

http://lindir.playnet.com/~lindir/nmcp/unity2/5.jpg (big picture)
Divx-video of the foliage, its pretty impressive (leaves move realisticly in the wind): http://www.mirror.wwiionline.com/images ... _trees.avi (15 megs)
New visible damage model:
http://lindir.playnet.com/~lindir/nmcp/unity2/3.jpg (big picture)
This is just a small sample what is coming in 1.3. Completely new foliage and visual damage model. And the update continues in 1.4 with enhanced water, grass and other stuff. The release time between each patch is only few months, the speed is just amazing.
Recently ww2ol was praised in PC MAGAZINE for its updates:
PC MAGAZINE APPLAUDS WWII ONLINE DEVELOPMENT
In the March 2nd issue of industry leader "PC Magazine", Peter Suciu features WWII Online in his regular 'After Hours' section. This issue's column titled, 'Online Games Revisited' lavished praise on your favorite MMOG for the constant upgrades and updates to the game. Salute Peter!
"World War II Online probably has the steadiest new content of any online game."
New models for high command officers: (notice the authentic nose for french generals)

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World War Two Online
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Version 1.13 (Beta)
Vehicles:
Added Visible Damage for ground vehicles. This consists of detached road wheels and tracks, engine covers, doors, and turrets that blow off when the ammo is cooked off.
This is the current list of ground vehicles with Visual Damage:
-R35
-A13
-A15 (crusader2)
-H39
-S35
-Sdkfz232
-Sdkfz251c
-Sdkfz7
-Opel Blitz
-PZIIC
-PzIIIf
-PzIIIh
-Daimler Mk1
-Panhard 178
-Vickers MkIV
-Bedford
-Morris
-Laffly
-Laffly W15TCC
-Raised the volume of 3rd person sounds in aircraft with canopy closed
-Moved ammo from turret in PZIIIF and PZIIIH to match historical documentation
-Adjusted the reverse gear on the Laffly W15
-Fixed a bug with the Sdkfz251c where you couldn't set it on fire
Infantry:
-Fixed a bug with satchel placement
-Fixed a bug with LMG deploy
Terrain:
-Adjusted AI flak to help FPS performance around heavy flak
-LODs adjusted on some trees (still under dev)
-Added code support for the builder’s statue
-Implemented point source lighting on trees
Foliage:
-Replaced all tree lines with new 3d trees
-Replaced several single foliage objects with new trees
-Added berms to several large tree line objects
-Added new clutter
-Added wind sway to foliage
Global:
-Added automated RDP cycle, cycle will now go live automatically when country reaches 100%
-Added .hc
HCStaff: ".hc" sends them the HC roster
HCStaff: ".hc my message" sends "my message" on HC channel
Player: ".hc" sends them the HC roster too
-Added initial hooks for .friends
New maps in works:

WW2Ol strategic command?:
http://www.rickb.com/pics/cool1.jpg