question on Command point preperation CPP

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderator: Joel Billings

Post Reply
Rick402
Posts: 110
Joined: Wed Mar 27, 2019 11:34 pm

question on Command point preperation CPP

Post by Rick402 »

i cant find it anywhere in manual, but does being in supply or supplied make part of getting the whole 100% of CPP, i know you cannot be parked nest to enemy hex, movement, and fatigue play apart but for the life of me in my GC41 axis, my spearhead panzer units are not getting their allotted amount, they are not next to enemy, are not that fatigued, and haven't moved that much, sometimes only 1 or 2 units per AG move.
User avatar
Wiedrock
Posts: 1559
Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: question on Command point preperation CPP

Post by Wiedrock »

only thing that matters is
end of turn SMP,
enemy Unit adjacency/ending in an converted Hex,
being in an ASSAULT Army/Front (no HQ shall be over CP capacity)
23.2.1 Gaining Combat Preparation Points
CPP are gained at the end of the friendly movement phase. All units will gain one CPP for each 24 unused SMP. If units end the turn neither adjacent to the enemy nor in a hex that was not friendly controlled at the start of the turn then they will gain triple the number of CPPs. Note that no unit can ever have more than 100 CPP.

If at all possible keeping units in friendly controlled hexes at the end of the movement phase and out of contact with the enemy will allow units to build up and retain CPP more efficiently. Equally trying to end a phase with at least some CPP is essential to regain lost CPP.

Units attached to a Soviet Front or Axis Army set to Assault Status (21.11.2) will gain one CPP for each 12 unused SMP.
User avatar
M60A3TTS
Posts: 4775
Joined: Fri May 13, 2011 1:20 am

Re: question on Command point preperation CPP

Post by M60A3TTS »

You also have to be in command range of your relevant HQs.
Post Reply

Return to “The War Room”