More Clarity Around Disbanding Depots

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ElizabethWizard
Posts: 54
Joined: Fri Apr 15, 2022 2:45 am

More Clarity Around Disbanding Depots

Post by ElizabethWizard »

When disbanding a depot it would be cool if there was more clarity around what happened to the supply stored there. I know the manual says that it "tries to send out the freight" but that's kind of vague... I don't know if it succeeded and I really don't know how to find out. None of the symbols on the nearby depots change, so I feel like the supply is just being lost? But it could also be that the little icons on the map are fixed at the start of the turn and if I look at the numbers really closely I can figure out where the supply is going.

Relatedly, it would be cool if the "disable depot" script (IF this matters, it's not clear to me that it does, because it's not clear to me that the supply is going anywhere after I disable a depot) would first set the priority of the depot to 0 before disbanding to avoid the silly mistake of disbanding a depot that can't send freight because of priority.

Honestly, all of that around disbanding would be cool. That and merging, just some kind of window that optionally pops up after which says "such and such elements were absorbed into some division bringing the TOE to N%" or "such and such elements were returned to the pool."

I could absolutely take the time to dig through the numbers and figure out exactly what's happening if I dug through the numbers but there's... a *lot* of numbers and right now I'm mostly just having fun moving the little meeples around. I still want the numbers but digging through the UI as a brand-spanking-newbie is... rough. That's ok! But if more of the numbers popped up to say "hello" I would not be disappointed. Plus it could be an option to turn off, feels like if you can build the popup to trigger correctly you could easily put it as a flag for a setting?
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K62_
Posts: 1178
Joined: Fri Jun 07, 2002 3:34 am
Location: DC

Re: More Clarity Around Disbanding Depots

Post by K62_ »

I believe disbanding a depot is pretty similar to setting its priority to 0 in terms of game effects. Troops will still get supplied from a disbanded depot and freight gets shipped out to other depots in the next logistics phase. The enemy capturing a depot often does nothing, if they're really lucky it will send 100 or so tons of freight to their nearest airbase.
"Power always thinks it has a great soul and vast views beyond the comprehension of the weak" - John Adams
Stamb
Posts: 2450
Joined: Tue Oct 26, 2021 1:07 pm

Re: More Clarity Around Disbanding Depots

Post by Stamb »

When you hover over a depot pretty often you will see that there are trucks in this depot. If enemy captures this depot then this trucks are also captured? Or only some % ? Or nothing at all?

Also does it matter if depot was fully isolated?
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Jango32
Posts: 813
Joined: Mon Mar 15, 2021 4:43 pm

Re: More Clarity Around Disbanding Depots

Post by Jango32 »

Trucks from depots cannot be captured, merely destroyed. And even then not all.
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