ORIGINAL: theWombat
Thanks for the info! I figured the range graph was dynamic, though that's its own set of issues of course. No perfect solution. Again, it's not a serious "flaw" more like I tend to like a bit more specificity. There isn't much space for explaining stuff for sure, and I don't have a problem with going to the manual.
The range provides you detail on how far you can attack against soft and hard targets.
The values themselves are calculated with a formula based on the weapons that each unit will have, as the game is platoon based, you don't have access to the individual weapons in the platoons or the . The infantry list will typically show you what weapons that particular platoon has under the nickname.
ORIGINAL: theWombat
I think maybe rethinking the use of programmer-speak like "CanDigIn" or XFireHeloShort," which read like variable names in code might help. As it is it reads like it was pulled directly from the database, which it probably was!
Yes, it was pulled right from the database. Keep in mind there are thousands of platoons, literally, so creating something specific for each particular unit is far beyond our scope.
Additional information can be modded later, of course.