No Time To Die - Multiplayer 1941 Campaign (No Early End)

Please post your after action reports on your battles and campaigns here.

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Hardradi
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Hardradi »

I was about to ask if it strange that the Soviet manpower pool is holding steady but when i ran the numbers it looks like there is plenty of manpower replacements. I know that 1% of disabled go back into it each week and 25% of damaged also go back each week. The base determinant is manpower factory points multiplied by 33 (for 1941).

Soviet manpower at the start of game is 3932 x 33 = 130k per turn
Soviet disabled returning to pool 536K x 1% = ~5k per turn
Soviet damaged returning to pool 218K x 25% = ~55k per turn
Axis have captured manpower pools of 901 x 33 = 29k per turn.

Then I guess there are a lot of refugees fleeing from population centres and increasing other population centres thus the 901 captured is probably a lot smaller.
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Darojax
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Darojax »

Without exposing any crucial game-specific details, what you are seeing on the Soviet Production: Manpower Pool is basically an empty Manpower pool, it doesn't get any lower than that unless the per-turn manpower production also gets lower. In my previous game the Soviets took significantly more losses than in this game, but the Production: Manpower Pool chart was pretty much identical.

If you want to get a better idea of how the Soviets are doing manpower wise, I think it would be better to just look at the Soviet On-Map + Reserve numbers, and compare them to other games.

As Soviet player in this game I can assure you that we do NOT have a surplus of manpower. : )

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Darojax
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Darojax »

T-13 September 14th - 20th, 1941

NORTH
The Germans are now only 10 miles from Lake Ladoga. Soviet resistance is fierce, but nothing seems able to stop the German panzers from advancing.

CENTER
Massive Soviet armored counterattacks have now been able to stall Army Group Centers advance on Moscow for a full month. With the autumn rains beginning to trickle it's anyone's game now.

SOUTH
Orel falls; the siege of Kursk is momentarily broken; Zaporozhye is cut off; and in the very south the Axis formations are breaking through the initial northern defenses of Crimea.



T-13 Map

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T-13 Graphs

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T-13 Numbers

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loki100
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by loki100 »

coming to an impressive climax ... sounds like a great game to be part of
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Darojax
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Darojax »

T-14 - Last week of September, 1941

NORTH
The German slow advance has reached Lake Ladoga, cutting off the land connection to Leningrad. The VVS reacts slowly and Luftwaffe is able to briefly cut off the lake connection, but at the end of the week the VVS has superiority. The Wehrmacht 86 Infantry Division is now on the doorstep of Leningrad itself.

CENTER
The entangled German units are finally able to pull back from the kettle, and the Wehrmacht is now somewhat resuming attacks. Further to the west the newly arrived 2.Panzer Division breaches the frontline, forcing the Soviet units to retreat and form a new line.

SOUTH
Zaporozhye falls to overwhelming numbers. Other than that it's quiet on the southern front as both sides reorganize.


MAP

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GRAPHS

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NUMBERS

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M60A3TTS
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by M60A3TTS »

Darojax is temporarily unavailable.


Week 15 - 28 September 1941


Light mud and rain are the general weather conditions. All ground commanders remain confident of ultimate victory.

Shlisselburg amd Mga are occupied with over 12,000 Soviet casualties taken by Malinovsky's 8th Army in the north.

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In the center, attacks near Tula.

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Kursk has fallen to elements of Gotthard Heinrici's XXXXIII Corps, 4th Army.

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Farther south, Stalino falls to Von Schwedler's 4th Corps, 17th Army.

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11th Army penetrates deeper into the Crimea.

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OOB. It is very clear that the Soviets are hoarding the last of their antiquated fighting vehicles for a later time.

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Ground and Air Losses

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Freight Info

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Beethoven1
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Beethoven1 »

ORIGINAL: M60A3TTS

OOB. It is very clear that the Soviets are hoarding the last of their antiquated fighting vehicles for a later time.

Is there actually any benefit to that, given that tank divisions convert to brigades which won't be using the antiquated AFVs in their TOEs?
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M60A3TTS
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by M60A3TTS »

Their mech divisions will still make use of then as well as a few tank divisions.
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Darojax
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Darojax »

T-17 - MID OCTOBER, 1941

Mother nature comes to the aid of the defenders as the rains begin to pour heavy across the entire front.
But before the heavy mud takes hold the Germans manage to push across the Neva river, making the defense
of Leningrad even more challenging. The Finns have reached Olonets, compromising the last dual rail gauge
into the sector; the VVS has been struggling to keep the Lake Ladoga supply route open, now the Soviets
hope for the very poor flying weather to ease their effort. There is an attack directly against Leningrad,
but is quickly revealed to be just a probe.

In the Moscow sector the cat and mouse entanglements that bought the Soviets so much time have now been
untangled, the panzers of Army Group Center gain elbow room once again, trapping a handful of rifle divisions.
But heavy mud is now materializing, the Soviets hope to gain even more time.

The Germans continue to push forward in the Donets Basin, but as elsewhere the heavy mud begins to materialize.

The last outer defenses of Sevastopol are brushed aside and Rumanian cavalry conducts a probing attack
directly against Sevastopol fortress.

MAP

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GRAPHS

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NUMBERS

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K62_
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by K62_ »

What is the VP situation?
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
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Darojax
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Darojax »

We are playing the NO EARLY END where VPs do not matter, but here they are

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Darojax
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Darojax »

No major developments during T-18 due to heavy rain and heavy mud across the frontline; therefore also no detailed AAR post this turn.
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xhoel
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by xhoel »

Great game and I really like the way you display information Darojax.

I wanted to ask: Are the unit symbols showing in the battle reports added post battle? Or did you modify the game so they show there?

Cheers and keep up the good work!
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Darojax
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Darojax »

Thanks!

Ah, the unit symbols, yeah I added those in Photoshop. As you can see in later posts they no longer appear (because too much work hehe).
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Hardradi
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Hardradi »

Army Group North's Most Wanted Deck

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Darojax
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RE: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Darojax »

T-19 - Late October 1941

The rains continue this week, the front continues to be generally static.

But, despite the very poor weather the Germans manage to make another 10 mile progress in the Leningrad sector. At the start of the Soviet turn Leningrad is isolated due to Luftwaffe naval patrols blocking supply to Osinovets.

Kerch in easternmost Crimea falls, leaving Sevastopol the sole remaining Soviet foothold on the peninsula.

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Darojax
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Re: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Darojax »

T-20 - Early November 1941

Only a single ground-attack this week. von Manstein's corps spearhead a 100,000 man assault on defenses north-east of Leningrad, but the Soviets hold.

The weather now changes across the front, from Heavy Rain to Blizzard.

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Hardradi
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Re: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Hardradi »

I thought this was sort of an interesting battle even though it fizzled out to nothing. I was expecting it to be a thrashing. Most of my units had good CPP and lowish fatigue. Apart from some minor Soviet AT gun action versus the 8th Panzer Division, the battle was predominantly an artillery duel.

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Must have been the bad weather and terrain. :cry:
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Darojax
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Re: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Darojax »

Definitely the Heavy Mud conditions.
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Darojax
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Re: No Time To Die - Multiplayer 1941 Campaign (No Early End)

Post by Darojax »

Time for a proper AAR! : )



T-21 - Early November 1941

The situation in Leningrad looks grim for the Soviets; in a series of devastating attacks von Manstein's LVI Corps has all but encircled the city.

As the weather calms down fighting slowly resumes across the central front south of Moscow.

Except for Sevastopol, Crimea is in German hands. Luftwaffe is bombing Sevastopol port, and battles rage in the air to keep the naval supply routes open. The newly arrived Curtis P-40 fighters delivered from the USA are proving themselves up to the task.

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NUMBERS

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