6-Player Friendly PBEM Global War
Moderator: Shannon V. OKeets
Re: 6-Player Friendly PBEM Global War
Turn 21. Jan/Feb 1943. Supply Calculation Delays & Decision to Move to 3.2.0.
Zip file of CP-ArabianSea-Typical.GAM & NoCP-ArabianSea-Delays.GAM games attached.
To "quantify" the move delays we're seeing I timed how long it took to move 6 German units in Russia and 4 Italian units in France. The specific moves were:
Russia. German Units.
(1) V Mot corps. 40,50 to 38,52.
(2) Rommel HQ-A. 44,55 yo 47,54.
(3) XLVII Arm corps. 53,58 to Nikolayev 57,57.
(4) XLI Arm corps. 55,58 to Nikolayev 57,57.
(5) Mot div. 56,58 to Nikolayev 57,57.
(6) 1st Arm div. 51,56 to 56,58.
France. Italian Units.
(7) Cavallero HQ-I. 59,28 to 58,28.
(8) Badoglio HQ-I. 58,28 to 57,27.
(9) African Mech corps. 58,30 to 58,28.
(10) 3rd Inf div. 58,28 to 59,28.
I need to caveat the following timing results. There's learning involved that affects times as I went through these 10 moves at least a half of dozen times. There's inherent "noise" is pointing-clicking-moving-pointing-clicking too. However; with all that said I think the timing differences are stark and informative.
4.2.3.2
(1) CP-ArabianSea-Typical.GAM, 2 minutes, 40 seconds, Avg = 16 sec/move
(2) NoCP-ArabianSea-Delays.GAM, 5 minutes, 22 seconds, Avg = 32 sec/move (100% longer or double the time to make these 10 moves)
3.2.0.
(3) CP-ArabianSea-Typical.GAM, 1 minute, 40 seconds, Avg = 10 sec/move
(4) NoCP-ArabianSea-Delays.GAM, 1 minute, 30 seconds, Avg = 9 sec/move (considering "noise" no difference between these two cases with 3.2.0. Also, it took 60% to 320% longer to make these moves with 4.2.3.2.)
Zip file of CP-ArabianSea-Typical.GAM & NoCP-ArabianSea-Delays.GAM games attached.
To "quantify" the move delays we're seeing I timed how long it took to move 6 German units in Russia and 4 Italian units in France. The specific moves were:
Russia. German Units.
(1) V Mot corps. 40,50 to 38,52.
(2) Rommel HQ-A. 44,55 yo 47,54.
(3) XLVII Arm corps. 53,58 to Nikolayev 57,57.
(4) XLI Arm corps. 55,58 to Nikolayev 57,57.
(5) Mot div. 56,58 to Nikolayev 57,57.
(6) 1st Arm div. 51,56 to 56,58.
France. Italian Units.
(7) Cavallero HQ-I. 59,28 to 58,28.
(8) Badoglio HQ-I. 58,28 to 57,27.
(9) African Mech corps. 58,30 to 58,28.
(10) 3rd Inf div. 58,28 to 59,28.
I need to caveat the following timing results. There's learning involved that affects times as I went through these 10 moves at least a half of dozen times. There's inherent "noise" is pointing-clicking-moving-pointing-clicking too. However; with all that said I think the timing differences are stark and informative.
4.2.3.2
(1) CP-ArabianSea-Typical.GAM, 2 minutes, 40 seconds, Avg = 16 sec/move
(2) NoCP-ArabianSea-Delays.GAM, 5 minutes, 22 seconds, Avg = 32 sec/move (100% longer or double the time to make these 10 moves)
3.2.0.
(3) CP-ArabianSea-Typical.GAM, 1 minute, 40 seconds, Avg = 10 sec/move
(4) NoCP-ArabianSea-Delays.GAM, 1 minute, 30 seconds, Avg = 9 sec/move (considering "noise" no difference between these two cases with 3.2.0. Also, it took 60% to 320% longer to make these moves with 4.2.3.2.)
- Attachments
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- 999-Supply-Calculation-Delay.jpg (883.47 KiB) Viewed 698 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. Weather, Actions & War Logs Summaries.
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- 99-Weather-Actions.jpg (117.11 KiB) Viewed 634 times
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- 99-WL-Summary.jpg (134.79 KiB) Viewed 634 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. Start of Turn.
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- 99-WL-NA-00.jpg (107.48 KiB) Viewed 633 times
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- 00-RES-Lending.jpg (279.21 KiB) Viewed 633 times
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- 00-Initiative.jpg (177.45 KiB) Viewed 633 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. Asian Front.
- Attachments
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- War Log(s)
- 99-WL-Asian.jpg (72.52 KiB) Viewed 631 times
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- Axis #2.
- 02-AX-Asian-KOR-70-156.jpg (285.72 KiB) Viewed 631 times
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- End of Turn (factory destruction phase).
- 99-fd-Asian.jpg (1.41 MiB) Viewed 631 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. China-Burma-Indian (CBI). War Logs.
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- 99-WL-CBI.jpg (455.88 KiB) Viewed 630 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. CBI. Allied #1.
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- 01-AL-CBI-Bay-of-Bengal.jpg (370.79 KiB) Viewed 629 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. CBI. Axis #5.
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- 05-AX-CBI-Bay-of-Bengal.jpg (1.36 MiB) Viewed 625 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. CBI. Allied #7.
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- 07-AL-CBI-Bay-of-Bengal.jpg (1.68 MiB) Viewed 624 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. CBI. EOT(fd).
EOT(fd) = end of turn, factory destruction phase.
EOT(fd) = end of turn, factory destruction phase.
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- India & Burma.
- 99-fd-CBI-India-Burma.jpg (1.47 MiB) Viewed 623 times
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- Arabian Sea & Persian Gulf
- 99-fd-CBI-Arabian-Sea-Persian-Gulf.jpg (1.43 MiB) Viewed 623 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. Pacific Theater of Operations (PTO). War Logs.
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- 99-WL-Pacific.jpg (849.1 KiB) Viewed 621 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Allied #1. China Sea. Round 1.
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- Round 1.
- 01-AL-Pacific-China-Sea.jpg (1.33 MiB) Viewed 619 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Allied #1. China Sea. Round 2.
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- 01-AL-Pacific-China-Sea-2.jpg (2.4 MiB) Viewed 617 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Allied #1. USN HQ Reorg.
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- 01-AL-Pacific-HQ-Reorg.jpg (243.96 KiB) Viewed 616 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. The Marshalls.
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- 05-AX-Pacific-Marshalls.jpg (289.88 KiB) Viewed 615 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. The Solomons.
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- 05-AX-Pacific-The-Solomons.jpg (319.77 KiB) Viewed 614 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. The Marianas.
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- 05-AX-Pacific-The-Marianas.jpg (272.93 KiB) Viewed 613 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. Bismarck Sea (1/3).
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- 05-AX-Pacific-Bismarck-Sea.jpg (1.42 MiB) Viewed 612 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. Bismarck Sea (2/3).
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- 05-AX-Pacific-Bismarck-Sea-2.jpg (651.58 KiB) Viewed 611 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Axis #5. Bismarck Sea (3/3).
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- 05-AX-Pacific-Bismarck-Sea-3.jpg (2.06 MiB) Viewed 610 times
Ronnie
Re: 6-Player Friendly PBEM Global War
Turn 22. Mar/Apr 1943. PTO. Allied #7. China Sea.
- Attachments
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- 07-AL-Pacific-China-Sea.jpg (358.35 KiB) Viewed 608 times
Ronnie
