A Blazing World (4-player game)

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Orm
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Re: A Blazing World (4-player game)

Post by Orm »

NatRapsEno wrote: Tue Nov 28, 2023 1:43 pm If you post how you want your reinforcements placed, I believe I can take the file all the way through. If not, we will need to go back and to stay at sea.
I am ok with either way. Although, as always, I prefer the way that does not include editing.

How about we make another attempt at the stay at sea save?

If not, then I will post Axis instructions for the last part later. Out of energy now....
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
NatRapsEno
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Re: A Blazing World (4-player game)

Post by NatRapsEno »

Just sent you a new save for Axis Reinforcements. I was able to place your units with no glitches.
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Re: A Blazing World (4-player game)

Post by NatRapsEno »

That save has no edits. If I made any errors with your RTB ( I think Italy would be only one ), I will not take advantage of that if I move first.
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Orm
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Re: A Blazing World (4-player game)

Post by Orm »

Thank you.

I'll place our reinforcements now.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: A Blazing World (4-player game)

Post by Orm »

Reinforcements:

Germany:
FTR3 -> Essen
LND3 -> Düsseldorf
LND3 -> Cologne
CBV MIL -> Kiev
MOT + MTN Div + MTN Div -> Essen
GARR -> Kiel
Remove ROM LND2

Italy:
NAV3 -> Palermo
BB -> La Spezia

Japan:
7 CVP -> Tokyo
MIL -> Kyoto
INF + MAR Div -> Fukuoka
Removes FTR2

Vichy France:
-

Voluntary Resource Lending:
Same; Germany -> Italy: 9 resources total -> 7 Res + 2 Oil

Axis goes first if we win the initiative, no re-roll.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: A Blazing World (4-player game)

Post by Orm »

Allies win the initiative (Axis 2, Allies 10), and go first.

Axis are not happy about that.

The new weather is a 2, and I suspect that Allies are not happy about that either.
0566.jpg
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Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Orm
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Re: A Blazing World (4-player game)

Post by Orm »

Save sent.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Courtenay
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Re: A Blazing World (4-player game)

Post by Courtenay »

When I commented on how many units the Russians had lost, I had simply added up the units in the pictures of the destroyed unit screen. I just took a look at the map pictures, and realized that, as far as I can tell, on the front Vologda-Saratov-Stalingrad-Rostov, at the end S/O the Russians had exactly five units: three in front of Gorki and two south of the Don.

There are some Russian units in Siberia, and concentrations around Murmansk, Leningrad, Dnepropetrovsk, and possibly Sevastopol. Only Siberia is in rail communication with the front line; none of the others communicate with each other.

I complement the Allies on continuing the game!

I once resigned a Russian position that was not nearly this bad.
I thought I knew how to play this game....
NatRapsEno
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Re: A Blazing World (4-player game)

Post by NatRapsEno »

Air action for Commonwealth, naval for Free France.

Do you wish to intercept this port attack?
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NatRapsEno
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Re: A Blazing World (4-player game)

Post by NatRapsEno »

Allies can counter with three strength Gladiator Fighter.
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Re: A Blazing World (4-player game)

Post by NatRapsEno »

Why would the Allies NOT continue the game? They are having too much fun! They could take out the Commonwealth, invade Western USA, take over all of Siberia. The possibilities are endless!
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Re: A Blazing World (4-player game)

Post by GeneralAdvance »

Intercept with weakest FTR2 available, target bomber, land whence, use points to avoid combat, otherwise reduce damage
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Re: A Blazing World (4-player game)

Post by NatRapsEno »

Sorry, I should have included your interceptors. See below
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GeneralAdvance
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Re: A Blazing World (4-player game)

Post by GeneralAdvance »

Orders as before, use FTR2
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Re: A Blazing World (4-player game)

Post by NatRapsEno »

Germany was able to avoid the port attack with 4 surprise points.
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Re: A Blazing World (4-player game)

Post by NatRapsEno »

You can intercept one of these daylight raids.
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GeneralAdvance
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Re: A Blazing World (4-player game)

Post by GeneralAdvance »

Intercept southern hex, target bomber, return whence
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Re: A Blazing World (4-player game)

Post by NatRapsEno »

Screenshot 2023-11-28 170845.png
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Re: A Blazing World (4-player game)

Post by NatRapsEno »

Screenshot 2023-11-28 171048.png
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going to round II
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Re: A Blazing World (4-player game)

Post by NatRapsEno »

Screenshot 2023-11-28 171355.png
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Allies abort
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