Mannargudi hex issues - Matrix?

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PeteG662
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Mannargudi hex issues - Matrix?

Post by PeteG662 »

Issue with Mannargudi: have TFs steam through the little strait there all the time going to Trincomalee. When a TF is there, no sign of it on the map however when you mouse over you can access the TF. You cannot give the TFs any orders (almost like an auto convoy although these are not auto convoys) and you cannot access the base of Mannargudi either despite the box being there. Is this some magical hex or something special going on here or a bug or something?
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Bradley7735
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RE: Mannargudi hex issues - Matrix?

Post by Bradley7735 »

I have seen the same issue in my game vs AI.

I'm going to add something that may help identify the problem. Mannargudi is on the coast, but doesn't have a port (can't build the port and has a SPS of 0). Since there is no port, there may be weird things happening when a task force is in the same hex. I think there are a couple of other bases on the India coast that don't have ports and may have the same problem when task forces are in their hexes.

My guess to fix the problem is to allow the port to be built (change the base from AF to base? I'm not too familiar with the wording I should be using), or move the base one hex inland (so task forces can't enter the hex). I don't know how easy either theory would be, though.

bc
The older I get, the better I was.
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PeteG662
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RE: Mannargudi hex issues - Matrix?

Post by PeteG662 »

Anyone from Matrix care to speak to this?
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Mr.Frag
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RE: Mannargudi hex issues - Matrix?

Post by Mr.Frag »

Matrix uses us as filters ... we check what's posted to see if we can reproduce and if so, it gets added to the list to fix ...

While you are at it, find any others with the same problem?
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Captain Cruft
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RE: Mannargudi hex issues - Matrix?

Post by Captain Cruft »

ORIGINAL: Mr.Frag

Matrix uses us as filters ... we check what's posted to see if we can reproduce and if so, it gets added to the list to fix ...

You need a proper web-based bug-tracking system. Not just for this game either.

I get the feeling that people in general suffer from a feeling of a lack of communication. Even just an automated "Thank you for your report, the bug reference # is XYZ" would work wonders.

If it's an issue of keeping "secrets" then use some software with separate public and private areas.
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Mr.Frag
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RE: Mannargudi hex issues - Matrix?

Post by Mr.Frag »

You need a proper web-based bug-tracking system. Not just for this game either.

Nope, we have Kid to abuse, far more fun ... just wait until he starts slapping you guys around for sloppy bug reports [:D]

Seriously though, no one is getting neglected here. If you think you are, you might just find that you simply don't have enough details in your post to the level where we didn't even understand your problem (or for that matter that there even was a problem).
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Captain Cruft
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RE: Mannargudi hex issues - Matrix?

Post by Captain Cruft »

ORIGINAL: Mr.Frag
You need a proper web-based bug-tracking system. Not just for this game either.

Nope, we have Kid to abuse, far more fun ... just wait until he starts slapping you guys around for sloppy bug reports [:D]

Obviously there is a vast amount of cruft on the board, indeed I've probably generated a bit myself. I'm sure that wading through all this stuff to find the genuine problems is a pain in the rump. The problem is that without any form of structure things just appear to go into the ether. You may well be logging everything somewhere but we customers rarely get to hear about it.

I appreciate that Matrix is only a small outfit and AFAIK doesn't have a full time support staff but I just think they let themselves down in this respect.
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PeteG662
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RE: Mannargudi hex issues - Matrix?

Post by PeteG662 »

So the question still remains......when I have a TF in the Mannargudi hex I can't access the base info and I can't do anything with the TF either. Its like a magical hex of "don't touch this". When there is no TF in the hex I can access the base information etc. I do not even know if there is a TF in the hex since there is no TF graphic when in this hex. Anything else I can add here so someone can replicate the issue? A save game file does no good in this respect in my opinion since I can't access anything when a TF is there so this is open for discussion and possible replication so we can see what the "magical" powers of Mannargudi are.

Thanks for any help.
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Mr.Frag
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RE: Mannargudi hex issues - Matrix?

Post by Mr.Frag »

I could have sworn I said I was looking at it and asked if you noticed it anywhere else [;)]
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PeteG662
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RE: Mannargudi hex issues - Matrix?

Post by PeteG662 »

I saw your post a little after sending out my last.....only have noticed it at Mannargudi however someone else had a problem and I will have to check another thread and get back with you Frag.
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PeteG662
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RE: Mannargudi hex issues - Matrix?

Post by PeteG662 »

I've had the exact same problem. (when there is a task force in the Mariduiisiif???? port.)

Bradley 7735 posted the above about the same issue he had elsewhere...


Thanks for checking on this. I know the real deal with reporting bugs but unsure how a saved file would help this out so I went about it this way.
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Mr.Frag
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RE: Mannargudi hex issues - Matrix?

Post by Mr.Frag »

Basically with this one ... I am looking to see if it is a generic problem with all no port hexes that happen to be on the coast or tied to a one of a kind location problem.

If it's one, and the programmer goes hunting for the other, he wastes his time and it doesn't get fixed. Thats where we can help out ... pinning the problem down so the right thing gets looked at. [;)]

Of course it is time consuming and not much fun, but hey, the quicker it's done, the quicker we can get back to having fun. Considering the vast numbers of user requested features that came from everyone, this really is a team effort.
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PeteG662
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RE: Mannargudi hex issues - Matrix?

Post by PeteG662 »

Understand.....check with Bradley 7735 since he seemed to have the same problem elsewhere. I will try to recreate it elsewhere and see if it is generic to 0 port hexes or if it is something else for just this hex.
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Bradley7735
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RE: Mannargudi hex issues - Matrix?

Post by Bradley7735 »

Hi,

I will try to reproduce the effect in other non-port hexes too. I did look last night and noticed that there are two other possible locations on the east coast of India where this might be reproduced. I'm not sure if TF's can move into those two hexes as I'm afraid to venture into the Bay of Bengal. [;)] The bug didn't cause too much problems. I just don't try and pick up or deliver troops/supplies to this location via ship anymore.

Hey Frag, I can definitely say that I'm one happy customer. This is the only game I've played where I've read any kind of forum. I do agree that we need to document these occurances a little better, but I'm unfamiliar with what's needed on the developers side of things. I'm very grateful for all the testers, Matrix people, Spooky, and forum talkers for making the experience with this game 10 times better.

bc
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Mr.Frag
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RE: Mannargudi hex issues - Matrix?

Post by Mr.Frag »

I do agree that we need to document these occurances a little better, but I'm unfamiliar with what's needed on the developers side of things

Leave the babble to us, as long as you can make one of us understand, we can generally reproduce it then get 2BY3 working on it but like all things, the more info, the better chance we can pin it down to a specific thing. [;)]

Every little bit helps, there is no such thing as too much info when it comes to this type of stuff.

Give you one of the all time classics: Mog & I playing ... he bombarded Townsville with some ships. My CD guns at Townsville shot back at his ships. Pure fluke that one of the shells hit his BB and actually struck the Float plane *on* the BB which resulted in a crash. [:D]
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kaleun
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RE: Mannargudi hex issues - Matrix?

Post by kaleun »

Give you one of the all time classics: Mog & I playing ... he bombarded Townsville with some ships. My CD guns at Townsville shot back at his ships. Pure fluke that one of the shells hit his BB and actually struck the Float plane *on* the BB which resulted in a crash.
[X(]
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Appear at places to which he must hasten; move swiftly where he does not expect you.
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Bradley7735
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RE: Mannargudi hex issues - Matrix?

Post by Bradley7735 »

So, where is Mogami? I try and read everything coming from about 6 people on this forum. Mogami is one of them. I know he was testing 20 hours a day (I both envied and pitied him). I sure hope he comes back and does and AAR with someone else who's top notch.
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Mr.Frag
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RE: Mannargudi hex issues - Matrix?

Post by Mr.Frag »

So, where is Mogami? I try and read everything coming from about 6 people on this forum. Mogami is one of them. I know he was testing 20 hours a day (I both envied and pitied him). I sure hope he comes back and does and AAR with someone else who's top notch.

He was relocating cross country ... no idea when he'll be back ...
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kaleun
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RE: Mannargudi hex issues - Matrix?

Post by kaleun »

So, where is Mogami? I try and read everything coming from about 6 people on this forum. Mogami is one of them. I know he was testing 20 hours a day (I both envied and pitied him). I sure hope he comes back and does and AAR with someone else who's top notch.
Second that.
Where's Mog?
I sincerely hope nothing happened to him.
Appear at places to which he must hasten; move swiftly where he does not expect you.
Sun Tzu
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PeteG662
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RE: Mannargudi hex issues - Matrix?

Post by PeteG662 »

Frag,

I think I found the culprit for the Mannagurdi hex (and also the Yanan hex). They are both listed as primary airfields with the port area grayed out. Understanding these may be inland etc, my TFs should still not disappear when in the hex and I should still be able to access the base but neither of these occur in these two hexes. Just adding more info as I find it here on this little issue.
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