6-Player Friendly PBEM Global War

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rkr1958
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Re: 6-Player Friendly PBEM Global War

Post by rkr1958 »

Turn 21. Jan/Feb 1943. Supply Calculation Delays & Decision to Move to 3.2.0.

Zip file of CP-ArabianSea-Typical.GAM & NoCP-ArabianSea-Delays.GAM games attached.

To "quantify" the move delays we're seeing I timed how long it took to move 6 German units in Russia and 4 Italian units in France. The specific moves were:

Russia. German Units.
(1) V Mot corps. 40,50 to 38,52.
(2) Rommel HQ-A. 44,55 yo 47,54.
(3) XLVII Arm corps. 53,58 to Nikolayev 57,57.
(4) XLI Arm corps. 55,58 to Nikolayev 57,57.
(5) Mot div. 56,58 to Nikolayev 57,57.
(6) 1st Arm div. 51,56 to 56,58.

France. Italian Units.
(7) Cavallero HQ-I. 59,28 to 58,28.
(8) Badoglio HQ-I. 58,28 to 57,27.
(9) African Mech corps. 58,30 to 58,28.
(10) 3rd Inf div. 58,28 to 59,28.

I need to caveat the following timing results. There's learning involved that affects times as I went through these 10 moves at least a half of dozen times. There's inherent "noise" is pointing-clicking-moving-pointing-clicking too. However; with all that said I think the timing differences are stark and informative.

4.2.3.2
(1) CP-ArabianSea-Typical.GAM, 2 minutes, 40 seconds, Avg = 16 sec/move
(2) NoCP-ArabianSea-Delays.GAM, 5 minutes, 22 seconds, Avg = 32 sec/move (100% longer or double the time to make these 10 moves)

3.2.0.
(3) CP-ArabianSea-Typical.GAM, 1 minute, 40 seconds, Avg = 10 sec/move
(4) NoCP-ArabianSea-Delays.GAM, 1 minute, 30 seconds, Avg = 9 sec/move (considering "noise" no difference between these two cases with 3.2.0. Also, it took 60% to 320% longer to make these moves with 4.2.3.2.)
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rkr1958
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. Weather, Actions & War Logs Summaries.
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99-Weather-Actions.jpg
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99-WL-Summary.jpg
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rkr1958
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. Start of Turn.
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99-WL-NA-00.jpg
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00-Initiative.jpg
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. Asian Front.
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War Log(s)
War Log(s)
99-WL-Asian.jpg (72.52 KiB) Viewed 631 times
Axis #2.
Axis #2.
02-AX-Asian-KOR-70-156.jpg (285.72 KiB) Viewed 631 times
End of Turn (factory destruction phase).
End of Turn (factory destruction phase).
99-fd-Asian.jpg (1.41 MiB) Viewed 631 times
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. China-Burma-Indian (CBI). War Logs.
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. CBI. Allied #1.
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. CBI. Axis #5.
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. CBI. Allied #7.
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. CBI. EOT(fd).

EOT(fd) = end of turn, factory destruction phase.
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India & Burma.
India & Burma.
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Arabian Sea & Persian Gulf
Arabian Sea & Persian Gulf
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. Pacific Theater of Operations (PTO). War Logs.
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. PTO. Allied #1. China Sea. Round 1.
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Round 1.
Round 1.
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. PTO. Allied #1. China Sea. Round 2.
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01-AL-Pacific-China-Sea-2.jpg
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. PTO. Allied #1. USN HQ Reorg.
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. PTO. Axis #5. The Marshalls.
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. PTO. Axis #5. The Solomons.
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. PTO. Axis #5. The Marianas.
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. PTO. Axis #5. Bismarck Sea (1/3).
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. PTO. Axis #5. Bismarck Sea (2/3).
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. PTO. Axis #5. Bismarck Sea (3/3).
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Re: 6-Player Friendly PBEM Global War

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Turn 22. Mar/Apr 1943. PTO. Allied #7. China Sea.
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07-AL-Pacific-China-Sea.jpg
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