That was a great tactic to rearm your subs.
Yep, now you need a AS in the port AND supplies AND fuel. There are just so many things you'll need to unlearn [:D]
Moderators: Joel Billings, wdolson, Don Bowen, mogami
That was a great tactic to rearm your subs.
ORIGINAL: Damien Thorn
ORIGINAL: Mr.Frag
Spoilage effects are only on bases smaller then size 10 (airfield+port).
This is to get rid of the UV crap of dumping on dots to turn around bombardment groups and subs and such nonsense [;)]
Hey, don't know it. That was a great tactic to rearm your subs. I did it all the time and never felt bad about it because it helped (in part) make up for the fact that my subs ALWAYS had to fire a full salvo at every single target. It was stupid to go halfway across the pacific and only get three shots.
I thought about changing the way sub tubes were set up in the dbase so that 4 torps would be the max fired but did not as this was not my place.
ORIGINAL: Kid
Any base with combined port and airfield of 10 or more has no spoilage
ORIGINAL: Ron Saueracker
ORIGINAL: Onime No Kyo
A question has occured to me just now. REading the AARs from Raver and Luskan makes me wonder how Luskan manages to move his CV forces in such a dashing manner. Is there a huge AO TF tagging along, or is it simply a matter of moving slowly enough to conserve fuel. In UV, this has always been a problem for me. CV TFs seem to have very short legs. Keeping them "on station" becomes nearly impossible after a week or so.
It also helps that huge fleets like KB can zip into a size 1 "port" (fishing wharf with a drum and pump system) which somehow has huge fuel reserves to refuel/rearm in a turn and zoom out. One of the few remaining logistical anomalies which exist are the naval base issues (capacity/operations limits/logistic restrictions), apparently to assist the AI. I'd like to see this changed somehow...
Pardon my annoying tennacity, but I still dont beleive my question has been answered. Let me try and rephrase it. If KB were to leave Japan, at a rate of speed set by AI (which I assume to be a calculated nominal for fuel consumption), with its destination set to something ridiculously distant, like Australia, how far will it actually get before the fuel runs out? Thanks.
Its not that you have much choice, Damien. Were you planning on not using a base until you got it up to 10+?
Since the forum is already discussing fuel and supply rates.
Does the AI computer ever make any miscalculations, such as low fuel or supplies at forward bases?
I know I will make quite a few while playing, and that is part of the game.
Realizing that you have done something regrettable, being able to overcome a mistake.