Feature Requests

War in Spain 1936-39 is the first in a new wargame series, using a new Land-Sea-Air engine inspired by War in the Pacific - Admiral’s Edition. Gameplay and realism are improved by TRUE AI and a detailed Logistics systems. A hyper detailed OOB reaches down to battalion and company level. A beautiful, hand drawn, 5 nautical mile per hex map massively increases player immersion.

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User1984
Posts: 99
Joined: Sat Dec 15, 2012 11:48 pm

Feature Requests

Post by User1984 »

To the developers -

1. It would be very helpful if you could add in an Order of Battle (OOB) viewer so that we can see all of our forces in one view and manipulate and make changes to the OOB.

The Cold War Flashpoint Campaigns game, has a great OOB viewer and the design is very good and functional. We should not have to create Excel spreadsheets to track this stuff.

2. Improve the map quality and resolutions of pop up screens and the bottom toolbar in game. The LCU pop box for example is really aesthetically unpleasing. It has a white bar across the top and a small icon that looks like it is from Windows 3.1. Please take time to improve the art quality of the interface and map.

3. Put the date and revision number on the cover of the Game Manual.

Thanks
Tom_
Posts: 176
Joined: Sat Jun 27, 2020 8:29 am

Re: Feature Requests

Post by Tom_ »

Not that this is a democracy but these are great suggestions..
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george420
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Location: NC

Re: Feature Requests

Post by george420 »

Amen brother.
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Wiedrock
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Joined: Tue Oct 11, 2022 7:44 pm
Location: Germany

Re: Feature Requests

Post by Wiedrock »

+1 ... there's so much more to add, but it'd be a start.
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Thogode
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Re: Feature Requests

Post by Thogode »

User1984 wrote: Fri Feb 13, 2026 7:20 pm
2. Improve the map quality and resolutions of pop up screens and the bottom toolbar in game. The LCU pop box for example is really aesthetically unpleasing. It has a white bar across the top and a small icon that looks like it is from Windows 3.1. Please take time to improve the art quality of the interface and map.
"Unpleasing" is to understate the state of the art "quality".
What kind of monitors were used by the Beta testers? Were they stuck at VGA 640 x 400 pixels?
But one of the more prolific contributors of this forum mentioned still playing Window 3.1 games. Maybe Windows 3.1 resolution was the benchmark?

Besides some odd design decisions, this might be a great game. But personally, I am scared off by the current graphic presentation. Sorry to say this because the topic of the game is very interesting.
User1984
Posts: 99
Joined: Sat Dec 15, 2012 11:48 pm

Re: Feature Requests

Post by User1984 »

Yeah it really is shocking that this game made it through beta testing without complaints about the issues we have mentioned. I am also very surprised that matrix games allowed a game in this condition to be released. I wish the developers well, but they need to make some major upgrades to the game.

"Matrix Games - Ancient Games for Ancient Gamers"
atheory
Posts: 823
Joined: Mon Jun 05, 2006 6:17 pm

Re: Feature Requests

Post by atheory »

User1984 wrote: Tue Feb 17, 2026 4:15 pm Yeah it really is shocking that this game made it through beta testing without complaints about the issues we have mentioned. I am also very surprised that matrix games allowed a game in this condition to be released. I wish the developers well, but they need to make some major upgrades to the game.

"Matrix Games - Ancient Games for Ancient Gamers"


you calling me ancient?
Tom_
Posts: 176
Joined: Sat Jun 27, 2020 8:29 am

Re: Feature Requests

Post by Tom_ »

On the Combat Report and the Ops report clicking on an event highlights the hex in question - could the same be pleased applied to the SIGINT report - save me searching around the map..
melvi
Posts: 358
Joined: Mon Sep 30, 2013 4:34 pm
Location: Logroño ( La Rioja) España

Re: Feature Requests

Post by melvi »

A button to delete the savegame selected.

Regards:
Melvi
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RangerJoe
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Re: Feature Requests

Post by RangerJoe »

melvi wrote: Sat Feb 28, 2026 4:51 pm A button to delete the savegame selected.

Regards:
Melvi
Just go to the folder and delete it there, it is safer that way than to do it in the game - especially with a touch screen!
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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melvi
Posts: 358
Joined: Mon Sep 30, 2013 4:34 pm
Location: Logroño ( La Rioja) España

Re: Feature Requests

Post by melvi »

RangerJoe wrote: Sat Feb 28, 2026 6:15 pm Just go to the folder and delete it there, it is safer that way than to do it in the game - especially with a touch screen!
That´s the way i am doing it now, thats why i request the feature :P

Regards:
Melvi
melvi
Posts: 358
Joined: Mon Sep 30, 2013 4:34 pm
Location: Logroño ( La Rioja) España

Re: Feature Requests

Post by melvi »

Some way to tell your war ships to not to waste torps with ships under XXX tons , if you can fill that field, or with a set number like 250tons or so. I am tired of seeing my subs and DDs wasting torps on 100 tons wooden hull ships or even patrol boats. I´d like to be able to tell them to not to waste my precious torps with anything under 500 tons for instance.

Regards:
Melvi
Dreamslayer
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Location: St.Petersburg

Re: Feature Requests

Post by Dreamslayer »

Rework the game editor. Its a nonsense to have it in the current state for edit the such big data. Perhaps it was ok when WitP/AE was released but its 2026 now and the game have other scale.
atheory
Posts: 823
Joined: Mon Jun 05, 2006 6:17 pm

Re: Feature Requests

Post by atheory »

Dreamslayer wrote: Sun Mar 01, 2026 12:41 pm Rework the game editor. Its a nonsense to have it in the current state for edit the such big data. Perhaps it was ok when WitP/AE was released but its 2026 now and the game have other scale.
good luck with that, I think these fellas may only have WITP as their only point of reference :lol: :lol: :lol:
melvi
Posts: 358
Joined: Mon Sep 30, 2013 4:34 pm
Location: Logroño ( La Rioja) España

Re: Feature Requests

Post by melvi »

And in game pop up info screen when you over your mouse on your mine fields telling you how many mines are in it, something like "this minefield has XX mines". At the moment i have mined 2 hexes next to Cartagena base hex 117, 125 and another 2 next to Mahon base hex 166,97 in both cases the 2 minefields are in charge of same base. The info i can gather is how many mines are in the 2 minefields together the base is in charge but not how many mines are in each minefield separately. So for instance Mahon base button "minefields" tells me the base is in charge of 78/400 mines but i can´t find out if it is 77 mines in one hex + 1 mine in the other hex or 39 mines in one hex +39 mines in the other hex. I´d like to be able to find out so i can keep track if i need to add mines here or there.
It wouldn´t solve it if in that "minefield" screen the info would be like "used: 77 +1" or "used: 39+39", with the mines break down by hexes because i wouldn´t know what hex is the one with each amount.
Regards:
Melvi
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