Difficult level most aligned to realism

Combat Mission Battle for Normandy faithfully recreates the experience of tactical land warfare in Western France during World War Two.
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Abilius_XXI
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Difficult level most aligned to realism

Post by Abilius_XXI »

I’m newbie to this version. I was a player many years ago with the first version.

I have played my first game at the easiest level. I found it extremely easy: my units have an incredibly fire accuracy and high tolerance to receive fire; the opponent was the inverse.

I pursue the most realistic level and it doesn’t imply be the most difficult.

Which level should I select for the best realistic simulation?
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A Canadian Cat
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Re: Difficult level most aligned to realism

Post by A Canadian Cat »

There is some debate. My favourite is Elite which gives you realistic artillery time calls, individual spotting and hides the ID of the enemy units (if you select an enemy unit you end up getting details about its type).

Lots of people play Iron which means when you select even your units you see what they see including only showing spotted friendly units. It is really nice to see how isolated (or not) your units are. That's the good side. It does make navigating your units harder.

For a little more fun try out the Hard Cat rules that I created with one of the other beta testers over at BFC: https://community.battlefront.com/topic ... june-2022/
thewood1
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Re: Difficult level most aligned to realism

Post by thewood1 »

A Canadian Cat wrote: Wed Jun 11, 2025 5:50 pm There is some debate. My favourite is Elite which gives you realistic artillery time calls, individual spotting and hides the ID of the enemy units (if you select an enemy unit you end up getting details about its type).

Lots of people play Iron which means when you select even your units you see what they see including only showing spotted friendly units. It is really nice to see how isolated (or not) your units are. That's the good side. It does make navigating your units harder.

For a little more fun try out the Hard Cat rules that I created with one of the other beta testers over at BFC: https://community.battlefront.com/topic ... june-2022/
I thought Iron also created more limited comms capabilities that require better formation management.
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OldSarge
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Re: Difficult level most aligned to realism

Post by OldSarge »

I usually play on Elite as it gives a nice balance of factors. There are plenty who enjoy Iron because it allows them to more easily determine which units are actually in communications. C2 propagation takes longer, so scouts reporting they've spotted something takes longer to make it to other units. IIRC, it also increases the likelihood of friendly fire incidents for units out of contact - similar to night missions at the Elite level.

As for explaining the different levels, Hapless has already done a nice training video on the levels: Combat Mission Basics: What the Different Difficulty Levels Mean

HTH
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
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A Canadian Cat
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Re: Difficult level most aligned to realism

Post by A Canadian Cat »

thewood1 wrote: Wed Jun 11, 2025 11:49 pm I thought Iron also created more limited comms capabilities that require better formation management.
I don't believe that it does. It certainly makes it easier to see who is in contact but I didn't think that it changed the C2 functioning. I see that @oldsarge has thoughts similar to yours and counter to mine. So, I could be wrong.
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A Canadian Cat
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Re: Difficult level most aligned to realism

Post by A Canadian Cat »

OldSarge wrote: Sat Jun 14, 2025 7:56 pm C2 propagation takes longer, so scouts reporting they've spotted something takes longer to make it to other units.
Interesting I didn't think it did. Hummmm
OldSarge wrote: Sat Jun 14, 2025 7:56 pm IIRC, it also increases the likelihood of friendly fire incidents for units out of contact - similar to night missions at the Elite level.
Oh yeah this is a subtle one. I forgot about it. This is about shooting at an enemy target when you don't see friendlies. Which as you point out can happen in poor visibility under Elite too.
OldSarge wrote: Sat Jun 14, 2025 7:56 pm Hapless has already done a nice training video on the levels: Combat Mission Basics: What the Different Difficulty Levels Mean
Going to have to check this out now...
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OldSarge
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Re: Difficult level most aligned to realism

Post by OldSarge »

A Canadian Cat wrote: Tue Jun 17, 2025 2:43 pm
OldSarge wrote: Sat Jun 14, 2025 7:56 pm C2 propagation takes longer, so scouts reporting they've spotted something takes longer to make it to other units.
Interesting I didn't think it did. Hummmm
Purely observational on my part and it could easily be explained by too many units moving simultaneously, resetting the clock on the time for reestablishing contacts both horizontally and vertically. I don't seem to notice having to manage it as much with 'Elite' - which is why I usually play in the mode.
You and the rest, you forgot the first rule of the fanatic: When you become obsessed with the enemy, you become the enemy.
Jeffrey Sinclair, "Infection", Babylon 5
Knightpawn
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Re: Difficult level most aligned to realism

Post by Knightpawn »

thewood1 wrote: Wed Jun 11, 2025 11:49 pm
I thought Iron also created more limited comms capabilities that require better formation management.
Νο. Iron is as Elite with the additional feature that clicking on unit, allows you to see only what the particular unit knows about the battlefield. It is interesting as an additional difficulty setting when playing real time as one is forced to give orders with a Fogged of War battle picture. More of a nuisance, if you ask me, for WEGO play as one can just click anywhere on the map to get the "commander's" battle picture
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