Ship mk 1 eyeball vs submarine spotting bug or normal? and no torpedo wire in 1868 beta?

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Mickeys91
Posts: 80
Joined: Sun May 19, 2019 4:02 pm

Ship mk 1 eyeball vs submarine spotting bug or normal? and no torpedo wire in 1868 beta?

Post by Mickeys91 »

Tested on Newest 1868 BETA but also found this possible issue on 1825 stable. I have a nighttime scenario here of a Type 055 cruiser (no sensors running) at cruise speed . Within 8nm distance is a Virginia class SSN at periscope depth hunting the 055. The Type 055 does not spot the sub with mk 1 eyeball unless the sub gets within 1 or so NM distance and will lose contact again if you the sub pulls back again. If the sub manually fires a torpedo at a point in any direction even in front of the 055 while still at periscope depth the 055 mk eyeballs STILL do not spot it.

BUT....if the sub (still at periscope depth) fires directly on the 055 to kill even at 8nm range somehow the mk1 eyeballs (even at night time) automatically magically spot the attacking sub (even if it has not detected the torpedo launch). Tried also long after when the torpedoes are gone and you move the sub to a different location and move back to periscope the 055 mk 1 eyeball can now magically keep track of that submarine no matter where it pops up within that 10nm-ish range even if the submarine has not fried any new torpedoes.
-I tried putting a second sub down but it seems the 055 will not spot its periscope until that sub has also fired on the 055 and same issue begins for that sub also.

I found this a little odd and kinda cheat for the Ai because once you fire a torpedo at a ship you can really no longer hide from the ship and must stay under periscope depth or they can automatically keep finding your location.

Also for build 1868 beta there seems to be no more wires and manual steering of torpedoes anymore? 1825 does not have this issue.
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Raptorx7_slith
Posts: 887
Joined: Fri Jul 26, 2013 10:14 pm

Re: Ship mk 1 eyeball vs submarine spotting bug or normal? and no torpedo wire in 1868 beta?

Post by Raptorx7_slith »

Logged torpedo wire breaking issue as 0017332
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