[FIXED] AN/SSQ 125 Broken after update

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kritter
Posts: 423
Joined: Mon Dec 03, 2007 8:23 pm

[FIXED] AN/SSQ 125 Broken after update

Post by kritter »

This device can't see anything even when it is dropped on top of the sub.
It used to work just fine until the last update.
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DB517 ANSSQTest.zip
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Raptorx7_slith
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Re: AN/SSQ 125 Broken after update

Post by Raptorx7_slith »

Thanks, logged as 0017352
Dimitris
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Re: AN/SSQ 125 Broken after update

Post by Dimitris »

Fixed for the next update.
Knightpawn
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Re: [FIXED] AN/SSQ 125 Broken after update

Post by Knightpawn »

kritter wrote: Wed Jun 03, 2026 8:34 pm This device can't see anything even when it is dropped on top of the sub.
It used to work just fine until the last update.
This seems to be an issue with other (all?) types of sonobuoys as well. In your test scenario I inserted an S-3B Vicking that dropped AN/SSQ 62E which were equally ineffective. I hope the fix is across the board
Dimitris
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Re: [FIXED] AN/SSQ 125 Broken after update

Post by Dimitris »

Yes. The problem was not with the detection itself, but that the sonobouys were unable to link up with a suitable MPA platform to share their detection data.
kritter
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Re: [FIXED] AN/SSQ 125 Broken after update

Post by kritter »

I tested them and they still don't work, and now I can't drop them manually either.
Nikel
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Re: [FIXED] AN/SSQ 125 Broken after update

Post by Nikel »

I think you have to regenerate the scenario in B1892.

The B-21 you created, the sonobuoys or both are broken because they were created in a CMO version with a bug, the datalink is gone just when you start the scenario.

Added a SeaHawk, removed the default sonobuoys and added the AS/ASQ-125 and it worked.


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kritter
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Re: [FIXED] AN/SSQ 125 Broken after update

Post by kritter »

I will try that.

Thank you
kritter
Posts: 423
Joined: Mon Dec 03, 2007 8:23 pm

Re: [FIXED] AN/SSQ 125 Broken after update

Post by kritter »

The buoys work, but I can't drop them manually now.
Nikel
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Re: [FIXED] AN/SSQ 125 Broken after update

Post by Nikel »

I dropped the one in the video manually.

The problem must be related with this new feature the devs added.

ADDED: New doctrine setting: Sonobuoy Use. Available settings:
* Automatic for search and localization (default): Sonobuoys are freely and aggressively used by AI-controlled aircraft for initial submarine search (often "carpeting" entire patrol/search areas). CAUTION: If this is used together with the "limited sonobuoys" realism setting, the force can very quickly run out of sonobuoys!
* Automatic for localization: Sonobuoys are not used for the initial search, but are dropped for firming up an already made contact or prior to attack.
* Manual (player order) only: Sonobuoys are not dropped by the AI at all. (Useful if you're low on them or want to handle it hands-on)


I would create a new thread with the new scenario.
kritter
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Re: [FIXED] AN/SSQ 125 Broken after update

Post by kritter »

Yes I thought that so I set the doctrine to manual but it still didn't work.
Dimitris
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Re: [FIXED] AN/SSQ 125 Broken after update

Post by Dimitris »

As Nikel said please open a new thread for this with a suitable save. Thanks!
kritter
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Re: [FIXED] AN/SSQ 125 Broken after update

Post by kritter »

Here you go.
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DB517 ANSSQTest.zip
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Nikel
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Re: [FIXED] AN/SSQ 125 Broken after update

Post by Nikel »

That B-21 is broken, and overpriced :)

I added another unit and can deploy them manually.


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