New Self-Vs-Self Game, New Version 01.04.16

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ReginaldBednar2
Posts: 235
Joined: Thu Aug 01, 2019 10:46 pm

Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

End of German Turn 18: October 19, 1941

WEATHER: HEAVY RAIN/MUDDY

COMBAT:

Attacking where mud is not overwhelmingly a problem.

Slow advance towards Leningrad.

Vyazma isolated!

Approaching outskirts of Sumey. 6 hexes from Dnepropetrovsk. 6 hexes from Zaporozhye.

FINALLY, I UNDERSTAND THE LOGICS AND AIRCRAFT SIDE OF THE MANUAL INTERFACE!
ReginaldBednar2
Posts: 235
Joined: Thu Aug 01, 2019 10:46 pm

Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
Posts: 235
Joined: Thu Aug 01, 2019 10:46 pm

Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
Posts: 235
Joined: Thu Aug 01, 2019 10:46 pm

Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
Posts: 235
Joined: Thu Aug 01, 2019 10:46 pm

Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

MODELING LOCOMOTIVES AND FREIGHT CARS

THE U.S.S.R. MUST HAVE HAD A VERY EFFICIENT RAILROAD COORDINATION OPERATION. I WAS THINKING THAT PERCENTAGES OF AVAILABLE LOCOMOTIVES AND AVAILABLE FREIGHT CARDS BE USED ON PRIORITY:

[WHAT PERCENTAGE FOR SUPPLIES?]

WHAT PERCENTAGE FOR MOVING AMMO?

WHAT PERCENTAGE FOR MOVING FOOD AND WATER?

WHAT PERCENTAGE FOR MOVING DIESEL, GASOLINE, AND LUBRICANTS?

WHAT PERCENTAGE FOR MOVING CLOTHING, SOAP, ETC.

WHAT PERCENTAGE FOR MOVING INDUSTRY?

WHAT PERCENTAGE FOR MOVING COMBAT UNITS?

WHAT PERCENTAGE FOR MOVING REPLACEMENTS (MEN AND EQUIPMENT)?

WHAT PERCENTAGE FOR SUPPORTING RR REPAIR SUPPLIES?


THE IDEA WOULD BE FOR EACH TURN THE COMPUTER ESTIMATES EACH FOR THE ENTIRE ARMED FORCES IN TERMS OF TOTAL NUMBER OF LOCOMOTIVES AVAILABLE, AND TOTAL NUMBER OF "FREIGHT CARS" AVAILABLE. OBVIOUSLY, THE TOTAL WILL BE WELL OVER 100% (DUE TO INDUSTRY MOVING, ETC.). AS THE USER SELECTS MORE INDUSTRIES TO MOVE. THE ESTIMATES NEED NOT BE UPDATED FREQUENTLY DURING THE TURN, BUT PROBABLY:
1) AT THE BEGINNING OF THE TURN WITH STARTING FORCES
2) AT THE END OF THE TURN WITH ENDING FORCES
3) WHENEVER THE USER WANTS TO MOVE MORE INDUSTRY

YES, I AM PROPOSING THAT GERMAN INDUSTRY BE MOVABLE TOO! IN THE ACTUAL CAMPAIGN, ALMOST ALL OF THE CRITICAL WEHRMACHT FACTORIES WERE VERY DISTANT FROM THE U.S.S.R., BUT DUE TO ALLIED BOMBING, GERMANY DID MOVE A TREMENDOUS AMOUNT OF ITS INDUSTRY WHERE IT HAD TERRITORY AVAILABLE. LATE IN 1944, THERE WAS LITTLE SPACE TO MOVE EASTERN FACTORIES WITHOUT THE WESTERN ALLIES OBLITERATING THEM! HOWEVER, IN 1943 AND EARLY 1944 THAT SHOULD BE AN OPTION, IN MY OPINION.

LIGHTLY EARLY REMOVAL:

(1) KONIGSBERG --- AP, HI
(2) WARSAW --- TANK
(3) MARIENBURG --- AIRCRAFT/HI
(4) DANZIG --- HI
(5) BYDGOSZCZ --- HI
(6) LODZ --- HI
(7) RZESZOW --- HI
(8) JASLO --- FUEL PRODUCTION, OIL PRODUCTION
(9) KRAKOW --- HI
(10) KATOWICE --- FUEL PRODUCTION, HI
(11) BEUTHEN --- OIL PRODUCTION, HI
(12) OPPELN --- HI
(13) POZNAN --- AIRCRAFT, AP, HI
AviatorMoser
Posts: 5
Joined: Sat Nov 13, 2021 11:53 am

Re: New Self-Vs-Self Game, New Version 01.04.16

Post by AviatorMoser »

I am not seeing many encirclements. Are the Axis advances mainly occurring because the Soviets are withdrawing?
ReginaldBednar2
Posts: 235
Joined: Thu Aug 01, 2019 10:46 pm

Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

GOOD QUESTION!

The only encirclement so far is at Vyazma because they stayed and fought for a critical city on the road to Moscow (i.e., they are expendable). The rest of the retreats are mainly due to the buildup of huge number of Russian divisions not fit for front line defense, even with heavy mud! Also, the game currently doesn't allow you to evacuate industry since I evacuated huge amounts of industry already. It looks from the Industry Info Mode that it will take at least 3 more weeks (turns) before more evacuations can be conducted. The critical industries have already been evacuated and there are future industry multipliers. Otherwise, I would have stayed and had more divisions smashed to allow successful evacuations of Dnepropetrovsk and Zaporozhye!
ReginaldBednar2
Posts: 235
Joined: Thu Aug 01, 2019 10:46 pm

Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

End of Russian Turn 18: October 19, 1941

WEATHER: Heavy Rain/Extremely Muddy

Supplied Vyazma by air.

12 hexes from Kharkov. Formed outer ring of units in front of Dnepropetrovsk and Zaporozhye. Defending full length of southern Dnepr.
ReginaldBednar2
Posts: 235
Joined: Thu Aug 01, 2019 10:46 pm

Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
Posts: 235
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

End of German Turn 19: October 26, 1941

WEATHER: HEAVY RAIN/HEAVY MUD

COMBAT:

Limited attacks to opportunistic ones.

Vyazma fell with 22000 men lost (3 divisions).

Kremenchug falls. Pushing NE from Kiev in general direction: Kursk, Belgorod, and Kharkov.

Pushing towards Kneproptrovsk (3 hexes away) and Zaporozhye (4 hexes away).
Attacking Kherson Bridgehead area.

SAVING AP POINTS FOR BUILDING FORTIFICATIONS (20 APS).
ReginaldBednar2
Posts: 235
Joined: Thu Aug 01, 2019 10:46 pm

Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

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ReginaldBednar2
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Re: New Self-Vs-Self Game, New Version 01.04.16

Post by ReginaldBednar2 »

End of Russian Turn 19: October 26, 1941

WEATHER: VERY RAINY/VERY MUDDY (again)

COMBAT:

Fortifying key cities along Wehrmacht advance lines. Soviets are making rifle brigades now due to new for boots at the front (with a lack of artillery). I AM SPENDING A LOT OF TIME ADDING ARMY-LEVEL ARTILLERY SUPPORT UNITS. I STILL DON'T HAVE ENOUGH AVAILABLE, THOUGH. TRYING TO GIVE ARMY IDEALLY 4 BATTALIONS OF ARTILLERY, AND 1 AA BATTALION. AS SOVIET INDUSTRY KICKS INTO HIGH GEAR IN 1942, I PLAN TO ADD ONE 1 AT BATTALION, 1 120-MM MORTAR BATTALION, 1 COMBAT ENGINEER BATTALION AND 1 CONSTRUCTION BATTALION. ASSAULT/SHOCK ARMIES WILL HAVE TANK BRIGADES AND EXTRA ARTILLERY BATTLAIONS ADDED.

Northern Sector: Hold and fight

Central Sector: Hold and fight

Southern Sector: General retreat east to Sumy River Line. Re-entered lost east-of-Dnepr River hexes by Wehrmacht at the beginning of the turn.
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