TRP - Total Realism Project for War in Europe (1.10b Download)

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OldCrowBalthazor
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by OldCrowBalthazor »

Hi Lothos and anyone else interested. So my MP match with Taxman just reached June 41, and Barbarossa is on. I remember you wanted to know when it was going to air.
So with out spoilers I can say we are in the spring of 1943. Thats 55 turns from the launch of Barby. I will say the war in the East is a clash of titans and is epic! And it will continue to be so.
One thing, early on I lament a little about the movement rates of the mobile troops including the armor, mech and trucked infantry being too slow. Disregard that haha. Its working as you intended.
Thats all I'll say except the lines and progress are similar to historic.

Here's a link to the opener of the War in the East with TRP-WiE: https://www.youtube.com/watch?v=7ZdVKfv4cFY&t=1817s
Cheerios :)
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by gigiduru »

Played the mod a few times in SP as both Axis and Allies and 2 times MP as allies - one time until Oct/Nov 40' v.1.3(oponent dissapeared) and one time until Dec '41 v.14 BETA (i resigned because i wasn't confortable with certain mod changes).

I want to provide some feedback for whoever wants to read.

Firstly i want to thank Lothos for the work and commitment he has put into this. The mod is amazing and really fun to play both in SP and in MP. I respect him and his work and i hope he can accept both praises and criticism.

1. Subs in 1.4 Beta seems slightly OP to me. While in 1.3 they were complete garbage (i was hunting them with CA/CC with 1 point in ASW) in 1.4 they have been improved. There are tons of convoy routes and the map is very big so an apt german player can do a lot of raiding. Coupled with the new and improved ZoC subs get in 1.4 Beta i find that a bit too much. If you want to keep the ZoC for them at least consider thinning a bit of the convoy routes. Then again i haven't played past Dec '41 in MP so i dunno how much the game is impacted with US into the war.
2. Greece - Historicly Greece held on vs the italians but when the germans came it was over in a few months. PRoblem is that in this game the germans can arrive and help as soon as the war breaks out. Introducing the Yugoslavia 'bonus' in the equation will make the german player invest everything necessary to have Greece asap. Greece troops start undersupply and not upgraded and you need a couple of turns to actually do smth about that. Vs a competent player you don't have a couple turns. German players could have their AF , 2 HQ 2 cores and maybe the paratroops in albania and southern Italy by the end of September and when the invasion starts Greece is half occupied. No ammount of british troops will save that. I guess people could House Rule german involvement until a certain date but even then a better prepared italy would pose serious problems. TLDR - buff Greece to actually stand a chance or abort the Yugo event.
3. Prepared attack bonus - Like previous people have said i think that is not a good ideea. It is one of the most important core mechanics of the game and for me it's important in setting up an offensive or a defensive.
4. Localized Weather Patterns - I might be on the minority here but i have to say that i dislike this. In theory it's a great ideea but in practice it means you might have weather gaps in your defensive. The first 2/3 years for the allies are only defensive battles and while some of them you are supposed to loose (Polan/France/Greece/Yugo) you really don't want to loose all of your land in USSR. I am asking for it's removal from the mod but if maybe enough people support it we could have a version of the mod without it. There are already very many dice rolls in this game - i don't want weather to be a part of it.
5. Free France and it's uses (or lack of it). In a SP game you can use the Free French to go conquer back your colonies and maybe have something to do when it's time to invade Europe. But even so there is a big big problem with the difference in research. By 1943 even the Italians will be able to easily dispose of them. With no posibility to upgrade your navy ASW your DD/CVL's will get one shot by german > lvl 2 subs. My problem is that Frence gets a lot of MPP's in 40' and 41' - MPP's that are useless for them. It't not like you have a big front where to fight and every unit is important. In case of invasions - space is at a premium and every space needs to be occupied by an upgraded british or american troop. I think that the base game represented the free french in a good manner. So either make free france a minor of the UK (or US) or cut their income to 1/3 and give the difference (by convoy route) to the brits who actually can fight the germans.

These are my 5 major points of criticism. I know Lothos doesn't have any reason to respond or take notice of them.

Otherwise the mod is great. Can't wait to play it more!
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

Just and FYI a new release for Europe and World is going to be out really soon. Their is a Beta Version of Europe (which I put out last night) that is available for anyone in the TRP Discord channel.

That version is very close to the final release. I added some things this morning and am going to add a major change to Gibraltar and I think that will wrap it done. The change to Gibraltar is that the path points will move from one game to the next so the Axis can travel through them and they will only be visible to the Axis player (not Allied) where their location is.

The only downside is if you create a video (like Balt. does) and then post it then your opponent will know its location.

I am doing this because even with house rules of no camping, people will still do soft camping and keep something near it.

This way they have no idea where the pass point is.
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

gigiduru wrote: Mon Sep 25, 2023 11:39 am Played the mod a few times in SP as both Axis and Allies and 2 times MP as allies - one time until Oct/Nov 40' v.1.3(oponent dissapeared) and one time until Dec '41 v.14 BETA (i resigned because i wasn't confortable with certain mod changes).

I want to provide some feedback for whoever wants to read.

Firstly i want to thank Lothos for the work and commitment he has put into this. The mod is amazing and really fun to play both in SP and in MP. I respect him and his work and i hope he can accept both praises and criticism.

1. Subs in 1.4 Beta seems slightly OP to me. While in 1.3 they were complete garbage (i was hunting them with CA/CC with 1 point in ASW) in 1.4 they have been improved. There are tons of convoy routes and the map is very big so an apt german player can do a lot of raiding. Coupled with the new and improved ZoC subs get in 1.4 Beta i find that a bit too much. If you want to keep the ZoC for them at least consider thinning a bit of the convoy routes. Then again i haven't played past Dec '41 in MP so i dunno how much the game is impacted with US into the war.
2. Greece - Historicly Greece held on vs the italians but when the germans came it was over in a few months. PRoblem is that in this game the germans can arrive and help as soon as the war breaks out. Introducing the Yugoslavia 'bonus' in the equation will make the german player invest everything necessary to have Greece asap. Greece troops start undersupply and not upgraded and you need a couple of turns to actually do smth about that. Vs a competent player you don't have a couple turns. German players could have their AF , 2 HQ 2 cores and maybe the paratroops in albania and southern Italy by the end of September and when the invasion starts Greece is half occupied. No ammount of british troops will save that. I guess people could House Rule german involvement until a certain date but even then a better prepared italy would pose serious problems. TLDR - buff Greece to actually stand a chance or abort the Yugo event.
3. Prepared attack bonus - Like previous people have said i think that is not a good ideea. It is one of the most important core mechanics of the game and for me it's important in setting up an offensive or a defensive.
4. Localized Weather Patterns - I might be on the minority here but i have to say that i dislike this. In theory it's a great ideea but in practice it means you might have weather gaps in your defensive. The first 2/3 years for the allies are only defensive battles and while some of them you are supposed to loose (Polan/France/Greece/Yugo) you really don't want to loose all of your land in USSR. I am asking for it's removal from the mod but if maybe enough people support it we could have a version of the mod without it. There are already very many dice rolls in this game - i don't want weather to be a part of it.
5. Free France and it's uses (or lack of it). In a SP game you can use the Free French to go conquer back your colonies and maybe have something to do when it's time to invade Europe. But even so there is a big big problem with the difference in research. By 1943 even the Italians will be able to easily dispose of them. With no posibility to upgrade your navy ASW your DD/CVL's will get one shot by german > lvl 2 subs. My problem is that Frence gets a lot of MPP's in 40' and 41' - MPP's that are useless for them. It't not like you have a big front where to fight and every unit is important. In case of invasions - space is at a premium and every space needs to be occupied by an upgraded british or american troop. I think that the base game represented the free french in a good manner. So either make free france a minor of the UK (or US) or cut their income to 1/3 and give the difference (by convoy route) to the brits who actually can fight the germans.

These are my 5 major points of criticism. I know Lothos doesn't have any reason to respond or take notice of them.

Otherwise the mod is great. Can't wait to play it more!
I will try and address each item by the number you mentioned

1 - In our MP game I had the opposite experience. You did kill a few subs, I believe your expectation is that if you find it you should be able to destroy it and that is not really how subs should work. They are different than surface combat ships and should be though of as a wolf pack and not an individual ship. Doing damage to send them back to port is the intent which was successful. I believe your thought (and are useto) is to virtually destroy every Axis sub within a few months and not have to worry about them for about a year (as they take a long time to build). Again that is not historically accurate, in this case I think it is an issue of player wanting it to be easy vs historically accurate.

2 - Other players pointed that out and with the latest beta (I put out last night) there was a huge amount of changes done in the Greek area and to the Greeks. Refer to the changelog in Discord for specifics.

3 - This is again a player resisting change because they are comfortable with it. The fact is Infantry units in World War 2 were really no different than Infantry units in World War 1. If it was not for air power and armor it would have been trench warfare all over again. The change makes prepared bonus only available to armor and mechanized units. Again this represents more accurate to what it was like. Also, I have ran some sims and the AI seems to be handling the change just fine. I am going to play another solo game soon to see how it effects the invasion of Poland and France but I suspect (just like the AI) it will be just fine.

4 - Not going to comment on this one other than to say I strongly disagree with you and your assessment.

5 - Again strongly disagree. You are using your knowledge of the future to your benefit instead of the historical reality of the situation. Free France build is coming from their colonies and they historical used that to continue the fight. What you are asking for is to get rid of Free France and give everything to the UK (which is NOT historically accurate) for UK efficiency. I can see the communication from Churchill to DeGaulle. I know you wish to continue the fight but you should use words and not guns, send your guns to London. VIVA LE FRANCE!!!! Yea that will go over well with DeGaulle.
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by gigiduru »

Lothos wrote: Mon Sep 25, 2023 12:33 pm I will try and address each item by the number you mentioned

1 - In our MP game I had the opposite experience. You did kill a few subs, I believe your expectation is that if you find it you should be able to destroy it and that is not really how subs should work. They are different than surface combat ships and should be though of as a wolf pack and not an individual ship. Doing damage to send them back to port is the intent which was successful. I believe your thought (and are useto) is to virtually destroy every Axis sub within a few months and not have to worry about them for about a year (as they take a long time to build). Again that is not historically accurate, in this case I think it is an issue of player wanting it to be easy vs historically accurate.

2 - Other players pointed that out and with the latest beta (I put out last night) there was a huge amount of changes done in the Greek area and to the Greeks. Refer to the changelog in Discord for specifics.

3 - This is again a player resisting change because they are comfortable with it. The fact is Infantry units in World War 2 were really no different than Infantry units in World War 1. If it was not for air power and armor it would have been trench warfare all over again. The change makes prepared bonus only available to armor and mechanized units. Again this represents more accurate to what it was like. Also, I have ran some sims and the AI seems to be handling the change just fine. I am going to play another solo game soon to see how it effects the invasion of Poland and France but I suspect (just like the AI) it will be just fine.

4 - Not going to comment on this one other than to say I strongly disagree with you and your assessment.

5 - Again strongly disagree. You are using your knowledge of the future to your benefit instead of the historical reality of the situation. Free France build is coming from their colonies and they historical used that to continue the fight. What you are asking for is to get rid of Free France and give everything to the UK (which is NOT historically accurate) for UK efficiency. I can see the communication from Churchill to DeGaulle. I know you wish to continue the fight but you should use words and not guns, send your guns to London. VIVA LE FRANCE!!!! Yea that will go over well with DeGaulle.
1. Maybe you are right. I'm not gonna deny it was an interesting chase all over the map and around those damn spanish ports. I do think that it needs more testing. Immo you were a bit passive with your german navy until dec '41. My point is that in this case i have multiple DD/CVL/CL running around the map securing the convoy routes. I was always afraid i was going to be ambushed by a CA/CV taskforce that you sneaked around my blockade. I will concede here that it needs more testing and more feedback from other players.
2. For some reason i can't rejoin the discord - invalid invite or you have baned me.
3. This being your mod and a beta i don't mind testing something new. But there shouldn't be change just for the sake of it.
4. Fair enough.
5. The historical reality of the situation is that the Free France forces had an insignificant contribution to the war. And after the fall of France and most colonies remaining loyal to VF or neutral they didn't have much industrial capacity. Don't mind to agree to disagree here.
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by SIPRES »

Just to let you know I did update the Units files (zoom version) with relevant planes silhouettes
Still same link as before
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

gigiduru wrote: Mon Sep 25, 2023 1:13 pm
Lothos wrote: Mon Sep 25, 2023 12:33 pm I will try and address each item by the number you mentioned

1 - In our MP game I had the opposite experience. You did kill a few subs, I believe your expectation is that if you find it you should be able to destroy it and that is not really how subs should work. They are different than surface combat ships and should be though of as a wolf pack and not an individual ship. Doing damage to send them back to port is the intent which was successful. I believe your thought (and are useto) is to virtually destroy every Axis sub within a few months and not have to worry about them for about a year (as they take a long time to build). Again that is not historically accurate, in this case I think it is an issue of player wanting it to be easy vs historically accurate.

2 - Other players pointed that out and with the latest beta (I put out last night) there was a huge amount of changes done in the Greek area and to the Greeks. Refer to the changelog in Discord for specifics.

3 - This is again a player resisting change because they are comfortable with it. The fact is Infantry units in World War 2 were really no different than Infantry units in World War 1. If it was not for air power and armor it would have been trench warfare all over again. The change makes prepared bonus only available to armor and mechanized units. Again this represents more accurate to what it was like. Also, I have ran some sims and the AI seems to be handling the change just fine. I am going to play another solo game soon to see how it effects the invasion of Poland and France but I suspect (just like the AI) it will be just fine.

4 - Not going to comment on this one other than to say I strongly disagree with you and your assessment.

5 - Again strongly disagree. You are using your knowledge of the future to your benefit instead of the historical reality of the situation. Free France build is coming from their colonies and they historical used that to continue the fight. What you are asking for is to get rid of Free France and give everything to the UK (which is NOT historically accurate) for UK efficiency. I can see the communication from Churchill to DeGaulle. I know you wish to continue the fight but you should use words and not guns, send your guns to London. VIVA LE FRANCE!!!! Yea that will go over well with DeGaulle.
1. Maybe you are right. I'm not gonna deny it was an interesting chase all over the map and around those damn spanish ports. I do think that it needs more testing. Immo you were a bit passive with your german navy until dec '41. My point is that in this case i have multiple DD/CVL/CL running around the map securing the convoy routes. I was always afraid i was going to be ambushed by a CA/CV taskforce that you sneaked around my blockade. I will concede here that it needs more testing and more feedback from other players.
2. For some reason i can't rejoin the discord - invalid invite or you have baned me.
3. This being your mod and a beta i don't mind testing something new. But there shouldn't be change just for the sake of it.
4. Fair enough.
5. The historical reality of the situation is that the Free France forces had an insignificant contribution to the war. And after the fall of France and most colonies remaining loyal to VF or neutral they didn't have much industrial capacity. Don't mind to agree to disagree here.
2 - You were not banned, the ban list is empty and their is no-one in the list. You left the channel on your own. I suggest you re-click the link in the first post to rejoin.

3 - That is your opinion, but as you said it is my mod and I will make any changes I like (this includes suggestions from the community that I like, such as the weather change). People instinctively resist any major change, this is human nature and you are no different than the other 6 billion people on the planet.

5 - Do not tell the French who were alive back then that as they would disagree.
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

SIPRES wrote: Mon Sep 25, 2023 1:19 pm Just to let you know I did update the Units files (zoom version) with relevant planes silhouettes
Still same link as before
I should have asked, a special set for Vichy France since they are a major power?
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by SIPRES »

Of course
But you will have to change bitmap setup in the editor (I believe using currently #2 same as french)
I can prepare png file and you drop in the folder of your choice once choosen
any particular Background color?
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

SIPRES wrote: Mon Sep 25, 2023 2:37 pm Of course
But you will have to change bitmap setup in the editor (I believe using currently #2 same as french)
I can prepare png file and you drop in the folder of your choice once choosen
any particular Background color?
Honestly not sure, maybe either a darker blue that the current French or a much lighter blue so it the two look slightly different but distinguishable. Blue is French color.

Yup, I will map a counter folder to it.

Thanks
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by SIPRES »

Lothos wrote: Mon Sep 25, 2023 2:41 pm
SIPRES wrote: Mon Sep 25, 2023 2:37 pm Of course
But you will have to change bitmap setup in the editor (I believe using currently #2 same as french)
I can prepare png file and you drop in the folder of your choice once choosen
any particular Background color?
Honestly not sure, maybe either a darker blue that the current French or a much lighter blue so it the two look slightly different but distinguishable. Blue is French color.

Yup, I will map a counter folder to it.

Thanks
OK I will make the file, I will add a "Vichy" folder with the png"s on the same Link
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by gigiduru »

Trying to rejoin the discord but it says the link has expired.
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Lothos
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

gigiduru wrote: Mon Sep 25, 2023 4:27 pm Trying to rejoin the discord but it says the link has expired.
Try the link again I updated it, hopefully this one is permanent
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Taxman66 »

Shouldn't it be the INF that performs urban assaults, not the Mech/Armor?
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

Taxman66 wrote: Mon Sep 25, 2023 11:11 pm Shouldn't it be the INF that performs urban assaults, not the Mech/Armor?
Yes to help detrench the enemy and remember that their is still a bonus if you sit in the same hex in the sense your readiness and morale go up because they did not move.
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

SIPRES wrote: Mon Sep 25, 2023 2:45 pm
Lothos wrote: Mon Sep 25, 2023 2:41 pm
SIPRES wrote: Mon Sep 25, 2023 2:37 pm Of course
But you will have to change bitmap setup in the editor (I believe using currently #2 same as french)
I can prepare png file and you drop in the folder of your choice once choosen
any particular Background color?
Honestly not sure, maybe either a darker blue that the current French or a much lighter blue so it the two look slightly different but distinguishable. Blue is French color.

Yup, I will map a counter folder to it.

Thanks
OK I will make the file, I will add a "Vichy" folder with the png"s on the same Link
How is the Vichy file coming?
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SIPRES
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by SIPRES »

The files are under bitmpas/vichy folder
Just rename Vichy folder to Major_XX (the ID you ve decided) and good to go
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by OldCrowBalthazor »

Howdy Lothos.
A solution for Brazil. (I posted earlier but the thread has been deluged...which is good)

1) So after more research I think it would be best to allow American Minors be attached by US Hqs, exactly like you have set up with the British and their Minors.
The Brazilian Expeditionary Force was under 5th Army Command in Italy. Basically Brazil and a smattering of other Minors of both the US and UK were subsumed this way.
Any other American Minors should be handled the same way.

I definitely would keep the same mechanic you designed for the Germany's Minors e.g. the MInors units such as Hungary, Romania, Bulgaria etc can only have Hqs of the same nationality that can attach to them. It works realistically.

2) One minor problem (pun intended) is Slovakia. Is it possible that Slovakian units be made to be placed under German Hqs? Otherwise they are very vulnerable.

That's it for now. 🙂
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Lothos »

OldCrowBalthazor wrote: Wed Sep 27, 2023 7:40 am Howdy Lothos.
A solution for Brazil. (I posted earlier but the thread has been deluged...which is good)

1) So after more research I think it would be best to allow American Minors be attached by US Hqs, exactly like you have set up with the British and their Minors.
The Brazilian Expeditionary Force was under 5th Army Command in Italy. Basically Brazil and a smattering of other Minors of both the US and UK were subsumed this way.
Any other American Minors should be handled the same way.

I definitely would keep the same mechanic you designed for the Germany's Minors e.g. the MInors units such as Hungary, Romania, Bulgaria etc can only have Hqs of the same nationality that can attach to them. It works realistically.

2) One minor problem (pun intended) is Slovakia. Is it possible that Slovakian units be made to be placed under German Hqs? Otherwise they are very vulnerable.

That's it for now. 🙂
Unfortunately it's an all or nothing with the HQs
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Re: TRP - Total Realism Project for War in Europe (1.3 Download)

Post by Taxman66 »

I suppose you could turn the Slovakian units into German units (like the Dutch and various other Volunteer-event free units). 1 Minor INF corps becoming a GE INF corps is not going to upset things; Or you could just have them as a free Mech Div to start as instead of the INF Corps.
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