MAPMOD: GeneralsMap v0.5.4

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username01
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RE: MAPMOD: GeneralsMap v0.2

Post by username01 »

My only problem with the current WiTE2 map are the swamps which don't stand out as good as the 'lined' map versions, and also the Town names could be a bit more bolder. Other than that I'm okay with it. But I understand that you are working on this, so looking forward to when it's all done - Great work.
TallBlondJohn
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RE: MAPMOD: GeneralsMap v0.2

Post by TallBlondJohn »

Beautiful work. Only one suggestion - maybe if the base colour and the trees was a little greener, light mud and light snow would have a bit more contrast?
jlbhung
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RE: MAPMOD: GeneralsMap v0.2

Post by jlbhung »

I think it may be better if the contrast for snow and light snow can be bigger. How about different colors similar to the case of mud and light mud?
overkill01
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RE: MAPMOD: GeneralsMap v0.2

Post by overkill01 »

ORIGINAL: jlbhung

I think it may be better if the contrast for snow and light snow can be bigger. How about different colors similar to the case of mud and light mud?


I think it would be difficult to find a good color, but i'm open to suggestions.
First thing that comes to mind is to make snow a bit blue-ish, but that would cause problems with swamp and rivers.
overkill01
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RE: MAPMOD: GeneralsMap v0.2

Post by overkill01 »

ORIGINAL: TallBlondJohn

Beautiful work. Only one suggestion - maybe if the base colour and the trees was a little greener, light mud and light snow would have a bit more contrast?


I get you're point, but my personal preference is to have them a bit desaturated.

You can always just install my treemod "pretty trees" on top of this one, its a bit more saturated.
BUT, make sure you do not overwrite hexart.dat when installing pretty trees. extract it in another map and delete hexart.dat from the folder Dat/Gendata, then copy paste the rest in the games installfolder.
jlbhung
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RE: MAPMOD: GeneralsMap v0.2

Post by jlbhung »

ORIGINAL: overkill01
ORIGINAL: jlbhung

I think it may be better if the contrast for snow and light snow can be bigger. How about different colors similar to the case of mud and light mud?


I think it would be difficult to find a good color, but i'm open to suggestions.
First thing that comes to mind is to make snow a bit blue-ish, but that would cause problems with swamp and rivers.

I agree with you on the difficulty of choosing good colors. Please find some initial suggestions, but I must admit that I may not be too good on color selection.




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xhoel
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RE: MAPMOD: GeneralsMap v0.2

Post by xhoel »

This map looks absolutely gorgeous, great work!
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overkill01
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RE: MAPMOD: GeneralsMap v0.4

Post by overkill01 »

Mod version 0.4 example





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xhoel
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RE: MAPMOD: GeneralsMap v0.4

Post by xhoel »

The city tiles look much better but there seems to be some issues with names for Airbases. If the name is on top of the AB, the first letter which is capitalized is difficult to see. For example see Mimon or Altenburg.

The name of the airbase west of Prague is hard to read. Are all airbases purple now? That would make it difficult to notice which ones are empty and which ones have aircraft.

Keep up the good work!
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overkill01
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RE: MAPMOD: GeneralsMap v0.4

Post by overkill01 »

ORIGINAL: xhoel

The city tiles look much better but there seems to be some issues with names for Airbases. If the name is on top of the AB, the first letter which is capitalized is difficult to see. For example see Mimon or Altenburg.

The name of the airbase west of Prague is hard to read. Are all airbases purple now? That would make it difficult to notice which ones are empty and which ones have aircraft.

Keep up the good work!

Yes, positioning those names is an ongoing process and a lot of work still.
Changing the text requires a new game everytime so for now this will have to do.

The purple is because the screenshots are taken in the editor, no changes there. my bad.
I have taken new screenshots with the normal colors and put those in the posts.
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xhoel
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RE: MAPMOD: GeneralsMap v0.4

Post by xhoel »

No worries, I know it is a lot of work, just wanted to let you know thats all.

Thanks for the clarification!
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cblattmann
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RE: MAPMOD: GeneralsMap v0.4

Post by cblattmann »

Thank you for your time and effort to produce such a beautiful map.
rocketman71
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RE: MAPMOD: GeneralsMap v0.4

Post by rocketman71 »

I haven't bought the game yet but will do so pretty soon (-ish), and will certainly try this mod as it appeals a lot to me. Love the old map look. I wonder what it would look like with less saturated counter colors? The tend to look a bit too vibrant right now. Are those hard to mod? If not I might give them a go myself.
overkill01
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RE: MAPMOD: GeneralsMap v0.4

Post by overkill01 »

ORIGINAL: cblattmann

Thank you for your time and effort to produce such a beautiful map.

I'm glad you like it
overkill01
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RE: MAPMOD: GeneralsMap v0.4

Post by overkill01 »

ORIGINAL: rocketman71

I haven't bought the game yet but will do so pretty soon (-ish), and will certainly try this mod as it appeals a lot to me. Love the old map look. I wonder what it would look like with less saturated counter colors? The tend to look a bit too vibrant right now. Are those hard to mod? If not I might give them a go myself.

You wont be needing a mod for changing the colors in the counters. There is a function included ingame that allows you to change the colors as you see fit. I believe you can set any color at whatever HQ level you want.
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Tanaka
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RE: MAPMOD: GeneralsMap v0.4

Post by Tanaka »

Love the new map. Would it be possible to make the map slightly darker in some way? It does help to see things better but the bright white can be very straining and tiring on the eyes after a bit. Maybe more of a light brown paper map color? I'm assuming the white is not snow as it is June at game start? Just a suggestion...
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overkill01
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RE: MAPMOD: GeneralsMap v0.4

Post by overkill01 »

ORIGINAL: Tanaka

Love the new map. Would it be possible to make the map slightly darker? It does help to see things better but the bright white can be very straining and tiring on the eyes after a bit. Maybe more of a light brown paper map color? Just a suggestion...

Thank you for the feedback, i'll keep it in mind but redoing the colors would take a lot of work.
Perhaps you could consider turning down brightness on youre monitor or something like that ?
rocketman71
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RE: MAPMOD: GeneralsMap v0.4

Post by rocketman71 »

ORIGINAL: overkill01

ORIGINAL: rocketman71

I haven't bought the game yet but will do so pretty soon (-ish), and will certainly try this mod as it appeals a lot to me. Love the old map look. I wonder what it would look like with less saturated counter colors? The tend to look a bit too vibrant right now. Are those hard to mod? If not I might give them a go myself.

You wont be needing a mod for changing the colors in the counters. There is a function included ingame that allows you to change the colors as you see fit. I believe you can set any color at whatever HQ level you want.
Can you even set the color of the counter itself? I only thought the feature was for the NATO symbol, which is very useful of course. Changing the color of the counter is more of an aesthetic choice to match the desaturated look of the map design.
overkill01
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RE: MAPMOD: GeneralsMap v0.4

Post by overkill01 »

ORIGINAL: rocketman71

ORIGINAL: overkill01

ORIGINAL: rocketman71

I haven't bought the game yet but will do so pretty soon (-ish), and will certainly try this mod as it appeals a lot to me. Love the old map look. I wonder what it would look like with less saturated counter colors? The tend to look a bit too vibrant right now. Are those hard to mod? If not I might give them a go myself.

You wont be needing a mod for changing the colors in the counters. There is a function included ingame that allows you to change the colors as you see fit. I believe you can set any color at whatever HQ level you want.
Can you even set the color of the counter itself? I only thought the feature was for the NATO symbol, which is very useful of course. Changing the color of the counter is more of an aesthetic choice to match the desaturated look of the map design.

Aha, sorry i misinterpreted that indeed.
You cannot change the countercolor but you can change the color within the counter to identify the div, corp, ... .
I'm pretty sure it should be easy enough to change it by modding
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xhoel
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RE: MAPMOD: GeneralsMap v0.4

Post by xhoel »

I feel like the city/town names are placed a bit too much to the south-east of where the location is. Might be worth considering changing it so the name is more centered to the location.
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