Expanded Allied Air HQ

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kentkroeckel
Posts: 209
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Turn 35 E-Mail

Post by kentkroeckel »

Below is E-Mail I sent to Metalist today. [Have changed name to pen name]. But I wanted to show Allies' concern over turn 35. This week, I believe will be pivotal in game progression. The hope is that Axis forces will withdraw but there is no guarantee. Maybe Axis can still swarm southern Italy despite garrison increases in March, 1944. Anyways, below is sent letter.

E-Mail sent to Metalist:

I think the next week (turn 35) is going to be pivotal for us both Metalist. During March Allies will need to withdraw Task Forces for preparation of European D-Day. This will leave April and May to grow preparation points. Therefore, Allied naval activities need to be rapped up by April 1, 1944.


Unlike our last game Metalist, I have postponed taking of the British Channel Islands. This was due to your excellent defense of Mainland Italy. An Allied positive of this is, Germany will have to wait for administrative bonus points, ( increased from five to ten per week). Then of course, once the European invasion happens you will get them. Timing will probably be the same week or maybe a week earlier than European D-Day. Have not decided yet.


I would like to think Axis forces are withdrawing several hexes north or Rome but you have been unpredictable in our challenge Metalist. More aggressive too, which has cost Allies dearly. There is still much of Allied units, air, and naval that are exposed to German resources, which could wreak havoc on them. I must say, when I look for the first time at what happened on Axis phase, it will be with trepidation. Both of us must execute week 35 to perfection. Even then, there is no guarantee of success. I just hope Allies have finally made the Axis situation in Southern Italy intolerable below Rome. Otherwise, Allies will be massacred.


Best wishes,
Kent Kroeckel
kentkroeckel
Posts: 209
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Turn 35 Timing

Post by kentkroeckel »

Metalist has found the cure for Allied constipation. I will explain. While I was writing the previous E-Mail and posting to AAR, Metalist must have been finishing turn. So, When I finished posting I saw a turn had come in. I opened up just first screen of game and not the actual game turn. What I saw would move the bowels of any Allied player. Ha. Disregarding invasion penalties of 400 and 1000, what I was facing was grim! Below is the Victory point loss.

Turn 35 victory point result: -44 for turn and 401 for game.

This can only mean one thing, and no more information is required. The beachhead near Rome was probibly kept isolated by Axis air sea and then massively attacked, forcing complete surrender. this is my guess at least.
kentkroeckel
Posts: 209
Joined: Mon Jun 26, 2017 6:32 pm
Location: USA Colorado

Turn 35 Germany phase

Post by kentkroeckel »

Germany had a good turn and Metalist I am sure is proud of his troops. Ha.

First picture is of troop loss. Germany is around 1,000 but Allies are at 31,000. Ouch. By the way, take a look at how many amphibious ships were destroyed this turn, 15. Another Allied ouch.
Screenshot 2025-11-04 114355.jpg
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Next picture shows destroyed units for turn 35, German phase. The BE brigade was shattered, same as surrender; totally gone. Three British divisions are showing as retreat but in reality, they too were destroyed / surrender.
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This picture shows victory points and how the breakdown went for turn.
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Final pictures shows which hexes were taken by Axis combat.
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kentkroeckel
Posts: 209
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Turn 35 Preliminary

Post by kentkroeckel »

February 26, 1944

European air weather: Cold. Acceptable for flying.
UK ground: Light snow. Water level 5 and snow level is 2.

Mediterranean air weather: Cold and rain.
Ground conditions: Light mud to light snow, to clear. Water level from 4 to 2.


First picture is of invasion site East of Rome
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Second picture is of invasion site on Boot of Italy.
Screenshot 2025-11-04 122756.jpg
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Third picture is of Toe. Hope is to bust out and link up to invasion site.
Screenshot 2025-11-04 122814.jpg
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Fourth picture is Rome invasion site. Overall situation is surprisingly tenuous. Thought Germany would have withdrawn from a few hexes but not the case. However, this Axis pressure may provide an opportunity for Allies.
Screenshot 2025-11-04 122838.jpg
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kentkroeckel
Posts: 209
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Turn 35: Allied Air Phase

Post by kentkroeckel »

This turn is just getting harder for Allies, as reconnaissance reveals massive array of Axis units. First picture is of air phase on day seven. Sorties were near 8,000 for Germany and Allies at 26,000.



Axis air losses were 416 and Allies at 874. A Luftwaffe advantage of 458. I am sure Metalist is pleased with this. Ha.
Screenshot 2025-11-04 145212.jpg
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Next picture is of situation on Italian Boot. Germany has a lot of units there, despite new invasion site nearby.
Screenshot 2025-11-04 150459.jpg
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Following picture is of invasion site west of Rome. Here it looks like an area withdrawn from Axis. If this is the case, this would be first real success for Allies.
Screenshot 2025-11-04 150527.jpg
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Final picture is of Rome invasion site. So many Germany pieces here, hard for Allied Command to find a way through.
Screenshot 2025-11-04 150550.jpg
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The Allies still have one Task Force unaccounted for in Mediterranean. It will be landing on Southern Italy. I do hope this will be the upper limit for Axis to react in force to. Allies also have an audacious airborne attempt for this turn.

Worth mentioning that Allies did receive a seventh and final Task Force in UK.

Forgot to mention previously that amphibious pool is at 199. First time it is below 200.
kentkroeckel
Posts: 209
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Turn 35 Allied Air Combat

Post by kentkroeckel »

Big news on this phase but to first business. Following picture shows air engagement over Rome invasion site. Still very intense but Germany is not attacking the beach that they already captured. Allies still attacked by air. Concentration of units there.
Screenshot 2025-11-04 154106.jpg
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Next picture shows air engagement of Italian Boot. One thing to report is that Axis units are being harassed by tactical air, including near invasion site on neck of Boot.
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This next picture is different. Location is heal of Italian Boot, or very south and east. Allies had reconnaissance there becasue that is location of final invasion. Germany can cut supply by controlling sea between Italy and Yugoslavia so it must be protected.
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Final picture is of Foggia air base region. I call it a complex becasue there are several bases next to each other. It also cuts access for German units trying to withdraw up the east coast of Italy. Only the center will remain unless Axis units use total movement in quick retreat. did not have capacity for enough naval units but Allies planned for this. I have talked about the (air portable) British division before. Great for when you need to deposit units on an advanced airfield. (Non air combat). Did it by brigades though since a defensive pattern was needed and Forggia air base network is accommodating.
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kentkroeckel
Posts: 209
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Turn 35 Airborne Invasion

Post by kentkroeckel »

I do apologize for this two part air combat. And yes, this was the big news I was talking about. The American 82 airborne division landed on the port town of Pescara. Big deal; why yes. To start with, reconnaissance was accurate this time, showing no units there. This represents the final rail line connecting southern Italy too. This means trucks will have to make the logistics to keep Axis units supplied below Rome. Of course Metalist is using air transport for supply each turn, as do Allies. But the importance of this is, what I believe, will force withdraw of Axis units. For there are now two cuts on this rail line. Yet it looks like Germany may be making a contact line north of the Foggia air base complex. Below is picture for air assault.
Screenshot 2025-11-04 162114.jpg
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Wanted to add one more item. Following is invasion of Italian heel.
Screenshot 2025-11-04 164011.jpg
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Correction: I had said Allies had received one additional American Task Force in UK. It is actually two. total is now 8. Five American and three British. It is really becoming challenging keeping information flowing in real time without making several mistakes. I do apologize.

My recommendation is that you analyze this AAR, as only a rough format, as it applies to rules and particularly strategies. Goal is to utilize WitW system but there is no way to include all the details. It would be too lengthy and I must admit that I do not know even most of them. Particularity when delving into multiple screen menu reports.
kentkroeckel
Posts: 209
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Location: USA Colorado

Turn 35 Allied combat phase

Post by kentkroeckel »

First picture is of Rome invasion. Only one hex was taken by combat, at the very southern end of beach. Rome itself was attacked but did not capitulate.
Screenshot 2025-11-04 172759.jpg
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Next picture is of Italian Boot. One hex was taken by combat. Invasion nearby also took a hex due to combat. One additional fact is that several Axis units are seriously depleted.
Screenshot 2025-11-04 211052.jpg
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Next picture is of Axis units moving north. It looked as if they were planning on using the rail but since it is cut, that will not be an option anymore.
Screenshot 2025-11-04 211443.jpg
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kentkroeckel
Posts: 209
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Turn 35 Reflection

Post by kentkroeckel »

In an E-Mail Metalist asked me if I had abandoned the Allied landing site which had been cut off from main Rome landing. My response was simple. No. I told him why but I want to make it public and go further in detail so that a future player of either side can do better than me.

I had mentioned this beforehand but I want to go over this again. If coastline protrudes on both sides of a landing hex, then it can be cut off by Axis. Meaning, Allies need to maintain control of at least one side. Then all is fine. If Axis control both sides, the following occurs. Beachhead is not able to receive units. An important note here though; supply still comes through. Meaning no isolation.

I was aware of this when I chose the landing hex but thought all of the landing hexes would link up so this would not be an issue. I broke my rule for landing on a port but felt I had to take a huge risk to get ashore on mainland Italy. Two of the three port towns were taken but the one near the isolated beachhead was not. This compounded the problem. Inclement weather also contributed significantly. Countering all of this was the vast amount of preparation points and two units per landing. The above conditions are the reason this exposed landing hex was included in naval assault.

Next issue, air cover. A few turns ago I was ending turn so set many air units to rest mode. In my maintenance of turn and doing the AAR in real time, I inadvertently included patrol craft with rest. Horrid mistake. On turn 34 I spread out naval air cap too much. This is the challenge when so many beaches need to be protected. Germany had just enough to take control of that one area. Weather again is assisting Axis.

Metalist is putting up an incredible ground defense of southern Italy. He is using Luftwaffe instead of preserving it for European D-Day. A good choice since by June of 1944 morale of Luftwaffe drops off to a level that impacts combat ratios. Not using Axis air does not exclude them from suffering the morale losses either.

The Allied goal in Southern Italy for now is establishing control of Boot. Anticipating the nightmare for southern Italy, Corsica and Sardinia have received improvements. Every town has a depot and size two airfield. This allows Allies to attack southern Italy, northern Italy, and France. Sicily also received some improvements.
kentkroeckel
Posts: 209
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Southern Itlay

Post by kentkroeckel »

I have recently sent a question to Metalist about the possibility of Germany holding on to southern Italy. Right now it looks like half could be held and perhaps 75% of it.The Toe part is too narrow and can be easily cut by Allies but everything north of Naples I think could be fortified. At least for a little while. Pure speculation on Allies' part. But there seems to be enough Axis units to make a solid contact line near Naples; only having to cede the Boot to Allies. I will update when an answer comes.
kentkroeckel
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Metalist response, southern Italy

Post by kentkroeckel »

On Thu, Nov 6, 2025 I (Kent) wrote my question to Metalist. Below is copy.


Hello Ozan,

hope your night / day is going well. I have an interesting question for you, about southern Italy. Looks like Germany has enough units to hold it rather than withdrawing. Is this an issue you have considered or is there something in plain sight I am missing. From the Allied perspective it looks doable. Though I do not know the full value of units on rail line but still. The Boot is holding and until it collapses it would seem southern Italy would be secure. I do realize there are now Allied units on east coast but I would think they could be contained with rail line units and those that destroyed beachhead.

Best wishes,
Kent Kroeckel [End E-Mail]


Later in the day Metalist responded with this:


Hi!

Honestly, I much rather prefer to be able to abandon the south. But since you constantly are attacking, my units just can't have a chance to run away. Thus they have no choice but stand and fight. That said, I do not think they will be able to survive captivity. It's all about making it costly and time consuming.

You can notice that I lost a lot of transport planes this turn. I checked and it is due to flak. I think the game should give us a chance to modify their flight path.

Your airborne assault was brilliant, by the way.

Cheers [End E-Mail]


First of all, Thank you Metalist for your very kind words on the Pescara airborne assault. At least one worked. Ha.

On the next point, very interesting. Transport aircraft cannot follow manual path for air missions. Another oversight by game design. Honestly, never thought of that either. Good job Metalist.
kentkroeckel
Posts: 209
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Turn 36 German phase

Post by kentkroeckel »

March 4, 1944

Let us start with weather.

European air: Cold
European ground: Light snow. Water level 6 and snow level 4.

Italian air: Rain
Italian ground: Light mud. Water level 3 and snow level 2.

First picture is of air losses. Axis lost 119 and Allies lost 67.
Screenshot 2025-11-06 135603.jpg
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Victory points: Turn was -4 and game total is 397.
German vengeance weapons are at zero so Allies did well. German garrison is at -1 so Germany did well. Below is picture of victory points.
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Next picture is disturbing and I have no answer for it. Amphibious losses do not show up in statistics but around 35 have simply disappeared.
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Final picture is of the one attack Germany did on Rome beach. It resulted in isolating Polish armor division. Results of attack are also included. British Brigade was routed.
Screenshot 2025-11-06 141828.jpg
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kentkroeckel
Posts: 209
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Turn 36 Allied Preliminary

Post by kentkroeckel »

Total air losses for turn are, 187 for Axis while Allies lost 325. Luftwaffe advantage of 138.

Task Forces were moved to UK by system this turn. Some were providing supply in Mediterranean so that sucked. All is fixed though this turn. Following are the new names and they are now being prepped for European D-Day

British Task Force Swordfish.
British Task Force Juno.
British Task Force Gold.

American Task Force Utah.
American Task Force Omaha.
American Task Force 81. This is the one I manually moved to UK. It has damage but the others do not.

Much pressure on Allies to connect Boot with the landing nearby. There were four attacks that were successful. More that were not. First picture shows the town of Catanzaro, along with results.
Screenshot 2025-11-06 225200.jpg
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Next picture is of hex west of Catanzaro. Results are included.
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Two hexes west from Catanzaro.
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Final hex above Catanzaro.
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Last edited by kentkroeckel on Fri Nov 07, 2025 6:27 am, edited 1 time in total.
kentkroeckel
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Rome Beach

Post by kentkroeckel »

First picture shows overall area.
Screenshot 2025-11-06 231718.jpg
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There were two hexes taken in combat and both were important, bringing Polish armor division into supply. Below is picture of first hex. It took two battles for victory.
Screenshot 2025-11-06 231918.jpg
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Many lost soldiers in the success. Victories often cost much.
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Second hex taken, which linked isolated Polish armor division. It is currently in three battalions.
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Last edited by kentkroeckel on Sat Nov 08, 2025 2:02 am, edited 1 time in total.
kentkroeckel
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Turn 36 Reconnaissance

Post by kentkroeckel »

Below are reconnaissance pictures. First is of Boot. I have slimmed down pictures so that Metalist cannot see all of the Allied units.
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Next is around Naples.
Screenshot 2025-11-06 233401.jpg
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Final one is of Rome beach. Look at how many Axis units are above (north) of Rome.
Screenshot 2025-11-06 233240.jpg
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kentkroeckel
Posts: 209
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Naval suprise on turn 36

Post by kentkroeckel »

It had been a while since playing WitW and I have not really run into a problem of Task Forces magically moving from Mediterranean to UK. Of course this happens every game but I have not noticed it too much; until this challenge, due to impact. I do not even have an answer for this. "Dumb", is all I have. Ha. Though I have been distracted often on turn play due to AAR in real time. Lucky for Allies, there were still two American Task Forces left in Mediterranean sea. Ports had been taken in Rome beach and Boot / Toe, so minimal impact. But I would advise Allied players to be aware of this if invasions of Italy are still progressing.

The six Task forces in UK are now assigned so this will help in getting a substantial amount of preparation points. Now for the bad news. Due to this AAR being relevant each turn, I do not wish to reveal locations or unit makeup of European D-Day. Additionally, I will not reveal the final destination for the remaining two American Task Forces in Mediterranean sea. I can provide this, all Task Forces will be invading with no damage.

Metalist and I have discussed this next point and are in agreement. Germany should be able to see what damage the Luftwaffe is inflicting on a Task Force. It makes no sense why a damage assessment would not be possible for Axis.

I had mentioned this point beforehand but wanted to emphasize it again. Thirty-five, at least amphibious ships (points) have been removed. Moreover, there is no visible record of them being destroyed. One turn had 15 but that only brought total down to near 200. Pool is now near 150 and at that level invasions do get impacted severally. I would even go so far in saying that European D-Day could now be a two week (turn) affair in getting amphibious units ashore. The way Metalist clogs landing sites, this could spell disaster.

I processed this and made a decision of where the European D-Day will have the best chance of succeeding. And as always, Allies could be talking about separate landing zones. 1-8. Ha. Add to this also, Mediterranean is still in play too. Meaning, southern France and all of Italy. This does complicate Germany's need to stop Allies on any beach.
RedBunny
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Re: Naval suprise on turn 36

Post by RedBunny »

kentkroeckel wrote: Fri Nov 07, 2025 8:29 pm It had been a while since playing WitW and I have not really run into a problem of Task Forces magically moving from Mediterranean to UK. Of course this happens every game but I have not noticed it too much; until this challenge, due to impact. I do not even have an answer for this. "Dumb", is all I have. Ha. Though I have been distracted often on turn play due to AAR in real time. Lucky for Allies, there were still two American Task Forces left in Mediterranean sea. Ports had been taken in Rome beach and Boot / Toe, so minimal impact. But I would advise Allied players to be aware of this if invasions of Italy are still progressing.

The six Task forces in UK are now assigned so this will help in getting a substantial amount of preparation points. Now for the bad news. Due to this AAR being relevant each turn, I do not wish to reveal locations or unit makeup of European D-Day. Additionally, I will not reveal the final destination for the remaining two American Task Forces in Mediterranean sea. I can provide this, all Task Forces will be invading with no damage.

Metalist and I have discussed this next point and are in agreement. Germany should be able to see what damage the Luftwaffe is inflicting on a Task Force. It makes no sense why a damage assessment would not be possible for Axis.

I had mentioned this point beforehand but wanted to emphasize it again. Thirty-five, at least amphibious ships (points) have been removed. Moreover, there is no visible record of them being destroyed. One turn had 15 but that only brought total down to near 200. Pool is now near 150 and at that level invasions do get impacted severally. I would even go so far in saying that European D-Day could now be a two week (turn) affair in getting amphibious units ashore. The way Metalist clogs landing sites, this could spell disaster.

I processed this and made a decision of where the European D-Day will have the best chance of succeeding. And as always, Allies could be talking about separate landing zones. 1-8. Ha. Add to this also, Mediterranean is still in play too. Meaning, southern France and all of Italy. This does complicate Germany's need to stop Allies on any beach.
Great AAR Kent, please keep it up. Your AAR is serisouly making me considering getting WITW.
kentkroeckel
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Turn 37 Preliminary

Post by kentkroeckel »

March 11, 1944. To start with, a big thank you to Mr. Red Bunny from Metalist and myself (Kent). We do appreciate it and find positive comments most encouraging. Neither one of us would claim to know all, but are willing to give our all to get the correct answer for you.

Victory points: For turn were -9 and game total is 388. Below is picture of it and one factor that I am keying in on is loss of victory points from other. -16, which is huge.
Screenshot 2025-11-07 162358.jpg
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Amphibious pool is now at 135. What the heck is going on? ask the Allies. Ha. On ground loss chart it only shows -7 amphibious ships lost but there is a deficit of 15. 150 - 15 = 135. Below is production chart with current pool. [Lower right hand corner of production chart].
Screenshot 2025-11-07 182936.jpg
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Next picture is of Foggia air base complex. It is located west of Rome but I am keeping the area small so as not to reveal where British units are or of what type they are. This is the one area where Luftwaffe gained air sea control.
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Last edited by kentkroeckel on Sat Nov 08, 2025 2:20 am, edited 1 time in total.
kentkroeckel
Posts: 209
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Turn 37 German phase

Post by kentkroeckel »

German phase. Axis lost 129 and Allies 39.

European weather: Air is heavy rain. Everything grounded, (Rest-4).
Ground: NA.
First picture shows this.
Screenshot 2025-11-07 190715.jpg
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Italian weather. Air is rain.
Ground: Light mud. Water level 4 and snow level 2.
Next picture shows this.
Screenshot 2025-11-07 190630.jpg
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Germany had one successful attack. First picture shows results.
Screenshot 2025-11-07 191452.jpg
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Next picture shows location. Could not combine them due to showing where British units are. Sorry. At bottom of picture Germany withdrew from the port Terracina. This will help Allied Rome beach.
Screenshot 2025-11-07 191512.jpg
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kentkroeckel
Posts: 209
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Turn 37 Allied ground phase

Post by kentkroeckel »

First picture is of Allies taking the vacated port of Terracina. this makes three permanent ports in Rome beach landing. Below is picture of it. For reference, it is below Anzio and is covered by Free French HQ. Allies had no successful attacks in Rome beachhead.
Screenshot 2025-11-07 211838.jpg
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Reconnaissance showed empty port hex of Salerno. However, it was occupied. Fatal hex drop. Another British Airborne division dies. Below is picture.
Screenshot 2025-11-07 210607.jpg
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Axis air losses for turn are 253 and Allies are 306. Luftwaffe advantage of 53.


On Italian Boot one hex was taken by combat and many more by vacated Axis units. Picture shows hex and results. This hex is just below town of Cosenza.
Screenshot 2025-11-07 210743.jpg
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Final picture is of Italian Boot neck, further north. Hex has airbase Cassano Sibari. Attack results are above picture.
Screenshot 2025-11-07 210957.jpg
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