Interactions with the AI - how are they now?

The Galaxy Lives On! Distant Worlds, the critically acclaimed 4X space strategy game is back with a brand new 64-bit engine, 3D graphics and a polished interface to begin an epic new Distant Worlds series with Distant Worlds 2. Distant Worlds 2 is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

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PaulAllen1982
Posts: 48
Joined: Sat Jun 06, 2020 4:51 pm

Interactions with the AI - how are they now?

Post by PaulAllen1982 »

Hello all,
somewhat revisiting a post I made some time ago here when there was some discussion around the AI interacting with the player in DW2 vs in DW:U:
https://forums.matrixgames.com/viewtopic.php?t=405833

I can recall in DW:U, AI factions would often contact me to ask me to remove ships from their space if one of my.scouts has wandered too close.

It would also blockade my planets sometimes without a war declaration, that you could then negotiate your way out of without war breaking out if you wanted to.
It was great to have this type of activity along with small skirmishes without full on warfare being necessary.

The AI would send fleets to help you in battles sometimes and ask for help if under attack.

Overall it felt quite communicative which added a lot to the immersion of the game.

Now that some time has passed since the original post above, what are your thoughts on how the AI engages with the player in DW2 when compared to DW:U?
Parrius
Posts: 34
Joined: Sat Sep 02, 2023 2:07 pm

Re: Interactions with the AI - how are they now?

Post by Parrius »

I really like this post.

I agree with you, diplomacy in DW:U felt more immersive. I'm going to quote you directly and give my thoughts.

I like the idea of opening embassies especially when you don't get enough ambassadors. I believe an embassy should be the first step with diplomacy and then an Ambassador can be sent to the embassy to provide more bonuses. That way you are not always micromanaging the ambassadors and moving them all over the galaxy.

I can recall in DW:U, AI factions would often contact me to ask me to remove ships from their space if one of my. Scouts has wandered too close.--------- (As I recall they would warn you off when you entered their space and I believe this would damage relations with the AI factions.)

It would also blockade my planets sometimes without a war declaration, that you could then negotiate your way out of without war breaking out if you wanted to.
It was great to have this type of activity along with small skirmishes without full on warfare being necessary.------- I really miss this, and trade sanctions. It was annoying, but added a lot of flavor to the game.

The AI would send fleets to help you in battles sometimes and ask for help if under attack. --------Same with this, it made the galaxy feel alive and got you involved. You could also coordinate attacks with your allies, they would send ships to help you fight. Pirates if they were on your payroll would also join in if they happen to be in the same sector and defend your bases, ships, mining stations.

Overall it felt quite communicative which added a lot to the immersion of the game.

I believe these are all great additions to the game and wouldn't affect what has already been established. I also like the idea of renaming enslaved planets penal colonies.
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