Bug Fixes/Workarounds (Players Helping Players)

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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rkr1958
Posts: 32000
Joined: Thu May 21, 2009 10:23 am

Bug Fixes/Workarounds (Players Helping Players)

Post by rkr1958 »

Introduction.

(1) Since we now are on our own, I've started this thread as a resource for all us "die hard" MWIF Players.
(2) Specifically, as a resource for helping us navigate through MWIF shortcomings & (more importantly) bugs.
(3) Shortcomings, in my opinion, include a myriad of things; for example: (1) uncoded optional rules (e.g., Soviet GBA), (2) DUMB-LAG), (3) can't thing any more at the moment but I'm sure others can in spades.
(4) Now bugs, again in my opinion, come in three flavors: (1) irritating, (2) critical but not game stopping & (3) game stopping (i.e., MWIF crashes, freezes up or can't advance).
(5) Irritating bugs are those minor bugs that can be lived with (e.g., 2 Germany City based volunteers (CBV) that don't show up unless you edit them in, inability to return lend lease air units - nothing more frustrating than to draw an obsolete 1939 lend lease air frame in 1944!).
(6) By the way, if folks are interested, in my current AAR, A Competitive GW (Solo) Scenario by the Numbers, I've edited in the 2 missing Germany CBVs, Soviet GBA promotions (3 so far) and return of obsolete lend lease airframes.
(7) Now back to bugs and their workarounds ...
(8) Critical bugs are bugs that don't crash or freeze the game but have a significant impact of game play.
(9) In fact, one such bug is the reason I started this thread and which I will describe and how I got around it in my next post.
(10) The last category of bugs are those in which a player cannot physically proceed and unless they can figure a way around their game is over!
(11) These are the most insidious bugs because we, as players, often invest months or even years in a game (my current AAR has been on-going since Oct 2024 & "Rematch 4 player game (Orm, Peskpesk, jjdenver and Mayhemizer)" AAR has been on-going since April 2019, which is currently 2 1/2 years longer than the 5-year war they're simulating!)
Ronnie
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rkr1958
Posts: 32000
Joined: Thu May 21, 2009 10:23 am

Re: Bug Fixes/Workarounds (Players Helping Players)

Post by rkr1958 »

Secondary Supply Bug.

(1) I encountered this bug in MWIF version 8.1.0.1 (debug), which is the latest release to the beta testers.
(2) This will be my MWIF primary version unless Steve makes a "final" release for us beta testers; but I'm not holding my breath.
(3) The WDF armor corps is shown to be out of supply; but should be able to trace secondary supply to MacArthur and for him to a primary supply source.
(4) I also tried versions 8.2.0 (debug) (latest & last MWIF release), 7.0.0.1 (debug), 5.0.0.1 (debug) & 4.4.1.0 (debug) to no avail; i.e., bug still present.
(5) However; when I tried 3.2.0 (debug) the bug was not present.
(6) What's baffling is that I usually seen secondary supply bugs in 3.2.0 (debug) which are fixed in a later version.
(7) In this case, this secondary supply bug I encountered seems to be a regression bug introduced after 3.2.0 (debug).
(8) My workaround was to use version 3.2.0 (debug).
999-CoOpt-Supply-Bug-1.png
999-CoOpt-Supply-Bug-1.png (1.97 MiB) Viewed 13 times
999-CoOpt-Supply-Bug-2.png
999-CoOpt-Supply-Bug-2.png (1.96 MiB) Viewed 13 times
Attached Game File (in case else wishes to look at).
AL-LCD.zip
(1.56 MiB) Not downloaded yet
Ronnie
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