Editing fonts...

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Meyer1
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Joined: Tue Feb 09, 2010 6:01 pm

Editing fonts...

Post by Meyer1 »

...is a real PITA. Did anyone have a reference to what each font belongs in the game?
I swear I had a screenshot explaining it (it was from Telumar?) but can´t find it.
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Curtis Lemay
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Joined: Fri Sep 17, 2004 3:12 pm
Location: Houston, TX

Re: Editing fonts...

Post by Curtis Lemay »

Meyer1 wrote: Sat Feb 26, 2022 5:54 am ...is a real PITA. Did anyone have a reference to what each font belongs in the game?
I swear I had a screenshot explaining it (it was from Telumar?) but can´t find it.
See here:

https://www.matrixgames.com/forums/view ... 3#p4209033
My TOAW web site:

Bob Cross's TOAW Site
Meyer1
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Joined: Tue Feb 09, 2010 6:01 pm

Re: Editing fonts...

Post by Meyer1 »

Yes, saw that one already. Anyway I'm halfway to finish the job (just changing the size) so was not that bad.
Thanks .
Meyer1
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Joined: Tue Feb 09, 2010 6:01 pm

Re: Editing fonts...

Post by Meyer1 »

Mostly done... except that some fonts, after putting a negative offset, reverts to 0 offset after closing the game.
Why is that?
Meyer1
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Re: Editing fonts...

Post by Meyer1 »

Well for some reason the opart 4 fonts file ends up with two lines for the same offset settings, looks like if I edit the two, the setting would stick.
But if I modify any other font, the upper two lines would go to zero and back to square one.
[EquipmentDialogMediumFont]
offsetYOverride=-6
offsetXOverride=0
AlternateTextColor=0xFFFFFF
TextColor=0xEFD814
RedColor=0xFF0000
SilverColor=0xF5F5F5
GoldColor=0xEFD814
OutlineColor=0x343B2A
BackColor=0x7F7F7F
windowsFont=Y
DropShadowColor=0x000000
DropShadowSize=1
OutlineWidth=0
Background=N
OffsetXOverride=0
OffsetYOverride=-6
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RedAss
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Re: Editing fonts...

Post by RedAss »

Can you do different fonts for different scenarios? Or is is only global?
Meyer1
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Re: Editing fonts...

Post by Meyer1 »

RedAss wrote: Wed Mar 09, 2022 2:11 am Can you do different fonts for different scenarios? Or is is only global?
I don´t think that is possible, there's only one "opart4 fonts" file.
bose45
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Joined: Fri Apr 01, 2022 3:07 pm

Re: Editing fonts...

Post by bose45 »

i like this font concepts can you provide more fonts like this or any other AA title stylish fonts.
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sPzAbt653
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Location: east coast, usa

Re: Editing fonts...

Post by sPzAbt653 »

RedAss wrote: Wed Mar 09, 2022 2:11 am Can you do different fonts for different scenarios? Or is is only global?
I don't know, but you can stick the file into a scenarios Graphics Override folder and see if it uses it.
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