We need a way to deal with this...

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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mordachai
Posts: 800
Joined: Fri Mar 06, 2015 4:55 pm

We need a way to deal with this...

Post by mordachai »

So - you capture some abandoned ships or ships from conquering your enemy or pirate bases or whatever.

1st - I loathe that they're part of my empire. I don't want them. Should be a policy that is "disassemble all foreign ships for parts / tech / salvage".

2nd - When I "top up a fleet" -- it grabs these random garbage ships and assigns them. This is nice in the super early game when these ancient ships are essentially dark magic (which destroys immersion, but that's a separate issue). I need a way to say "NEVER EVER use hand-me-down designs as part of my fleets."

3rd - when I do spend the time to endlessly comb through my ships and send all of the alien designs to be scrapped - they can take millenia to be decommissioned. That's A) time I'm having to pay upkeep on something I don't want (and literally cannot get rid of), and B) it clogs up my system's shipyards for potentially a 100yrs of solitude. It's awful!

I shouldn't have to be burdened with these things at all - let alone pay for upkeep for 20 yrs as it slow boats out of some nebulae with no gas and a bad design that has no power for it's FTL drive. I should trivially be able to kill it / abandon it.

Part of the problem here is I like to have the ability to leave my constructors generally on "ask, but default to approve". I cannot catch every idiotic notion that they come up with and put the kabosh on it (plus, the game doesn't ever listen - it'll ask the same question and approve the wrong choice if I miss that message ever over time).

So - short of micromanaging every single decision - this is going to end up happening - at least - until we get a policy that says "DO NOT FOIST THIS GARBAGE ON MY EMPIRE"
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