Defend Luzon 2028

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AceOfSpadeszzzzzz
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Joined: Tue Apr 12, 2016 9:06 am

Re: Defend Luzon 2028

Post by AceOfSpadeszzzzzz »

blu3s wrote: Tue Feb 25, 2025 6:52 am Mmm that sounds like an issue with the dateformat, have you selected the correct one that match your locale configuration?
Yeah, that is exactly the issue, good UI, thanks!
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blu3s
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Re: Defend Luzon 2028

Post by blu3s »

I've updated the scenario with some fixes and tweaks, a refurbished OPORD and ROEs, plus some additional challenges for the players.


I highly recommend using at least B1705 to play it, or even better B1728. On** 1676 you'll see Shahed flying too early :lol:


One nice addition is the Unit Management System window. This window can be accessed using Special Messages and lets you have a general overview of your units, assign critical units to watch, check the status of units, assign them to missions, change doctrine, etc.

Image

Also, there's a view to check your ATO (Air Tasking Order) schedule, you'd set start and end times of your missions to be displayed correctly. To use the tags, you can click on the ? icon in the mission view, and you'll see what you need to do in order to have the correct tag in your mission.


Image

This window is still a work in progress, there are some bugs that I'm trying to fix when time permits, but overall I think it's a good tool for getting a better understanding of your force composition and mission structure.


Feel free to make any suggestions or suggest other things you'd like to see
WillpowerDisturbance
Posts: 58
Joined: Sat Jan 15, 2022 5:15 pm

Re: Defend Luzon 2028

Post by WillpowerDisturbance »

Two things that I've noticed with the scenario.

1. I always seem to get the strategic victory screen about one second into playing the scenario after I deploy the units regardless of difficultly level.

2. The EA-18G doesn't seem to populate a useable loadout at any airbase. I've tried Easy and Hard with a $2000 budget base, no support features enabled, and had the issue at all of the airbases. Zip file is a save game for reference. If you need any additional information please let me know.

The UMS is really helpful in managing everything and I like the flexibility in the scenario as well!!
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blu3s
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Re: Defend Luzon 2028

Post by blu3s »

About 1, seems a locale issue with the date, what's your date format, I may need to include yours in order to the events work correctly.

I'll fix 2 asap, thanks for the heads up
WillpowerDisturbance wrote: Thu Sep 25, 2025 8:05 pm Two things that I've noticed with the scenario.

1. I always seem to get the strategic victory screen about one second into playing the scenario after I deploy the units regardless of difficultly level.

2. The EA-18G doesn't seem to populate a useable loadout at any airbase. I've tried Easy and Hard with a $2000 budget base, no support features enabled, and had the issue at all of the airbases. Zip file is a save game for reference. If you need any additional information please let me know.

The UMS is really helpful in managing everything and I like the flexibility in the scenario as well!!
WillpowerDisturbance
Posts: 58
Joined: Sat Jan 15, 2022 5:15 pm

Re: Defend Luzon 2028

Post by WillpowerDisturbance »

blu3s wrote: Sun Sep 28, 2025 2:18 pm About 1, seems a locale issue with the date, what's your date format, I may need to include yours in order to the events work correctly.
Pretty sure 1 is PEBKAC on my end. I tested both date formats (I'm MM/DD/YYYY) and only got the error when using DD/MM/YYYY.
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blu3s
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Re: Defend Luzon 2028

Post by blu3s »

WillpowerDisturbance wrote: Sun Sep 28, 2025 11:52 pm Pretty sure 1 is PEBKAC on my end. I tested both date formats (I'm MM/DD/YYYY) and only got the error when using DD/MM/YYYY.
Yes, you should use only one

Scenario fixed with the Growler loadouts, seems to be an issue with the DB update.

Also some maps added to the OPORD
Whicker
Posts: 665
Joined: Tue Jun 19, 2018 9:54 pm

Re: Defend Luzon 2028

Post by Whicker »

This scen is amazing! I haven't played this game in years but check in on it once in a while and stumbled on this thread, the setup looked interesting so I updated CMO and gave it a try.

Just starting the scen and making the choices and then placing them is neat. Well done!!!

One issue, there is a ship available, FF 06 Miguel Mavor - it has some decent SAMs but it can't fire them. I think this is a db issue. I added a sensor for the illumination radar and then it worked - I added CEA-Mount as a sensor/radar and now it can launch missiles.

I did it on normal with no special options and sank all the ships (thanks to the subs). I then tried it on difficult and that didn't go too well, the comms disruption was overwhelming.

Is the initial dollar amount a way to scale the size of the scenario? I didn't change it, didn't know what it did.

Again, well done, this is really good work. I really like the choice of units and how you place them, very impressive.
TyphoonFr
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Re: Defend Luzon 2028

Post by TyphoonFr »

There's a minor visual issue regarding the description and information for the SBX.
SBX.png
SBX.png (31.02 KiB) Viewed 173 times
Christophe

To all English teachers of the forum, sorry if English is not my mother language.
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blu3s
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Re: Defend Luzon 2028

Post by blu3s »

Whicker wrote: Mon Nov 03, 2025 4:06 am This scen is amazing! I haven't played this game in years but check in on it once in a while and stumbled on this thread, the setup looked interesting so I updated CMO and gave it a try.

Just starting the scen and making the choices and then placing them is neat. Well done!!!

One issue, there is a ship available, FF 06 Miguel Mavor - it has some decent SAMs but it can't fire them. I think this is a db issue. I added a sensor for the illumination radar and then it worked - I added CEA-Mount as a sensor/radar and now it can launch missiles.

I did it on normal with no special options and sank all the ships (thanks to the subs). I then tried it on difficult and that didn't go too well, the comms disruption was overwhelming.

Is the initial dollar amount a way to scale the size of the scenario? I didn't change it, didn't know what it did.

Again, well done, this is really good work. I really like the choice of units and how you place them, very impressive.
Thanks for your words,

I'll check the FF06 but seems like a DB one yes, (I'll solve it with lua until the DB is fixed)

The dollar amount is a way to impose some restrictions and also present a challenge to the player to think how to use units + effects to achieve the mission. It changes based on difficulty and RED units (since there are a good amount of variation on RED deployment, I use the budget available to try to equilibrate it :)


TyphoonFr wrote: Fri Nov 07, 2025 9:08 am There's a minor visual issue regarding the description and information for the SBX.
SBX.png

Thanks, fixed for next update :)
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