Dismounts with NVGs, NVG equipped troops operating vehicles with no NVG or thermals

Master grand tactical combat as a Cold War force commander in this data-rich simulation. Plan and issue orders in asynchronous WEGO turns, leveraging real-world maps and complex features like Electronic Warfare and Air Assaults to outthink your enemy.

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tyrspawn2
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Joined: Sun Feb 01, 2026 8:35 pm

Dismounts with NVGs, NVG equipped troops operating vehicles with no NVG or thermals

Post by tyrspawn2 »

I have two extremely important questions... and it seems like a key undermodeling/issue in the game:

1. Vehicle without NV or Thermal optic.. but dismounts have NVGs, their effective spotting range should be based on NVGs when using CSW because the troops can turn out and use NVG in conjunction with the CSW.. but it seems that it takes the vehicle's base spotting distance? e.g. M113 with NVG equipped troops should have a spotting range with the m2 .50 of at least the NVG.
2. If I force a dismount.. by using move dismounted SOP... it still seems my dismounts don't extend the unit's spotting range?

IMO these are critical modeling factors which reduce the realism of the game quite a bit. IS there a setting or way of enabling this i'm missing?
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WildCatNL
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Joined: Fri Mar 27, 2009 5:21 pm
Location: Eindhoven, the Netherlands

Re: Dismounts with NVGs, NVG equipped troops operating vehicles with no NVG or thermals

Post by WildCatNL »

Based on a quick check of the code: If the game has this wrong, the problem is the other way around, by always including in spotting calculations the capabilities of all dismount teams and carriers, even though the dismount teams might have been mounted up or the carriers may have been sent to the back.

So the game gives you the benefit of the doubt, including NVG benefits on the move if dismounted teams have these, and NVG benefits when static if carriers "in the back" have these.
We'll investigate further.
William
On Target Simulations LLC
tyrspawn2
Posts: 2
Joined: Sun Feb 01, 2026 8:35 pm

Re: Dismounts with NVGs, NVG equipped troops operating vehicles with no NVG or thermals

Post by tyrspawn2 »

WildCatNL wrote: Sat Feb 07, 2026 1:10 pm Based on a quick check of the code: If the game has this wrong, the problem is the other way around, by always including in spotting calculations the capabilities of all dismount teams and carriers, even though the dismount teams might have been mounted up or the carriers may have been sent to the back.

So the game gives you the benefit of the doubt, including NVG benefits on the move if dismounted teams have these, and NVG benefits when static if carriers "in the back" have these.
We'll investigate further.
I'm referring to the apparent in game behavior and also the spotting distance rendered in the game.

Quick test is to load for example "Steel Rain" and play around with the m113 ACAV on the FLOT.
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WildCatNL
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Joined: Fri Mar 27, 2009 5:21 pm
Location: Eindhoven, the Netherlands

Re: Dismounts with NVGs, NVG equipped troops operating vehicles with no NVG or thermals

Post by WildCatNL »

tyrspawn2 wrote: Tue Feb 10, 2026 8:27 pm I'm referring to the apparent in game behavior and also the spotting distance rendered in the game.

Quick test is to load for example "Steel Rain" and play around with the m113 ACAV on the FLOT.
Thanks for the suggestion.
If I, at the start of the scenario, select 1/A/7-6 Mech and change its orders from Hold to Move Deliberate, its visibility does not change, in line with what I sketched in the message above. What does change is the effective range, as some weapons cannot be used while mounted, which changes which visibility numbers are displayed using larger font size and which are visibility numbers are using a smaller font size. Also the max ranges for Detect, Classify, and Identify remain the same when changing the orders from Hold to Move Deliberate to Hold.

Am I missing something?
William
On Target Simulations LLC
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