New Game?

Hannibal: Rome and Carthage in the Second Punic War is a new and innovative turn-based strategy game that puts you in command of the Carthaginian military during a period of total war over land and sea with the young Roman Republic. With this military juggernaut of the ancient world at your disposal, you will vie for control over Italy, Carthage, Spain and the Mediterranean Sea using a combination of strategic political maneuvering and sheer tactical skill both on land and sea. Play consists of two layers; the first is a strategic layer where you must prudently steer your forces to the destruction of Rome’s army and the ultimate destruction of the Republic and city itself. At your disposal are a variety of unit types and historical commanders from which to form your armies. On the tactical scale, when meeting the enemy in battle, skilled leadership and a knack for war come into play as you use a simple but engaging battle system to best your opponents.

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mercenarius
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Re: New Game?

Post by mercenarius »

First off, thanks for your kind words! And thank you for purchasing "my"games. I have to say that Glenn Drover is primarily responsible for the design of the "Victory & Glory" games. I did have some input, but Glenn deserves the lion's share of the credit.

You wrote:
Well I maybe on the final years of my life, but this will be glorious!
That is a lot of live up to! I'll do my best, of course.

Now I said that I was done with logistics, but that is not completely true. I decided that an army which fortifies a position will stay in that fortified state until it actively relinquishes it. This necessitates a small change in the army's Operational Command menu:

Fortified Army Ops Menu.jpg
Fortified Army Ops Menu.jpg (169.89 KiB) Viewed 66 times

Armies in fortified positions will be able to receive regular supply deliveries just as garrisons do and they can function as supply points. It will cost more money, however, than using an established city, fortress, or Vallum which has access to good transport. I haven't programmed this last thing, yet. I hope to do that this week.

The Ops Command dialog for "breaking down" the fortified camp is pretty simple:

Restore Camp Dialog.jpg
Restore Camp Dialog.jpg (189.47 KiB) Viewed 66 times

The "option" here will allow the player to convert any supply units in that army into food stores in friendly garrisons. This is more efficient for - you guessed it! - logistics support in general. In the case shown above, the player doesn't have any friendly garrisons in the province because this is a case of the Romans establishing a toehold in Dacia, as it were.

I'll post a little bit more about this tomorrow, with an extra screenshot or two.
James Warshawsky
Forced March Games, LLC
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