Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

User avatar
viberpol
Posts: 857
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by viberpol »

Cavalry Corp wrote: Mon Jul 21, 2025 12:39 pm
Thanks for all you are doing - I see you have some of the planes working already :)
Hey, I did not change any data within your scenario, just added the "black background" planes onto the core PlaneSide/top/alpha files as you asked. Please find them attached here:
Aplane arts.zip
(8.14 MiB) Downloaded 5 times
added.png
added.png (21.45 KiB) Viewed 110 times


If you remove the "black background" files from AlliedPlanes folder, the graphics should work OK IG as tested.
Zrzut ekranu (83).png
Zrzut ekranu (83).png (214.14 KiB) Viewed 110 times
Check these files out. I added some numbers for the empty slots. You should be able to see the slot number within scenario editor. It would be easier to add the tops/masks in the proper place, faster... ;)
Nos.png
Nos.png (84.52 KiB) Viewed 110 times
I see there're still some empy slots/tops.
Last edited by viberpol on Wed Jul 23, 2025 12:54 am, edited 1 time in total.
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
User avatar
viberpol
Posts: 857
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by viberpol »

Some Japanese planes also need attention, it seems...
This Ki-200 seems not placed correctly within the boundaries of the mask.
Zrzut ekranu (80).png
Zrzut ekranu (80).png (700.27 KiB) Viewed 106 times
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
User avatar
viberpol
Posts: 857
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by viberpol »

Cavalry Corp wrote: Mon Jul 21, 2025 12:46 pm V

Can you send me the numbers or what you did for the planes you corrected so I can fix the files as we go for the next patch?

Just checked stock - There are Two Kitty 3. It's correct, and I changed nothing on those. Problem I kept slot 234 for art which I took as free ( because its empty in the editor) then made that a slot for the B42 and its art - so that explains that.

So ideally the B42 should have a different number for its art though it can be in slot 234 ? But I always thought I was limited to the number of places on the stock tile thing. That's why I tried to make them fit with numbers, which are blank on that tile.

C
Yeah, there's a big mess within the links between slot numbers and bitmaps, sooo, yeah I believe one can be put off, easily.
Ideally the slot should be the same with the bitmap, but we know it's impossible now... ;)
bitmaps.png
bitmaps.png (88.17 KiB) Viewed 103 times
Scenario editor lets you create 600 Allied planes and 400 Japs with different data, but linking them with proper graphics is kind of difficult now. For example there're plenty different models of Lightnings "inherited" in the art file, I counted 10... while you have 6 different P-38 models IG, right?
Why do the AFBs add even more? Well, they do look great but... ;)
I'd bet there are some graphics that are not even used used.
And the Rotating art tool I mentioned enables adding new looks for the chosen planes every month it seems! :D
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
Cavalry Corp
Posts: 4109
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by Cavalry Corp »

Firstly a huge thanks for this so far. So what you have done is added these planes into the main tile.
What about the art in the planes folder? Is that now redundant for the Allies? should we leave that folder untouched though?

Will you do the same for the Japanese? Could you add an Okha if you have the art? If you have any other art you could add to either slides/sides it will be welcome to be considered for future updates

Please note I did not change any plane slots - agree with your point. They are either from stock or RA - I only added.
Nor did I add any art that the slide originally was from RA. I started this mod 4 years ago. I did not know so much then, as it started out as a modified RA. :)

Can I have your RL name? I will add a small ASW ship in your honour!

I am away now until next week, but will be adding all this into a patch.

NOTE ALL PLAYERS - I am preparing a patch to add all this plus as I have found a few inconsistencies between Scn and one or two mistakes, after checking all planes again- now corrected. please await news.

cav
Last edited by Cavalry Corp on Wed Jul 23, 2025 10:46 am, edited 1 time in total.
Cavalry Corp
Posts: 4109
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by Cavalry Corp »

BTW, are you saying I should be able to do this easily? If so, how, please? I'd be happy to try.
Or do you mean now delete them as they are causing conflict with the tile?

Would love rotating art, but I think it's outside my scope.

If you have any planes you like, especially early obsolete types (on which we are still a bit short), adding them to the game, you may add something, and we will get it to work. Let me know if you want to add anything for the patch.
aaaScreenshot 2025-07-23 113928.png
aaaScreenshot 2025-07-23 113928.png (245.79 KiB) Viewed 79 times
User avatar
viberpol
Posts: 857
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by viberpol »

Cavalry Corp wrote: Wed Jul 23, 2025 10:37 am Firstly a huge thanks for this so far. So what you have done is added these planes into the main tile.
What about the art in the planes folder? Is that now redundant for the Allies? should we leave that folder untouched though?
Yes, since I added it to the main tile "old way", if you use the newest Side/top/alpha.bmp files, you can/should remove them from the AlliedPlanes folder. Otherwise they will override the defaults.
BTW I always wondered why do the new art added by moders have this kind of "dirt" in the side view... :?:
Old Art side dirts.png
Old Art side dirts.png (174.07 KiB) Viewed 67 times
Side arts seem clear, and this was weird.
[Sides added by me are clear too, as you can see]
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
Cavalry Corp
Posts: 4109
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by Cavalry Corp »

Thanks...Ok, so I will remove the inverted colour ones and just those for now from the allied folder.

I assume you will do a Japanese new tile as well.

Yes, about the dirt - no idea what value that is - looks like a scratch on an LP :)
Cavalry Corp
Posts: 4109
Joined: Tue Sep 02, 2003 5:28 pm
Location: Sampford Spiney Devon UK

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by Cavalry Corp »

Sorry to be dim.. Do you want me to delete just the blacked out tops.

I do not see you have added the sides into the tile.

Cav
User avatar
viberpol
Posts: 857
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by viberpol »

Cavalry Corp wrote: Wed Jul 23, 2025 6:55 pm Sorry to be dim.. Do you want me to delete just the blacked out tops.

I do not see you have added the sides into the tile.

Cav
You can delete from AlliedPlanes all corresponding files of the 13 planes I listed above. Yes, just the blacked out were checked.
As you see I added the sides to the A_PlaneSide_bmp.
See no dirt now? ;)
Sides.png
Sides.png (903.56 KiB) Viewed 55 times
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
User avatar
viberpol
Posts: 857
Joined: Thu Oct 20, 2005 3:16 pm
Location: Global village, Poland, EU

Re: Empire V4.0 and Age of steel V1.0c Final edition out now !!!

Post by viberpol »

Aaand as we're at it... How about I change these flat graphics and place something more similar to the original arts? Like the Skua below... Just pick your item ;)
Skua Sides.png
Skua Sides.png (785.86 KiB) Viewed 45 times
Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
Post Reply

Return to “Scenario Design and Modding”