Really weird bug - Part Duece

Please post bug reports, complaints and generally venting that you have not yet received the game here.
Post Reply
Taiko
Posts: 43
Joined: Tue Mar 02, 2004 1:31 pm

Really weird bug - Part Duece

Post by Taiko »

Ok, so I did what Miller logan said and patched to 1.11. Everythings hunky-dory, right?

Nope.

Turn 8, playing full Korsun campaign as Russians. Start of turn -

All forts for the germans north of (x,15) on the east side and North of (x,19) on the west have gone Poof! Thats right, all thats left is some mines. Sigh. Is this a timed event? I can send the turn or a pic if you want to see. I dont have a website yet to ftp a pic from.

TIA gang.
JSS
Posts: 780
Joined: Wed Oct 15, 2003 3:24 pm

RE: Really weird bug - Part Duece

Post by JSS »

Taiko,

Sounds like you may have recalled strong points. These appear along the frontline with mine underneath. They are detached from units (the units are frozen while they have the detached strongpoints in use). When you recall the strongpoints and the unit becomes mobile you'll see exactly what you described.

If you could list several of the specific hexes this happened at I'll take a look at what is suppose to be there.

JSS
User avatar
Rob Gjessing
Posts: 525
Joined: Mon Jan 27, 2003 5:09 am
Location: Sydney Australia
Contact:

RE: Really weird bug - Part Duece

Post by Rob Gjessing »

There is a problem with the forts disappearing when you patch to 1.10, you need to then go and apply the 1.11 patch which will fix this problem.
Isn't that bizarre?
Taiko
Posts: 43
Joined: Tue Mar 02, 2004 1:31 pm

RE: Really weird bug - Part Duece

Post by Taiko »

ok, I set up a webpage, taught myself web publishing and resized the screendump, all after dinner I might add. ;)

Lets see if this link works.

http://home.san.rr.com/tranquil/Images/Smalldump.bmp

I hear what you are saying about the recalled strongpoints. But that sure is a lot of them.


Edit : The link seems to work. Anyone having trouble with it let me know.

I'll go check the autosave turn7 and the pre-turn8 save to see if its just forts getting recalled.
Taiko
Posts: 43
Joined: Tue Mar 02, 2004 1:31 pm

RE: Really weird bug - Part Duece

Post by Taiko »

I'll be a monkey's uncle. They were pickets that were released. How about that.

Problem solved - It was all in my head.
Post Reply

Return to “Korsun Pocket Support”