AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

OrderInChaos
Posts: 147
Joined: Thu Dec 29, 2016 4:58 pm

Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by OrderInChaos »

Turn 10 (Execution Phase (this is execution of phase 9 planning by both the German and Allies)

Execution Phase

Carentan Area

The 91st Inf Div units in the yellow box are arriving just in time after being relived by the 243rd Inf Div last turn. These boys are going to be needed badly in between the two American Beachheads. The rest of the battlefield sees sparodic shelling and the Americans stopped at Insigny, for the Moment with a regular German 352nd Battlion in the Town.
Carentan.png
Carentan.png (1.66 MiB) Viewed 140 times
OrderInChaos
Posts: 147
Joined: Thu Dec 29, 2016 4:58 pm

Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by OrderInChaos »

Turn 10 (Execution Phase (this is execution of phase 9 planning by both the German and Allies)

Execution Phase

Omaha Area


Nothing much happened here except for some shelling during the execution phase. Some typical results following snapshot (Nothing to write home around for the Germans, plus doesn't help I have FOW of -4 on this either)
Omaha St Lo Area.png
Omaha St Lo Area.png (2.26 MiB) Viewed 140 times


shelling 1.png
shelling 1.png (140.34 KiB) Viewed 140 times
OrderInChaos
Posts: 147
Joined: Thu Dec 29, 2016 4:58 pm

Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by OrderInChaos »

Turn 10 (Execution Phase (this is execution of phase 9 planning by both the German and Allies)

Execution Phase

Caen Area

Pretty much a snooze fest here at the moment.

Caen.png
Caen.png (1.75 MiB) Viewed 137 times

The one big shelling I had (yellow box area) with 24 points of artillery results are in and they are the following...

Big shelling result.png
Big shelling result.png (156.44 KiB) Viewed 137 times
OrderInChaos
Posts: 147
Joined: Thu Dec 29, 2016 4:58 pm

Re: AAR OVERLORD (135 Turns) Timian (Allies) vs OrderInChaos (Germans) D-Day to Falaise Campaign Game Scenario

Post by OrderInChaos »

Turn 10 (Execution Phase (this is execution of phase 9 planning by both the German and Allies)

Planning Phase

Reenforcements!!!!!!

About time I get some more men. Of course they all come in at night time. I put them on road movement to get them to the front quickly at night thus you will see the "blue" lines where they went and which units start where are marked on the snapshot.

Renforcements.png
Renforcements.png (2.53 MiB) Viewed 5 times

And I get another Bridge DEMO unit and an artillery unit attached to a Corps HQ. Decided "not" to spend the 8 fuel points to road move these guys so they are just going to hoof it normally. (I try and take units over different roads otherwise they congest up the roadways and some units may not move all the way through all the traffic. ALSO and VERY IMPORTANT stacking is enforced 100% ALL the time!!! I learned that one the hard way.... TWICE!!!! From what I have seen you cannot at all move through a hex with 9 stacking points (18 in a city hex). You want to move through it you will have to adhere to the staking through that hex at all times. ALSO, I lost a unit because it couldn't retreat through a stacked hex (I am not 100% sure on this but sure as heck looked that way why I lost the unit. I will bring it out when we get to turn 13.

Br and Art.png
Br and Art.png (594.14 KiB) Viewed 4 times
Post Reply

Return to “WEGO World War II: Overlord”