New Self-Vs-Self Game, New Version 01.04.16

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thek3mu
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by thek3mu »

ReginaldBednar2 wrote: Tue Nov 03, 2026 3:42 pm Matrix Games has indicated to me that the weather model is working as intended. From a military simulation commander standpoint, resignation as the German side at this time is required, and I may start a new series using W.I.E.!
that's sad to read ... your play gave me some nice ideas for my own solitaire h2h endeavors. but yeah, you're the commander here ... gotta do what you gotta do - i'd rather like you continue for a little longer. :)

ah yes, and also:
[...] I WOULD LIKE TO SEE THE NUMBER OF LOCOMOTIVES (COAL/STEAM) AND LOCOMOTIVE MAINTAINENCE AND REPAIR FACILITIES MODELED, BUT NOT REQUIRING A COMPUTER. [...]
no! please, no number of trains(steam or coal) and their management! that would be awful!!! :|
So muss man erst mal machen können.
-- complicated moves fanboy
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tm1
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by tm1 »

ReginaldBednar2 wrote: Tue Nov 03, 2026 3:42 pm Matrix Games has indicated to me that the weather model is working as intended. From a military simulation commander standpoint, resignation as the German side at this time is required, and I may start a new series using W.I.E.!
Hi

I did a Google search on the weather in Russia in October 1941 and historically there was the Autumn Rains & Mud (Rasputitsa) with some snow starting as early as the 7th Oct then falling back to Rasputitsa, if your getting snow now that is a hell of lot better than the mud season for troops and armour to move and fight.

I would be still fighting myself but its your game and your choice.

regards
ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

OK, I will continue game play.
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

BETTER EXLAINATION OF SUPPLY SYSTEM: RR HEXES, DEPOTS, PORTS, DEPOT LEVEL, AND DEPOT PRIORITY

DEFINITIONS:

RAILHEAD: Last repaired/never damaged RR hex in a line tracing to a National Supply Sourced

FREIGHT: Generic logistics tonnage so individual beans, bullets, shells, etc. don't have to be stored. Will be converted into replacements, food/water, fodder, vehicle fuel, clothing, cooking coal, near RR repair activities, etc.

DEPOTS: Store freight and model generically locomotives, freight cars, and RR maintenance and repair facilities

DEPOT TYPES (LEVELS): Generic type, some of which can be set/changed by user
--------- NATIONAL SUPPLY SOURCE, EXPORT PORT (set able), IMPORT PORT (set able), AND RAIL. These are marked on the map with a label, port symbol, port symbol, and RR dot in hex (not to be confused with a depot present or not present), respectively. Also, the number of supplies storable is based on a combination of RR capacity and port capacity (RR capacity is huge for NSS).

DEPOT LEVELS: Number inside of bracket, indicating likelihood to distribute supplies to nearby military units (if any, or pass them along the RR lines).
0=Never (NSS) 4=Always distribute to units, until 100% of unit requirement fulfilled. If want to build up for a major offensive, can set to 1 or 2 to facilitate increased storage of supply, but nearby combat unit needs will always be met first (unless set level to 0!). Typically, the NSS is 0 (only), both types of ports are 3, and the majority of others are 4 (combat unit distribution types)

DEPOT CAPACITY: Maximum units of freight storable inside a depot, increased if HQ unit present!

COLOR OR RAIL LINES: Determines bottlenecks in RR freight transportation due to carrying freight OR carrying military units/HQs by rail
-------- Dark Green: Plenty of capacity
-------- Light Green: Not so plentiful capacity
-------- Yellow: Bottleneck issues (may want to build new depots nearby)
-------- Red: Bottleneck disaster
-------- Black: RR not part of connected RR network to a railhead

RR REPAIRING:
-------- RR MRU's (Multi Role Units, can be on map all the time, can be on the attached to a HQ or combat unit); will have designation "FBD" RR-repair brigades, etc.
-------- HQ RR SU (RR Support Unit, only visible on map when actually repairing RR); will have designation R.A.D. Battalion, etc.

CONSTRUCTION BATTALION SU: Help build airfields and forts

ROAD CONSTRUCTION BATTALION SU: Help with muddy roads!

HQ COMMAND RANGE, HEXES (FOR EMPLOYMENT OF CONSTRUCTION/REPAIR SU BATTALIONS):
----- High Command: 90
----- Army Group/Front: 45
----- Army: 15
----- Corps: 5
----- Air HQ: 90
ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

rasputitsa lasted previously for 2–3 weeks

The problem is mud is lasting for a lot longer than 3 weeks, with catastrophic reductions in Wehrmacht logistics resupply and greatly increased fatigue. Maybe the weather will turn cold soon!
ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

End of German Turn 17: October 12, 1941

WEATHER: Rain/Muddy

COMBAT:

Advanced toward Leningrad.


Cleared hexes around Vyazma.

Major advance NE of Kiew toward Kharkov and Kursk. Advancing toward Dnepropetrovsk and Zaporozhye. Took Kherson.
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

NAZI GERMANY/U.S.S.R. CEASE FIRE PROPOSALS OPTION?

RUMOR HAS IT IN REAL LIFE THAT IN THE BEGINNING OF 1943 STALIN SENT PEACE NEGOCIATION OFFERS TO HITLER, HIS FAVORITE LEADER, BESIDES HIMSELF. AT THIS TIME IT WAS CLEAR THE WESTERN ALLIES WOULD CLEAR NORTH AFRICA IN SHORT ORDER (MAY 1943, ACTUAL MONTH), AND IN ALL PRACTICALLY, THERE WAS A SECOND FRONT (OPERATION TORCH, NOVEMBER 1942, SAME MONTH AS STALINGRAD). THE IDEA WAS PRESENTED TO BOTH PARTIES THROUGH READING BETWEEN THE LINES (SUBTLETY) THAT THIS WAS A TIME OUT FROM MUTUAL MURDER SO THAT THE NAZI GERMANY COULD JUST CONCENTRATE ON MURDERING THE WESTERN ALLIES. IT WAS UNDERSTOOD FROM PREVIOUS TOILET-PAPER TREATIES THAT PROFESSIONAL MURDER INC. WOULD RENEW, PROBABLY IN 1944. APPARENTLY, THE DEAL FELL ABORT OVER WHO WOULD GET THE ENTIRE UKRAINE (THEY COULDN'T EVEN AGREE TO DIVIDE IT IN COMPROMISE!). HERR HITLER REMEMBERED FROM W.W. I (THE EASY U.S.S.R. VICTORY) THAT THE WEHRMACHT CONQUORED ALL OF IT AND IT WAS TO BE GIVEN TO GERMANY! STALIN HATED THE UKRAINE WITH A PASSION (TOO INDEPENDENT THINKING MINDS THERE!). BY THAT TIME, THE U.S.S.R. HAD SUFFERED MASSIVE LOSSES THAT EVEN IN 2026 HAVE NOT FULLY BEEN REPAIRED (BABIES).

What do you think about allowing these types of negotiations (options) in W.I.E. II? Advances in A.I. programing could be used for a week-by-week negotiation process. The real winner would be based on how many atomic bombs each side had left unused in their inventory (1946-year extension). In theory, all four superpowers would have already used atomic bombs by the end of the year 1946. SLAVA UKRANIA
ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

WEATHER CHEAT CODE OPTIONS?
ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

HYDROGEN BOMB PRODUCTION OPTION, ALSO?
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

URGENT GUI QUESTION

WHAT IS THE MECHANISM FOR GETTING GROUND SUPPORT DURING THE LAND PHASE (WHICH FOLLOWS THE AIRCRAFT PHASE), MANUALLY SELECTED?

Thanks!
AviatorMoser
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by AviatorMoser »

Hey, interesting AAR!

Ground support will need to be set to an air directive in the air phase, and then during the ground phase, it can be enabled by pressing X hotkey or clicking the Ground Support button next to the Factory Panel button.

Man, those Russian lines are very dense and thick. IDK how the Germans can penetrate those. I feel I would I immediately bog down. This is probably a good sign I shouldn't try multiplayer, among other reasons.
ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

End of Russian Turn 17: October 12, 1941

WEATHER: Rain/Muddy

COMBAT:

Have two fortified rings around Leningrad:
Inner Ring --- 55th Army --- 8 fortified regions --- Starting to occupy
Outer Ringe --- Costal Operational Group Army --- 12 fortified regions --- Occupied

Continued defense of Vyazma. Russian strategic bomber force bombed Smolenski and lost 43 bombers!

Sevastopol Isthmus Line:
One belt --- 32th Army and 6th Cavalry Corps --- 9 fortified regions --- Occupied
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

ANYONE LOOKING TO PLAY ME ONE-ON-ONE VIA THE INTERNET, WAR IN THE EAST II NEW VERSION 01.04.16?

I am especially looking for someone who doesn't understand the true human cost of the war and now wants to understand that only small towns up to 10,000 people (men, women, boys, girls, baby boys, and baby girls, minus dogs, cats, birds, any pet easily captured, ...) are modeled!

Reginald E. Bednar
Houston, TX (what's left of it)
ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

"The Rat Patrol"
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