Make a game

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nordwind45
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Make a game

Post by nordwind45 »

Hello guys!

This is my first post on this forum. I'm looking for company or group pf people to create unique strategy game on batalion scale. I have all the system, units and maps. Now need the people to convert it on PC. Do you have any sugestions?

Best regards
Simon Nordwind45 [8D]
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76mm
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RE: Make a game

Post by 76mm »

ORIGINAL: nordwind45
Now need the people to convert it on PC.
Best of luck to you, but in my experience this is not so easy! If you find a lead game architect and they work in C#, let me know, maybe I could
help in some way.
Kuokkanen
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RE: Make a game

Post by Kuokkanen »

Just pick up one of the existing games with a scenario editor and use it to recreate your game. Some games for you to consider:
The Operational Art of War 4
Advanced Tactics Gold
WinSPWW2
WinSPMBT
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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ernieschwitz
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RE: Make a game

Post by ernieschwitz »

Like I alluded to (in another thread), most people who work with games, want to have some influence as to what they create. Be prepared either to learn how to do it yourself... or make some compromises :)
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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mainsworthy
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RE: Make a game

Post by mainsworthy »

ORIGINAL: Kuokkanen

Just pick up one of the existing games with a scenario editor and use it to recreate your game. Some games for you to consider:
The Operational Art of War 4
Advanced Tactics Gold
WinSPWW2
WinSPMBT

I totally agree, no need to re create the wheel, and a human system you have is not how a PC thinks, many boardgame conversions have something changed because of tech problems. BUT if you have a million to spend Im sure you will find willing programmers, wargame programming is hard work its not really hobby stuff.
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
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terminator
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RE: Make a game

Post by terminator »

For what period of time ?
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ncc1701e
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RE: Make a game

Post by ncc1701e »

It is starting to be easy to design your own game. I am still learning but I have now implemented a Pong game with Godot engine. Now, my two daughters are playing it and are asking me more features. So I have implemented scores then a game over splash screen with particules and a pause function. This is funny to do for her. This is funny to do for me to learn.

My next objective is to finish a Pacman game with some AI for the ghosts.

Start with easy games to ask you the right questions.
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RE: Make a game

Post by Kuokkanen »

ORIGINAL: ncc1701e

It is starting to be easy to design your own game.
Tell me about it. Game engines and stuff (models, tile sets, counters etc.) are available for the same price as the games themselves or even for free. Thanks to that, Steam alone gets like a dozen+ games daily, many of questionable quality [8|]
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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mainsworthy
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RE: Make a game

Post by mainsworthy »

well your right games are getting easier to create, BUT only certain games, every branch in logic has to have atrigger and a reaction, wargames have many branches with thousands of chits and prperties altering the branching, a simple game moving an object is not the same as a chit in a wargame. if a frogger got hit by a car kill it, that involved say 30 vehicles moving and a check in front of every vehicle if a frog is there, this is arcade stuff. a wargame has strength not just alive or dead, it have movement allowance and each hex it moves has different costs, and attacking and what can it attack, what can fire back, how many times can it fire, is the enemy able to fight back because its pinned or broken. is a leader close enough to influence the unit. where are the victory locations, elevation can a unit fire over a hill, can it see a unit. this all happens for every chit, then you can have multiple chits in one hex, with different weapons chits attached.Then there is the map, a normal game its just a backdrop with maybe a couple of trigger points, a wargame has the map cutup into many hundreds of locations. each trigger is a complex formula, and this is not even talking about the A.I.

believe me a wargame is far away from what the engines can produce, they only do things like have a sprite move fire die, they dont really have databases tyo index for info like terain cost and that sort of thing. if an engine exists for a wargame it only produces games close to the main engine like a sceanrio in Operational art of war. wargame engines have to be done from scratch in a programing language for A.I. if nothing else. The A.I. in a wargame dosnt flow like english, you have to hard code every question with IF THEN ELSE LOOP , and do Maths on many things , a wargame is full of formulas you have to create for each action, The A.I. needs to go from one point to another but how does it pathfind, not a straight line, but on roads and avoiding rivers, and avoiding artilary etc... The A.I. has to decide what chits to attack, HOW? you have to do math and add up all close by chits whats the best target. its way way more complicated than you think.

but if you find one let me know :)

Now what would interest me is creating an A.I. that reads vassal turns it outputs in text, then do some math and creating a text file return turn, so you could create an A.I. for all the old boardgames. I have done something simular in the past with chess engines, but this would be a real worthwhile project, but decoding the text files would need insider info etc... and its such a job i would not do something like this as a hobby, i would need to be paid, but this would be earth shattering project

Happy Xmas
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
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RE: Make a game

Post by Kuokkanen »

ORIGINAL: mainsworthy

but if you find one let me know :)
Here you go:
https://www.matrixgames.com/game/the-war-engine
The Wargamers Development Kit is the ultimate table top war game simulation and replication kit. Limited only by your imagination, all units, weapons and terrain are fully configurable in artwork and stats. Ready made worlds range from sci-fi to fantasy to space to World War 2.

I haven't tried it myself. And for some reason SEARCH DON'T FIND IT ANYMORE! (I had to type the URL)
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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mainsworthy
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RE: Make a game

Post by mainsworthy »

ORIGINAL: Kuokkanen
ORIGINAL: mainsworthy

but if you find one let me know :)
Here you go:
https://www.matrixgames.com/game/the-war-engine
The Wargamers Development Kit is the ultimate table top war game simulation and replication kit. Limited only by your imagination, all units, weapons and terrain are fully configurable in artwork and stats. Ready made worlds range from sci-fi to fantasy to space to World War 2.

I haven't tried it myself. And for some reason SEARCH DON'T FIND IT ANYMORE! (I had to type the URL)

I downloaded it about 8 years ago, have not tried it since, but its on the right lines. Advanced tactics also had a setup if i remember right have not played that for a long while.
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
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Freyr Oakenshield
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RE: Make a game

Post by Freyr Oakenshield »

Come on, don't discourage the man!

Anyway, as I understood his post, he can't actually program but he's looking for programmers. So, maybe he'll find someone here assuming his game system makes sense and is good enough.
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RE: Make a game

Post by mainsworthy »

its his first and only post, so i dont think hes going to reply, but im not trying to put him off, i trying to give an idea of what work is ivolved
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
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RE: Make a game

Post by ncc1701e »

ORIGINAL: mainsworthy

believe me a wargame is far away from what the engines can produce, they only do things like have a sprite move fire die, they dont really have databases tyo index for info like terain cost and that sort of thing. if an engine exists for a wargame it only produces games close to the main engine like a sceanrio in Operational art of war. wargame engines have to be done from scratch in a programing language for A.I. if nothing else. The A.I. in a wargame dosnt flow like english, you have to hard code every question with IF THEN ELSE LOOP , and do Maths on many things , a wargame is full of formulas you have to create for each action, The A.I. needs to go from one point to another but how does it pathfind, not a straight line, but on roads and avoiding rivers, and avoiding artilary etc... The A.I. has to decide what chits to attack, HOW? you have to do math and add up all close by chits whats the best target. its way way more complicated than you think.

Of course but an engine can save you a lot of time to design an UI, all the events signaling, textures work and even some easy game logics. Designing an AI, all right, there is no engine and you will need to program. But, you can do things faster than before even if this is still a long process, at the end, to polish a good game.
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mainsworthy
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RE: Make a game

Post by mainsworthy »

ORIGINAL: ncc1701e

ORIGINAL: mainsworthy

believe me a wargame is far away from what the engines can produce, they only do things like have a sprite move fire die, they dont really have databases tyo index for info like terain cost and that sort of thing. if an engine exists for a wargame it only produces games close to the main engine like a sceanrio in Operational art of war. wargame engines have to be done from scratch in a programing language for A.I. if nothing else. The A.I. in a wargame dosnt flow like english, you have to hard code every question with IF THEN ELSE LOOP , and do Maths on many things , a wargame is full of formulas you have to create for each action, The A.I. needs to go from one point to another but how does it pathfind, not a straight line, but on roads and avoiding rivers, and avoiding artilary etc... The A.I. has to decide what chits to attack, HOW? you have to do math and add up all close by chits whats the best target. its way way more complicated than you think.

Of course but an engine can save you a lot of time to design an UI, all the events signaling, textures work and even some easy game logics. Designing an AI, all right, there is no engine and you will need to program. But, you can do things faster than before even if this is still a long process, at the end, to polish a good game.

I am really interested in what engine you are thinking of, the wargame engine is old and cranky. but I would love a decent engine to make wargames.
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
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RE: Make a game

Post by ncc1701e »

ORIGINAL: mainsworthy

I am really interested in what engine you are thinking of, the wargame engine is old and cranky. but I would love a decent engine to make wargames.

This is not an engine to make wargames specifically. This is an engine to help you make games.

Two come to mind:

Godot engine:
https://godotengine.org/

Unity engine:
https://unity.com/

Both can be linked with C# to do stuff like AI, ...

I am using Godot.
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mainsworthy
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RE: Make a game

Post by mainsworthy »

ORIGINAL: ncc1701e

ORIGINAL: mainsworthy

I am really interested in what engine you are thinking of, the wargame engine is old and cranky. but I would love a decent engine to make wargames.

This is not an engine to make wargames specifically. This is an engine to help you make games.

Two come to mind:

Godot engine:
https://godotengine.org/

Unity engine:
https://unity.com/

Both can be linked with C# to do stuff like AI, ...

I am using Godot.

Thanks, I really should try unity, been putting it off for years
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
Kuokkanen
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RE: Make a game

Post by Kuokkanen »

I know one war game made with Unity. Here's some game play. Enjoy.
https://www.youtube.com/watch?v=mkLPVP1 ... 4gQiQbjYbN
You know what they say, don't you? About how us MechWarriors are the modern knights, how warfare has become civilized now that we have to abide by conventions and rules of war. Don't believe it.

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mainsworthy
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RE: Make a game

Post by mainsworthy »

ORIGINAL: Kuokkanen

I know one war game made with Unity. Here's some game play. Enjoy.
https://www.youtube.com/watch?v=mkLPVP1 ... 4gQiQbjYbN

great thanks. i have it, its even installed :)
https://hiphopy.itch.io/

check when you can, I put diff stuff on now and then
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ncc1701e
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RE: Make a game

Post by ncc1701e »

Well in the Matrix Games catalog, both Warplan and Warplan Pacific were made with Unity:

https://www.matrixgames.com/game/warplan
https://www.matrixgames.com/game/warplan-pacific
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