When a target has not been fully identified, ammunition selection is guided by broad vehicle characteristics such as whether it is wheeled, tracked, or half-tracked. Once the target is positively identified (for example as an MBT, medium tank, light tank, or APC) the system prioritizes suitable anti-armor rounds, including penetrating, special penetrating and shaped-charge ammunition. High-explosive and fragmentation rounds are preferred against non-vehicle targets.

Permanent Game Mode
We heard your feedback: the Drone game mode, originally created as a fun addition for April 1st, has now been permanently added to the game.
Read the news here to learn more about the game mode and the previous update (v1.605).
Update v1.606
- [database] Reworked Polish Naval Infantry.
- [database] Reworked Polish Airborne Assault infantry; added motorised jeep variant and support platoon to airborne companies.
- [database] Reworked Polish infantry squads.
- [engine] Implement an improved ammunition selection algorithm.
- [engine] Improve SSAO.
- [engine] Improve Gaussian blur.
- [engine] Implement ground object (grass etc.) shadows.
- [engine] Shadows are more stable as the camera moves.
- [graphics] Make road and stream texture masks wider to remove grass from them.
- [scenarios] The Drone Defence scenarios that were originally created as an April 1st special are now included as extra content.
