Possible Errors
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Przemcio251
- Posts: 27
- Joined: Fri Apr 24, 2020 1:06 pm
Possible Errors
I patched the game with the latest Beta Patch and i encountered following problems after i runed a Hotset game to do some testing:
- When i click on organization of Regimental HQ's, Battalions or Companies i can't see their composition in the list i only see higher echelon organization from Div up... How to check the organization of different regiments becouse without that its impossible to combine them (they will combine when they are in a single hex but if the components are not located in the same hex there is no possibility to check to which regiment they belong to) it was different before the patch as it showed Rgt composiotion...
- I used Gijon as a test bed ordered some shock attacks to damage Republican units there, when they pushed nationalists out i set all republican units to Rest/Training and turn on accept repls for only one unit which was missing Vol Militia Squads (which were in the pool), it was the only unit that had repls on but for a week they didn't take any reps, so i created a RSV unit with Vol militia squad. The combat unit was missing 13 squads and the RSV was set to 12 squads... the RSV unit filled up after 2 turns it was set to distribute and after 3 turns it dissapeared but the only combat unit accepting repls was still missing 13 squads...
Am i doing something wrong??? will combat unit take repls directly from the device pool?
- When i click on organization of Regimental HQ's, Battalions or Companies i can't see their composition in the list i only see higher echelon organization from Div up... How to check the organization of different regiments becouse without that its impossible to combine them (they will combine when they are in a single hex but if the components are not located in the same hex there is no possibility to check to which regiment they belong to) it was different before the patch as it showed Rgt composiotion...
- I used Gijon as a test bed ordered some shock attacks to damage Republican units there, when they pushed nationalists out i set all republican units to Rest/Training and turn on accept repls for only one unit which was missing Vol Militia Squads (which were in the pool), it was the only unit that had repls on but for a week they didn't take any reps, so i created a RSV unit with Vol militia squad. The combat unit was missing 13 squads and the RSV was set to 12 squads... the RSV unit filled up after 2 turns it was set to distribute and after 3 turns it dissapeared but the only combat unit accepting repls was still missing 13 squads...
Am i doing something wrong??? will combat unit take repls directly from the device pool?
Re: Possible Errors
I haven't tested the replacements, but the Organization Screen is clearly broken for new games with the latest patchPrzemcio251 wrote: Sun Mar 29, 2026 9:52 am I patched the game with the latest Beta Patch and i encountered following problems after i runed a Hotset game to do some testing:
- When i click on organization of Regimental HQ's, Battalions or Companies i can't see their composition in the list i only see higher echelon organization from Div up... How to check the organization of different regiments becouse without that its impossible to combine them (they will combine when they are in a single hex but if the components are not located in the same hex there is no possibility to check to which regiment they belong to) it was different before the patch as it showed Rgt composiotion...
- I used Gijon as a test bed ordered some shock attacks to damage Republican units there, when they pushed nationalists out i set all republican units to Rest/Training and turn on accept repls for only one unit which was missing Vol Militia Squads (which were in the pool), it was the only unit that had repls on but for a week they didn't take any reps, so i created a RSV unit with Vol militia squad. The combat unit was missing 13 squads and the RSV was set to 12 squads... the RSV unit filled up after 2 turns it was set to distribute and after 3 turns it dissapeared but the only combat unit accepting repls was still missing 13 squads...
Am i doing something wrong??? will combat unit take repls directly from the device pool?
Needs to be fixed before anyone starts a new game
Re: Possible Errors
We reduced the long list of "Organization Screen" to the division level while we doing a more readable representation of the OOB and command chain.
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Przemcio251
- Posts: 27
- Joined: Fri Apr 24, 2020 1:06 pm
Re: Possible Errors
I experienced another problem...
I turned off replacemnets to all units and did some random checking of units reciving replacements and encountered something like this a CNT-FAI Rgt Andal. Ex- Columna de Milicia it has a device called CNT-FAI Militia Sq. In the end i left this unit as the only one on map to recive replacements but its not receving this device despite it being in the poll which is also strange. The date is 4th September i belive and accoriding to the second picture i should recive like 450 squads of this device per month but the number of squads in the pool is constant at 15... it should grow every turn...
I turned off replacemnets to all units and did some random checking of units reciving replacements and encountered something like this a CNT-FAI Rgt Andal. Ex- Columna de Milicia it has a device called CNT-FAI Militia Sq. In the end i left this unit as the only one on map to recive replacements but its not receving this device despite it being in the poll which is also strange. The date is 4th September i belive and accoriding to the second picture i should recive like 450 squads of this device per month but the number of squads in the pool is constant at 15... it should grow every turn...
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Przemcio251
- Posts: 27
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Re: Possible Errors
What is strange i runed a test against the AI just ending the turn and when the August started those abovementioned squads filled into the pool at a rate 15 per day... but in a PBEM im playing they are not filling the pool despite turning off all repls... (except the units i mentioned above which dosen't get any repl for those squads)
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CrusaderRex
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Re: Possible Errors
I think you need to be at a base with excess supply to pull replacement devices from the pool. I note that the unit in the picture is in hex 94,101 which is not a base.
Mors Tryannis
Re: Possible Errors
How are your units getting replacements? Are they getting them from supplies or are there RSV units being made for the replacements?
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I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Przemcio251
- Posts: 27
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Re: Possible Errors
From a base... the moment i took this screen shot is after i decided to move the unit to Madrid it is when i noticed that the sqads do not arrive into the pool. This is the scn of device pool 2 turns after i took the first screen shoots notice the nr of those squads is constant in the pool... despite only one unit on the map accepting repls... and not getting any...
The wierd part is against the AI the squads arrive in the pool normaly...
The wierd part is against the AI the squads arrive in the pool normaly...
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Alessandro S.
- Posts: 243
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Re: Possible Errors
Can I have the savegame of this ? Should help me to find out what is going on.
The only responsible person. (Unless I can frame someone else)
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Przemcio251
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Re: Possible Errors
Certainly please PM me the e-mail adress
Re: Possible Errors
You could .zip file it and either post it here or DM him. If it won't upload as a zip file, just change the file to a .txt file and let him know that.
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Alessandro S.
- Posts: 243
- Joined: Thu Dec 13, 2018 7:28 am
Re: Possible Errors
Thanks for the Save. Good news for you: You can turn the issue off. Bad news is I am responsible for it not working and I need to fix it.
The issue is the command to take replacements or not does only apply to the units in the list, but not invisible member units.
If you turn on "show components" and give the order it will apply to all the LCU.
The member units still take the replacements and that is what makes your pool not grow.
The issue is the command to take replacements or not does only apply to the units in the list, but not invisible member units.
If you turn on "show components" and give the order it will apply to all the LCU.
The member units still take the replacements and that is what makes your pool not grow.
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The only responsible person. (Unless I can frame someone else)
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Przemcio251
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Re: Possible Errors
Lol so when i turned off replacements for all units on the map it didn't apply to invisible unit's merged into rgts... and that drained the pool of the avaliable squads which stayed at 15 all the time ??
Interesting but glad i was able to help with improving of the game.
But i have a question reversing the situation if i combine small units into a rgt and those units when merged will have repls off, what will happen if i turn on repls for the combined rgt (thorugh the unit screen) will those invisible pices accept repl or not?
Ohhhh and found something like on the picture not a bug per see but...
But i have a question reversing the situation if i combine small units into a rgt and those units when merged will have repls off, what will happen if i turn on repls for the combined rgt (thorugh the unit screen) will those invisible pices accept repl or not?
Ohhhh and found something like on the picture not a bug per see but...
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Re: Possible Errors
I usually click the replacements off and then on when I want the combined unit to receive replacements. Or I just click if off if I don't want the unit to receive replacements. That has the entire either receiving replacements or not receiving replacements.Przemcio251 wrote: Fri Apr 03, 2026 2:54 pm Lol so when i turned off replacements for all units on the map it didn't apply to invisible unit's merged into rgts... and that drained the pool of the avaliable squads which stayed at 15 all the time ??Interesting but glad i was able to help with improving of the game.
But i have a question reversing the situation if i combine small units into a rgt and those units when merged will have repls off, what will happen if i turn on repls for the combined rgt (thorugh the unit screen) will those invisible pices accept repl or not?
Ohhhh and found something like on the picture not a bug per see but...
That ship has a Romulan cloaking device . . .
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Przemcio251
- Posts: 27
- Joined: Fri Apr 24, 2020 1:06 pm
Re: Possible Errors
Right Romulan...
Any way i noticed that when there is a sub TF containing more then 2 subs its impossible to split it... is it intentional??
Any way i noticed that when there is a sub TF containing more then 2 subs its impossible to split it... is it intentional??
Re: Possible Errors
You should be able to make a new submarine TF.Przemcio251 wrote: Sat Apr 04, 2026 7:19 am Right Romulan...![]()
Any way i noticed that when there is a sub TF containing more then 2 subs its impossible to split it... is it intentional??
Seek peace but keep your gun handy.
I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
; Julia Child

I'm not a complete idiot, some parts are missing!
“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”


