 7:53 am
Location: Limoges

RE: NATO/WARSAW PACT

Post by ericdauriac »

Total for the fleet itself on it's firepower.

But I don't understand how these numbers are calculated, they don't add up to the forces of the ships in the fleet:

For example:
Naval Air = 3 while this fleet has an aircraft carrier with Naval Air = 8.
or anti sub = 4 while this fleet has anti sub = 6x2+2x4.


And Surface appears to be equal to the sum of the strenght and not the Surface of each ship.
User avatar
AlvaroSousa
Posts: 11966
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: NATO/WARSAW PACT

Post by AlvaroSousa »

Experience X effectiveness X value X an internal number modifier for game mechanic balance.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
ericdauriac
Posts: 99
Joined: Wed Sep 14, 2016 7:53 am
Location: Limoges

RE: NATO/WARSAW PACT

Post by ericdauriac »

I've modified the loops (lengthening the duration because I've shortened the lenght of turn), but I can't record it in the scenario.
ericdauriac
Posts: 99
Joined: Wed Sep 14, 2016 7:53 am
Location: Limoges

RE: NATO/WARSAW PACT

Post by ericdauriac »

after testing, it seems to me that it's the beta 8U6 version that doesn't record the loops script.
User avatar
AlvaroSousa
Posts: 11966
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: NATO/WARSAW PACT

Post by AlvaroSousa »

Which loops are you talking about?
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
ericdauriac
Posts: 99
Joined: Wed Sep 14, 2016 7:53 am
Location: Limoges

RE: NATO/WARSAW PACT

Post by ericdauriac »

All, Red Sea, Atlantic, and persian gulf.

But I think it's a problem with the file scripts and the beta 8U6 version of my PC.

I manage to save the scripts by version 7.3.

Regards
User avatar
AlvaroSousa
Posts: 11966
Joined: Mon Jul 29, 2013 7:13 pm
Contact:

RE: NATO/WARSAW PACT

Post by AlvaroSousa »

You need Beta 8U7 to fix the error in the game. Which is up as of last week.

As for Loops... this is the file
//loop construct. Auto adapts for land/air/naval
//enter x, y .... exit x, y ..... delay in turns..... which side can use 0=all, 1=axis, 2=allies
104,0,201,2,2,2
106,0,224,3,2,2
201,0,104,4,2,2
203,0,224,3,1,2
225,0,104,0,2,2
227,0,201,2,1,2


Change it to this if you want everyone to use it

//loop construct. Auto adapts for land/air/naval
//enter x, y .... exit x, y ..... delay in turns..... which side can use 0=all, 1=axis, 2=allies
104,0,201,2,2,0
106,0,224,3,2,0
201,0,104,4,2,0
203,0,224,3,1,0
225,0,104,0,2,0
227,0,201,2,1,0
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
Post Reply

Return to “MODS and Scenarios”