Disable Player control

Visit here to get your questions about scenario making answered.

Moderator: MOD_Flashpoint

Post Reply
Tazak
Posts: 1493
Joined: Sat Sep 03, 2011 11:57 am

Disable Player control

Post by Tazak »

When you set a unit to "Disable player control", what is the expected level of activity for on map units

I've used this for off-map artillery assets and it works great, but not sure what sort of situations/scenarios its meant to be used with on map units, at first I thought the 'tactical AI' would take control e.g. follow the bread crumbs to use a old phrase but they seem to just sit still only reacting to SOPs

Would be really cool if I could set a BP for them
AUCTO SPLENDORE RESURGO
SgtZdog
Posts: 185
Joined: Sat Aug 26, 2023 3:05 pm

Re: Disable Player control

Post by SgtZdog »

No BP for non-player units like that. Maybe at some point, but not right now. You've pretty much identified what they'll do. Give them an order in Scenario Editor and they'll follow it. You could probably give them a whole queue of orders and I think it would work? This is a bit of a case of we didn't test that because while I want the feature to be used more and so built it to be flexible, the actual design purpose was just to make it so that players couldn't futz with Weapons Locating Radars.
Kevin
Programmer at On Target Simulations
Tazak
Posts: 1493
Joined: Sat Sep 03, 2011 11:57 am

Re: Disable Player control

Post by Tazak »

Thanks, wasn't sure if I missed something in the manuals

Gonna play about to see what I can get them to do but I do like the idea of having 'NPC' allied formations operating independently
Post Reply

Return to “Scenario School”