So in 1.03 we have this event in early 1864, when CSA sells cotton (for 200 MPPs for 10 turns), if it has not done it at the beginning of the campaign. Which maybe is fine reinforcement for them, but... how to put it... oftentimes in early 1864 Union has complete control of the seas, all runners blocked, and half of ports occupied. Yet, CSA performs teleporting of thousands tons of cotton to Europeans

Maybe there could be some minimal requirements? Like decision to sell then goes into 4 scripts, each 50 income for 10 turns, if at the check CSA controls respectively New Orleans/Mobile/Charleston/Wilmington? This still evades gunship blockade, but at least there is some interaction.