CorrectBambilambi wrote: ↑Sat Nov 19, 2022 6:19 pm So looking really interesting. Am i to understand that it´s not playable yet in single player due to pacific AI?
TRP - World at War Released v0.8.18
Re: TRP - World at War ALPHA Released v0.6.1
- OldCrowBalthazor
- Posts: 2691
- Joined: Thu Jul 02, 2020 12:42 am
- Location: Republic of Cascadia
Re: TRP - World at War ALPHA Released v0.6.1
Thanks for doing the Aden/Yemen fix, Lothos.
I remember posting a map with this idea in TRP-WiE.
I remember posting a map with this idea in TRP-WiE.
My YouTube Channel: Balthazor's Strategic Arcana
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SC-War in the Pacific Beta Tester
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- Location: Australia
Re: TRP - World at War ALPHA Released v0.6.1
Hi Lothos,
Looks great, a few map issues. Hawaii group of Islands looks a little small. The bottom part of Australia is cut off. If like the SC WAW surrender conditions Canberra is the capital but then moves to Melbourne which is the southern bottom end on east coast which is missing.
Looks great, a few map issues. Hawaii group of Islands looks a little small. The bottom part of Australia is cut off. If like the SC WAW surrender conditions Canberra is the capital but then moves to Melbourne which is the southern bottom end on east coast which is missing.
Re: TRP - World at War ALPHA Released v0.6.1
Map is at max size, I can't make it any bigger.HarrySmith wrote: ↑Sun Dec 04, 2022 7:55 am Hi Lothos,
Looks great, a few map issues. Hawaii group of Islands looks a little small. The bottom part of Australia is cut off. If like the SC WAW surrender conditions Canberra is the capital but then moves to Melbourne which is the southern bottom end on east coast which is missing.
Re: TRP - World at War ALPHA Released v0.7.0
TRP World v0.7.0 has been released
This has all the changes that were done in TRP Europe plus a few more for world.
########################
# TRP 0.7.0 World
########################
- (Bug) Tile 411,196 adjusted so land units can no longer be placed their
- (Bug) Tile 416,168 adjusted so Supplies will reach it
- (Bug) Event 654 fixed typo
- (Bug) Political Align (by Diplomacy) minors should have their sub-minors now join
- (Bug) Italy should no longer get North Africa convoy routes when they switch sides
- (Bug) Germany Strategic Advice for ports in Spain will no longer display for the Allies
- (Bug) USSR Winter Equipment event cost of 50 MPPs split into 5 turns (at 10) instead of -50 right away
- (Bug) UK Expedition to Finland said it would cost 50 MPPs to the UK but it was set to 75, changed it to 50
- (Bug) USSR, Poland partition mentioned that Germany can refuse (they can not) so this part of the text was removed
- (Bug) USSR, can no longer Research Infantry Level 3 (2 is their Max like everyone else) as none of their units were using it
- (Bug) USSR, could build 1 more garrison unit that it had names (added an additional name)
- (Bug) Italy, Adriatic Defense will go away if Italy surrenders or changes sides and will only do damage once Italy is in the war
- (Bug) Italy, NM hit for loss of East Africa will now fire when it happens and not on a specific date
- (Bug) France, Triomphant Destroyer event did not exists (TRP Europe) added it in
- (Bug) UK, Decision text for Lend-Lease to USSR was incorrect in saying 5% when it should be 20%-25%
- (Bug) French Colonies, will now benefit from the Warfare Doctrines researched by France
- (Bug) Italian Human Torpedo, had a chance of happening but doing 0 damage. It will now do at least 1.
- (Bug) UK, L.D.V event incorrectly said a size 6 unit will deploy if Yes and size 5 if no. It should have been a size 10 for both.
- (New) German Strat Bomber event changed from 6/1/1940 to 7/1/1940
- (New) Croatia Creation Event no longer date dependent. It is condition based with a random Trigger chance
- (New) Oil Shortage Decision (871) was removed and anything tied with it
- (New) Italian convoys will show up once they are active and in the war
- (New) Tech caps, for all countries, increased to 3000
- (New) Engineers, now use anti-tank upgrade
- (New) USSR, Vladivostok supplies changed from 80 to 40 and will not start till USA is at war
- (New) Mexico, added to the map but only to provide more production to USA
- (New) Pillbox units no longer get Prepared Attack bonus nor Hidden Attacker Bonus
- (New) Gun Coastal units no longer get Prepared Attack bonus nor Hidden Attacker Bonus
- (New) Garrison units no longer get Prepared Attack bonus
- (New) Garrisons will no longer retreat from resources
- (New) HQs, retreat range changed from 1 to 2
- (New) Div, Mechanized, increased retreat percentage in resources and range increased to 2
- (New) Corps, Infantry, increased retreat percentage in resources
- (New) Corps, Motorized, increased retreat percentage in resources and range increased to 2
- (New) Corps, Mechanized, increased retreat percentage in resources and range increased to 2
- (New) Corps, Elite, increased retreat percentage in resources and range decreased to 1
- (New) Paratroops, increased retreat percentage in resources
- (New) Corps, Mountain, retreat range decreased to 1
- (New) Corps, Light Infantry, retreat range decreased to 1
- (New) Corps, Artillery SP, retreat range increased to 2
- (New) Corps, Gun Rail, increased retreat percentage in resources and range increased to 3
- (New) Corps, Armored Train, increased retreat percentage in resources and range increased to 3
- (New) Corps, Armor, retreat range increased to 2
- (New) Corps, Elite Armor, retreat range increased to 2
- (New) Subs, can now retreat and retreat range set to 4
- (New) Mountain Units, base hard/Light Armor Defensive values set to 1
- (New) UK, decision added to deploy an Engineer in Egypt once Italy is in the war (40% chance of fire each turn)
- (New) Fighters base Intercept Range changed from 6 to 5
- (New) Fighters base Escort Range changed from 7 to 9
- (New) Fighters base Strike Range changed from 7 to 5
- (New) Fighters Long Range Tech, Escort Range changed from 3 to 4
- (New) Strategic Bombers Long Range Tech, Strike Range changed from 2 to 3
- (New) Italian Human Torpedo, is now a reoccurring event instead of a 1 time event.
- (New) Abyssinia, removed that long road on the west side (caused AI problems)
- (New) Marsh, can now entrench and will no longer have negative defensive bonuses for Artillery and Air-Power
- (New) Jungle defensive bonuses against armor increased
- (New) Fortification bonuses have been increased against Armor
- (New) Mountain Units no longer get attack bonuses in mountains
- (New) Mountain Units now get defensive bonuses in Hills and High Mountains
- (New) Mountain Units defensive bonuses in Mountains have been increased
- (New) Defensive values of Resource and Terrain are now cumulative. Example Rostov will now get the bonus of Marsh and City to its defense value
- (New) Aircraft no longer have a penalty when attacking FROM a Marsh
- (New) Lakes now have defensive bonuses and allow entrenchment
- (Convoy) UK, convoy routes code simplified and cleaned up
- (Convoy) USSR, convoy from UK moved from Glasgow to Scapa Flow
- (Convoy) USA, Lend Lease will always be at 100%, does not start till 50 Mobilization and will send ALLOT MORE
- (Convoy) Canada will always be at 100% and its resources to the UK has increased significantly
- (Convoy) UK, Lend Lease to USSR has been increased
- (Convoy) Saudi Arabia, trades with USA right from the beginning (around 9/15/1939). The higher they lean toward the Allies the more they will give to the Allies. Diplomacy acts as an investment into their oil fields.
- (Map) Melitopol (216,90), moved mine over one hex and placed a town (supply reasons)
- (Map) Removed partisan from Meshed (258,113)
- (Map) Qattara Depression changed to be more historically accurate which will help UK defend Egypt
- (Map) Gibraltar Port in hex 137,113 has been deleted (you can now invade from the med)
- (Map) UK, mines have been removed (the cities are assumed to be the mines) convoys are bringing in more
- (Map) UK, all cities, except Liverpool, replaced with towns (UK Population was not very high)
- (Map) Kherson River flip it so Kherson is on the other side of it
- (OOB) USSR, increase fighter max by 1
- (OOB) Germany, AA max increased from 3 to 5
- (OOB) USA, has an Infantry Corp in Washington DC. Changed to motorized
- (OOB) South Africa, Infantry Corp strength changed from 5 to 8
- (OOB) UK, got 9 more capital ships added on the map (mixture of BC, BB and CVL)
- (OOB) USSR, got an additional BC in the baltic
- (Diplomacy) Chit max that can be placed on each country is 2 (per major power)
- (Diplomacy) UK, USA and Germany, AI will be more aggressive with trying to influence countries
- (AI) Malta Effect will only fire if the Allies are AI controlled, or multiplayer (AI can't handle it like a human player)
- (AI) USSR, removed starting guard locks on AA guns
- (AI) USSR, small changes to defensive line south of Leningrad
- (AI) USSR, added hex 210,17 to the Murmansk defense line
- (AI) Germany, garrison Greece will adjust if they loose control of any key points. Should handle Greece owned by Italy and Italy surrenders
- (AI) UK, Will build fortifications near El Alamein if it has Engineers
- (AI) Germany, will garrison Albania (Tirana) if needed
- (AI) Research, when playing at max difficulty AI will research more aggressively since its free.
- (AI) French Colonies, will focus on Air and Sea power in the early years and land in the later years
- (AI) Level 4 difficulty Germany, Japan, USA, UK, China and USSR get a 500NM bonus per turn once at war
- (AI) Germany, fleet AI small adjustment on sending ships to defend its convoy from Norway
- (AI) UK, small adjustments to offensive AI in Abyssinia
- (AI) South Africa, will transport troops to Abyssinia again
- (AI) Germany, will keep reinforcing Egypt if it is captured
- (AI) Free France will patrol more the UK convoys
- (AI) UK, offensive AI to send their forces to Baghdad
This has all the changes that were done in TRP Europe plus a few more for world.
########################
# TRP 0.7.0 World
########################
- (Bug) Tile 411,196 adjusted so land units can no longer be placed their
- (Bug) Tile 416,168 adjusted so Supplies will reach it
- (Bug) Event 654 fixed typo
- (Bug) Political Align (by Diplomacy) minors should have their sub-minors now join
- (Bug) Italy should no longer get North Africa convoy routes when they switch sides
- (Bug) Germany Strategic Advice for ports in Spain will no longer display for the Allies
- (Bug) USSR Winter Equipment event cost of 50 MPPs split into 5 turns (at 10) instead of -50 right away
- (Bug) UK Expedition to Finland said it would cost 50 MPPs to the UK but it was set to 75, changed it to 50
- (Bug) USSR, Poland partition mentioned that Germany can refuse (they can not) so this part of the text was removed
- (Bug) USSR, can no longer Research Infantry Level 3 (2 is their Max like everyone else) as none of their units were using it
- (Bug) USSR, could build 1 more garrison unit that it had names (added an additional name)
- (Bug) Italy, Adriatic Defense will go away if Italy surrenders or changes sides and will only do damage once Italy is in the war
- (Bug) Italy, NM hit for loss of East Africa will now fire when it happens and not on a specific date
- (Bug) France, Triomphant Destroyer event did not exists (TRP Europe) added it in
- (Bug) UK, Decision text for Lend-Lease to USSR was incorrect in saying 5% when it should be 20%-25%
- (Bug) French Colonies, will now benefit from the Warfare Doctrines researched by France
- (Bug) Italian Human Torpedo, had a chance of happening but doing 0 damage. It will now do at least 1.
- (Bug) UK, L.D.V event incorrectly said a size 6 unit will deploy if Yes and size 5 if no. It should have been a size 10 for both.
- (New) German Strat Bomber event changed from 6/1/1940 to 7/1/1940
- (New) Croatia Creation Event no longer date dependent. It is condition based with a random Trigger chance
- (New) Oil Shortage Decision (871) was removed and anything tied with it
- (New) Italian convoys will show up once they are active and in the war
- (New) Tech caps, for all countries, increased to 3000
- (New) Engineers, now use anti-tank upgrade
- (New) USSR, Vladivostok supplies changed from 80 to 40 and will not start till USA is at war
- (New) Mexico, added to the map but only to provide more production to USA
- (New) Pillbox units no longer get Prepared Attack bonus nor Hidden Attacker Bonus
- (New) Gun Coastal units no longer get Prepared Attack bonus nor Hidden Attacker Bonus
- (New) Garrison units no longer get Prepared Attack bonus
- (New) Garrisons will no longer retreat from resources
- (New) HQs, retreat range changed from 1 to 2
- (New) Div, Mechanized, increased retreat percentage in resources and range increased to 2
- (New) Corps, Infantry, increased retreat percentage in resources
- (New) Corps, Motorized, increased retreat percentage in resources and range increased to 2
- (New) Corps, Mechanized, increased retreat percentage in resources and range increased to 2
- (New) Corps, Elite, increased retreat percentage in resources and range decreased to 1
- (New) Paratroops, increased retreat percentage in resources
- (New) Corps, Mountain, retreat range decreased to 1
- (New) Corps, Light Infantry, retreat range decreased to 1
- (New) Corps, Artillery SP, retreat range increased to 2
- (New) Corps, Gun Rail, increased retreat percentage in resources and range increased to 3
- (New) Corps, Armored Train, increased retreat percentage in resources and range increased to 3
- (New) Corps, Armor, retreat range increased to 2
- (New) Corps, Elite Armor, retreat range increased to 2
- (New) Subs, can now retreat and retreat range set to 4
- (New) Mountain Units, base hard/Light Armor Defensive values set to 1
- (New) UK, decision added to deploy an Engineer in Egypt once Italy is in the war (40% chance of fire each turn)
- (New) Fighters base Intercept Range changed from 6 to 5
- (New) Fighters base Escort Range changed from 7 to 9
- (New) Fighters base Strike Range changed from 7 to 5
- (New) Fighters Long Range Tech, Escort Range changed from 3 to 4
- (New) Strategic Bombers Long Range Tech, Strike Range changed from 2 to 3
- (New) Italian Human Torpedo, is now a reoccurring event instead of a 1 time event.
- (New) Abyssinia, removed that long road on the west side (caused AI problems)
- (New) Marsh, can now entrench and will no longer have negative defensive bonuses for Artillery and Air-Power
- (New) Jungle defensive bonuses against armor increased
- (New) Fortification bonuses have been increased against Armor
- (New) Mountain Units no longer get attack bonuses in mountains
- (New) Mountain Units now get defensive bonuses in Hills and High Mountains
- (New) Mountain Units defensive bonuses in Mountains have been increased
- (New) Defensive values of Resource and Terrain are now cumulative. Example Rostov will now get the bonus of Marsh and City to its defense value
- (New) Aircraft no longer have a penalty when attacking FROM a Marsh
- (New) Lakes now have defensive bonuses and allow entrenchment
- (Convoy) UK, convoy routes code simplified and cleaned up
- (Convoy) USSR, convoy from UK moved from Glasgow to Scapa Flow
- (Convoy) USA, Lend Lease will always be at 100%, does not start till 50 Mobilization and will send ALLOT MORE
- (Convoy) Canada will always be at 100% and its resources to the UK has increased significantly
- (Convoy) UK, Lend Lease to USSR has been increased
- (Convoy) Saudi Arabia, trades with USA right from the beginning (around 9/15/1939). The higher they lean toward the Allies the more they will give to the Allies. Diplomacy acts as an investment into their oil fields.
- (Map) Melitopol (216,90), moved mine over one hex and placed a town (supply reasons)
- (Map) Removed partisan from Meshed (258,113)
- (Map) Qattara Depression changed to be more historically accurate which will help UK defend Egypt
- (Map) Gibraltar Port in hex 137,113 has been deleted (you can now invade from the med)
- (Map) UK, mines have been removed (the cities are assumed to be the mines) convoys are bringing in more
- (Map) UK, all cities, except Liverpool, replaced with towns (UK Population was not very high)
- (Map) Kherson River flip it so Kherson is on the other side of it
- (OOB) USSR, increase fighter max by 1
- (OOB) Germany, AA max increased from 3 to 5
- (OOB) USA, has an Infantry Corp in Washington DC. Changed to motorized
- (OOB) South Africa, Infantry Corp strength changed from 5 to 8
- (OOB) UK, got 9 more capital ships added on the map (mixture of BC, BB and CVL)
- (OOB) USSR, got an additional BC in the baltic
- (Diplomacy) Chit max that can be placed on each country is 2 (per major power)
- (Diplomacy) UK, USA and Germany, AI will be more aggressive with trying to influence countries
- (AI) Malta Effect will only fire if the Allies are AI controlled, or multiplayer (AI can't handle it like a human player)
- (AI) USSR, removed starting guard locks on AA guns
- (AI) USSR, small changes to defensive line south of Leningrad
- (AI) USSR, added hex 210,17 to the Murmansk defense line
- (AI) Germany, garrison Greece will adjust if they loose control of any key points. Should handle Greece owned by Italy and Italy surrenders
- (AI) UK, Will build fortifications near El Alamein if it has Engineers
- (AI) Germany, will garrison Albania (Tirana) if needed
- (AI) Research, when playing at max difficulty AI will research more aggressively since its free.
- (AI) French Colonies, will focus on Air and Sea power in the early years and land in the later years
- (AI) Level 4 difficulty Germany, Japan, USA, UK, China and USSR get a 500NM bonus per turn once at war
- (AI) Germany, fleet AI small adjustment on sending ships to defend its convoy from Norway
- (AI) UK, small adjustments to offensive AI in Abyssinia
- (AI) South Africa, will transport troops to Abyssinia again
- (AI) Germany, will keep reinforcing Egypt if it is captured
- (AI) Free France will patrol more the UK convoys
- (AI) UK, offensive AI to send their forces to Baghdad
Re: TRP - World at War ALPHA Released v0.7.1
TRP v0.7.1 has been released
########################
# TRP 0.7.1 World
########################
- (Bug) Poland surrender helper will only fire if Axis AI controlled (Makes sure plunder event then fires)
- (Bug) Norway Batteries event will no longer fire if Norway joins the Axis
- (Bug) Croatia, fixed a bug were the decision event would fire but not the creation till much later
- (Bug) Garrison, were not getting a starting defensive value against Light Armor (it was against Armor). This has been changed to match Armor
- (New) Level 4 NM bonus for AI lowered from 500 per turn to 150
- (New) Level 4 NM bonus added Italy to it but they get 50 per turn
- (New) Finland, reclaim territories split into two events (North and South areas)
- (New) USSR, level 3 difficulty will get 25 MPPs bonus per turn while at peace
- (New) USSR, Infantry & Motorized had their DEFENSIVE values increased to match other major powers
- (New) USSR, adding Garrison unit event for hex 214,34 when Finland goes to war with Russia
- (Map) Adjusted Gibraltar loop paths to make it harder to spot the Axis/Allies using them
- (Map) Loop added to pass ships South of Australia
- (Map) Partisans have been added to the entire Pacific
- (Map) Finland, changed Tampere (193,46) from a city to a town.
- (OOB) Ship OOB changes to almost all countries to match TRP Europe
- (OOB) Japan, increased garrison max by 6
- (OOB) Japan, placed a starting garrison unit in 354,118 and 351,112
- (AI) Italy, will be more aggressive in North Africa
- (AI) France, small adjustment to production to get the AA and AT built
- (AI) Japan, added garrison AI for conquering minors in the Pacific
- (AI) Germany, may build light cruisers later in the war
- (AI) UK, will shift its subs to the med under certain conditions
- (AI) UK, Minor tweaks to building fortifications in Egypt
- (AI) UK, adjustments to evacuating BEF to try and prevent them from being caught
- (AI) USSR, Build adjusted and if playing Level 4 AI has a special build while at peace
- (AI) USSR, reworked garrison AI to defend better
- (AI) USSR, fixed a bug where some areas were not being garrisoned (command was never firing)
- (AI) USSR, resolved an issue where Guard AI was assigning units to the Finish border while at peace
- (AI) USSR, Guard AI for Murmansk area adjusted
- (AI) USSR, Guard AI for Leningrad area adjusted
########################
# TRP 0.7.1 World
########################
- (Bug) Poland surrender helper will only fire if Axis AI controlled (Makes sure plunder event then fires)
- (Bug) Norway Batteries event will no longer fire if Norway joins the Axis
- (Bug) Croatia, fixed a bug were the decision event would fire but not the creation till much later
- (Bug) Garrison, were not getting a starting defensive value against Light Armor (it was against Armor). This has been changed to match Armor
- (New) Level 4 NM bonus for AI lowered from 500 per turn to 150
- (New) Level 4 NM bonus added Italy to it but they get 50 per turn
- (New) Finland, reclaim territories split into two events (North and South areas)
- (New) USSR, level 3 difficulty will get 25 MPPs bonus per turn while at peace
- (New) USSR, Infantry & Motorized had their DEFENSIVE values increased to match other major powers
- (New) USSR, adding Garrison unit event for hex 214,34 when Finland goes to war with Russia
- (Map) Adjusted Gibraltar loop paths to make it harder to spot the Axis/Allies using them
- (Map) Loop added to pass ships South of Australia
- (Map) Partisans have been added to the entire Pacific
- (Map) Finland, changed Tampere (193,46) from a city to a town.
- (OOB) Ship OOB changes to almost all countries to match TRP Europe
- (OOB) Japan, increased garrison max by 6
- (OOB) Japan, placed a starting garrison unit in 354,118 and 351,112
- (AI) Italy, will be more aggressive in North Africa
- (AI) France, small adjustment to production to get the AA and AT built
- (AI) Japan, added garrison AI for conquering minors in the Pacific
- (AI) Germany, may build light cruisers later in the war
- (AI) UK, will shift its subs to the med under certain conditions
- (AI) UK, Minor tweaks to building fortifications in Egypt
- (AI) UK, adjustments to evacuating BEF to try and prevent them from being caught
- (AI) USSR, Build adjusted and if playing Level 4 AI has a special build while at peace
- (AI) USSR, reworked garrison AI to defend better
- (AI) USSR, fixed a bug where some areas were not being garrisoned (command was never firing)
- (AI) USSR, resolved an issue where Guard AI was assigning units to the Finish border while at peace
- (AI) USSR, Guard AI for Murmansk area adjusted
- (AI) USSR, Guard AI for Leningrad area adjusted
Re: TRP - World at War ALPHA Released v0.7.2
TRP World v0.7.2
########################
# TRP 0.7.2 World
########################
- (Bug) Spelling mistake in several places severe to sever
- (Bug) Soviet Winter was not always lowering Supply for many cities, it will now lower supply by 2 for several key points when Winter Event hits
- (Bug) UK, Malta decision to place AA when click View Location it was going to London instead of Malta
- (Bug) Italy, Event to rush troops to Abyssinia, if you select Benghazi you would get a Motorized Unit (Should have been an Infantry Corps)
- (Bug) Decisions that provided Motorized Corps (most, not all) have been changed to Infantry Corps
- (Bug) Finland, some units started with anti-tank (this was removed)
- (New) Garrison, Light Infantry had their base Soft Defense increased from 2 to 3
- (New) Sub Tech, will increase sub defense against Naval attacks by 1 per tech (before they got no additional defense)
- (New) Germany, two CAs that start in the Atlantic moved to the Baltic (to easy for human UK player to catch them)
- (New) Tech, Transport Capacity, this will increase the amount of transports you can build (and have up) by 2.
---- Amphibious Warfare Tech lowered by 25MPPs for each major power
---- All major powers had their transport capacities adjusted down based on this new tech
- (New) SP Artillery, start build date changed to January 1st 1942
- (New) Italy, increased Infantry Corps max from 7 to 10
- (New) Italy, lowered Motorized Infantry Corps max from 7 to 4
- (New) Romania, increased Infantry Corps build max from 3 to 5
- (Map) Calais, area redone to be more historically accurate
- (Map) London, area changed slightly to look more accurate
- (OOB) Germany, starting OOB of land forces redone to match historical layout
- (OOB) Poland, starting OOB changed to reflect historical layout better
- (OOB) France, changed all Motorized units to Infantry units
- (OOB) Italy, changed all (but 1) motorized to Infantry Corps
- (OOB) Hungary, replaced starting motorized with an Infantry Corps
- (OOB) Romania, replaced 2 starting motorized with 2 Infantry Corps
- (OOB) Finland, land units near Murmansk will now start at fulls strength instead of 8
- (AI) Germany, will try and keep some of his subs in reserve until around the invasion of France so they do not get slaughtered
- (AI) Germany, will delay invasion of Low Countries by 2 additional turns
- (AI) UK, BEF retreat and guarding adjusted to give them a better chance to retreat the HQ out
- (AI) France, some minor adjustments to its guard Belgium front AI to keep stronger units in the front
########################
# TRP 0.7.2 World
########################
- (Bug) Spelling mistake in several places severe to sever
- (Bug) Soviet Winter was not always lowering Supply for many cities, it will now lower supply by 2 for several key points when Winter Event hits
- (Bug) UK, Malta decision to place AA when click View Location it was going to London instead of Malta
- (Bug) Italy, Event to rush troops to Abyssinia, if you select Benghazi you would get a Motorized Unit (Should have been an Infantry Corps)
- (Bug) Decisions that provided Motorized Corps (most, not all) have been changed to Infantry Corps
- (Bug) Finland, some units started with anti-tank (this was removed)
- (New) Garrison, Light Infantry had their base Soft Defense increased from 2 to 3
- (New) Sub Tech, will increase sub defense against Naval attacks by 1 per tech (before they got no additional defense)
- (New) Germany, two CAs that start in the Atlantic moved to the Baltic (to easy for human UK player to catch them)
- (New) Tech, Transport Capacity, this will increase the amount of transports you can build (and have up) by 2.
---- Amphibious Warfare Tech lowered by 25MPPs for each major power
---- All major powers had their transport capacities adjusted down based on this new tech
- (New) SP Artillery, start build date changed to January 1st 1942
- (New) Italy, increased Infantry Corps max from 7 to 10
- (New) Italy, lowered Motorized Infantry Corps max from 7 to 4
- (New) Romania, increased Infantry Corps build max from 3 to 5
- (Map) Calais, area redone to be more historically accurate
- (Map) London, area changed slightly to look more accurate
- (OOB) Germany, starting OOB of land forces redone to match historical layout
- (OOB) Poland, starting OOB changed to reflect historical layout better
- (OOB) France, changed all Motorized units to Infantry units
- (OOB) Italy, changed all (but 1) motorized to Infantry Corps
- (OOB) Hungary, replaced starting motorized with an Infantry Corps
- (OOB) Romania, replaced 2 starting motorized with 2 Infantry Corps
- (OOB) Finland, land units near Murmansk will now start at fulls strength instead of 8
- (AI) Germany, will try and keep some of his subs in reserve until around the invasion of France so they do not get slaughtered
- (AI) Germany, will delay invasion of Low Countries by 2 additional turns
- (AI) UK, BEF retreat and guarding adjusted to give them a better chance to retreat the HQ out
- (AI) France, some minor adjustments to its guard Belgium front AI to keep stronger units in the front
Re: TRP - World at War ALPHA Released v0.7.2
I feel like an idiot! I have downloaded and unzipped the file ang the Cng files to my campaign file. but cannot get them to appear in the scenarios when I start the game?
Re: TRP - World at War ALPHA Released v0.7.2
What version of Strategic Command do you have and are trying to setup for TRP? World or Europe?
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Re: TRP - World at War ALPHA Released v0.7.2
CSSS you must put the files in both your campaign and mod folders in the documents/My Games/SCWII World at War path.
SeaMonkey
Re: TRP - World at War ALPHA Released v0.7.2
you do not need it in the mod folder. It is not a mod in that sense. That folder is used for mods that change things for every campaign.James Taylor wrote: ↑Wed Feb 22, 2023 2:56 am CSSS you must put the files in both your campaign and mod folders in the documents/My Games/SCWII World at War path.
Re: TRP - World at War ALPHA Released v0.7.2
...as in custom counter art.
Re: TRP - World at War ALPHA Released v0.7.2
thank you for a great 0.7.2 =)
Re: TRP - World at War ALPHA Released v0.7.3
TRP World v0.7.3 has been released
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# TRP 0.7.3 World
########################
- (Bug) USSR, Soviet Winter damage against cities date adjusted to happen at the same time Soviet Winter happens
- (Bug) Germany, Atlantic Wall Coastal Fort in hex 150,81 was moved to 145,83
- (Bug) Germany, Graf Zeppelin removed from production units since it is built via event.
- (Bug) Belgium, changed back to being under France instead of UK for AI reasons
- (New) Combat stats redone for all units (ALLOT OF CHANGES HERE, THIS IS THE BULK OF THIS RELEASE)
- (New) HQ, Experience cap raised from 3 to 5 and made harder to raise
- (New) Experience cap all units (except HQ) caped at 1 and events updated accordingly
- (New) Planes, cost have all been refactored (most of them lowered)
- (New) Some units build times have been adjusted
- (New) Italian units downgraded to be like minors starting stats
- (New) Italy will import 10 MPPs from Romania per turn while Romania is Neutral
- (New) USSR, will only get the port NOT the city (Hanko) in the winter war
- (OOB) North Africa (Italy, UK and Germany) OOB reworked including events``
- (OOB) Italy OOB reworked and had Armor Corp units changed to Armor Division
- (OOB) Major Powers had their naval caps adjusted
- (AI) South Africa, Invasion of Madagascar will now wait till it has two units to do the invasion with
- (AI) Difficulty Level 4 added Transport Capacity to Research
- (AI) Italy, will create a defensive line in Libya for a while
- (AI) Italy, should do a better job defending Albania against Greece
- (AI) France, made adjustments to the Belgium Border defense
- (AI) UK, made adjustments to the BEF evacuation
- (AI) UK, created a series of defensive positions in North Africa
- (AI) Germany, improved when the Low Countries invasion will take place (timing)
- (AI) Germany, will not start garrisoning Poland until they surrender
########################
# TRP 0.7.3 World
########################
- (Bug) USSR, Soviet Winter damage against cities date adjusted to happen at the same time Soviet Winter happens
- (Bug) Germany, Atlantic Wall Coastal Fort in hex 150,81 was moved to 145,83
- (Bug) Germany, Graf Zeppelin removed from production units since it is built via event.
- (Bug) Belgium, changed back to being under France instead of UK for AI reasons
- (New) Combat stats redone for all units (ALLOT OF CHANGES HERE, THIS IS THE BULK OF THIS RELEASE)
- (New) HQ, Experience cap raised from 3 to 5 and made harder to raise
- (New) Experience cap all units (except HQ) caped at 1 and events updated accordingly
- (New) Planes, cost have all been refactored (most of them lowered)
- (New) Some units build times have been adjusted
- (New) Italian units downgraded to be like minors starting stats
- (New) Italy will import 10 MPPs from Romania per turn while Romania is Neutral
- (New) USSR, will only get the port NOT the city (Hanko) in the winter war
- (OOB) North Africa (Italy, UK and Germany) OOB reworked including events``
- (OOB) Italy OOB reworked and had Armor Corp units changed to Armor Division
- (OOB) Major Powers had their naval caps adjusted
- (AI) South Africa, Invasion of Madagascar will now wait till it has two units to do the invasion with
- (AI) Difficulty Level 4 added Transport Capacity to Research
- (AI) Italy, will create a defensive line in Libya for a while
- (AI) Italy, should do a better job defending Albania against Greece
- (AI) France, made adjustments to the Belgium Border defense
- (AI) UK, made adjustments to the BEF evacuation
- (AI) UK, created a series of defensive positions in North Africa
- (AI) Germany, improved when the Low Countries invasion will take place (timing)
- (AI) Germany, will not start garrisoning Poland until they surrender
Re: TRP - World at War ALPHA Released v0.7.4
Small Release with some minor fixes from people playing the Europe Version
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# TRP 0.7.4 World
########################
- (Bug) Canada, Pillbox removed from production que and replaced with a division.
- (Bug) Adjusted upgrade order for Tactical and Medium Bombers so Ground attack is first.
- (Bug) UK, Malta garrison decision upgrade changed from cost of 45 MPPs to 15 MPPs
########################
# TRP 0.7.4 World
########################
- (Bug) Canada, Pillbox removed from production que and replaced with a division.
- (Bug) Adjusted upgrade order for Tactical and Medium Bombers so Ground attack is first.
- (Bug) UK, Malta garrison decision upgrade changed from cost of 45 MPPs to 15 MPPs
Re: TRP - World at War ALPHA Released v0.7.4
This mod is so awesome. I hope it continues to be developed so the Axis side can be played SP as well as the Allies.
Re: TRP - World at War ALPHA Released v0.7.5
TRP World v0.7.5 released
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# TRP 0.7.5 World
########################
- (Bug) Germany, fixed mechanized sprite
- (Bug) Germany, fixed some sprites that were incorrect when zoomed out
- (Bug) Italy, renamed Battle Cruiser Guilio Cesare to Giulio Cesare
- (Bug) Spain, renamed Light Cruiser Libertad to Galicia
- (Bug) Naval and Land tech for Tac and Medium bombers seems to be fixed.
- (New) All Aircraft Sub attack flat lined to either 1 or 2
- (New) Sub Air Defense set to 0
- (New) ASW tech removed from all air unit type attacks
- (New) Experienced units can be reinforced above 10
########################
# TRP 0.7.5 World
########################
- (Bug) Germany, fixed mechanized sprite
- (Bug) Germany, fixed some sprites that were incorrect when zoomed out
- (Bug) Italy, renamed Battle Cruiser Guilio Cesare to Giulio Cesare
- (Bug) Spain, renamed Light Cruiser Libertad to Galicia
- (Bug) Naval and Land tech for Tac and Medium bombers seems to be fixed.
- (New) All Aircraft Sub attack flat lined to either 1 or 2
- (New) Sub Air Defense set to 0
- (New) ASW tech removed from all air unit type attacks
- (New) Experienced units can be reinforced above 10
Re: TRP - World at War ALPHA Released v0.7.5
Any way to use the 7.5 version in a 7.4 game already in progress?
Also SP as the Allies seems to be working ok with 7.4. In Sept '40
Also SP as the Allies seems to be working ok with 7.4. In Sept '40
Re: TRP - World at War ALPHA Released v0.7.5
Unfortunately no, you can not use the new version for a previous saved game.
The Japanese AI has a basis for attacking but could use improvements. What is not really their is an Allied AI in the Pacific.
- OldCrowBalthazor
- Posts: 2691
- Joined: Thu Jul 02, 2020 12:42 am
- Location: Republic of Cascadia
Re: TRP - World at War ALPHA Released v0.7.5
Though its not TRP-WaW, here's a taste of TRP-WiE Multi-player.
The MP Series with me and Duedman is up and running. Turns go up daily on each channel. Good stuff.
Balthazor's Strategic Arcana: https://www.youtube.com/watch?v=c1caHdsktJU
Duedman-Alles was knallt: https://www.youtube.com/watch?v=Vuf0WnNae24&t=87s
Someday perhaps we will take on this monster that is TRP-World!
The MP Series with me and Duedman is up and running. Turns go up daily on each channel. Good stuff.
Balthazor's Strategic Arcana: https://www.youtube.com/watch?v=c1caHdsktJU
Duedman-Alles was knallt: https://www.youtube.com/watch?v=Vuf0WnNae24&t=87s
Someday perhaps we will take on this monster that is TRP-World!
- Attachments
-
- EP 1.jpg (195.53 KiB) Viewed 1925 times
-
- TRP Duedman Link.jpg (146.89 KiB) Viewed 1925 times
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods