ORIGINAL: ZOOMIE1980
ORIGINAL: MengCiao
I think you could coarse-gain the terrain and fine-grain the other
coordinates.
And wouldn't one simple tensor-transformation take care of all
the planetary curvature vector problems? As long as you only use less than 1/2 the sphere?
I think it could be done...ie you could get rid of hexes and still have
a game that would run on a PC. It would have to be a completely different game engine obviously and restructuring everything to take
advantage of the non-hex world would be as much trouble as juggling
the coordinates all the time.
Kind of lost me there, I'm afraid. That takes care of the distance measuring problems and routing (i.e. Great Circle type stuff), but you still have the problem of "normalization" of combat data to deal with. Hexes are great "normalizers" (see the Mandalay example above). At what level of resolution are "stacked" combat units considered to all be in range to engage in ground combat in a coordinated fashion? You still must able to abstract your locations into a single cohesive geo-object to encapsulate or "point to" your combat resolutions, and their associated game object.
Oh it can be done. Look at the HTTR games. One thing that has to happen though is that command structures have to be very "active"
in terms of what determines what happens when in the game.
This can increase the realism while increasing the frustration of players
who haven't been exposed to a certain level of realism in terms of the narrative and/or experience in command and control. Basically the battle
becomes a series of things going wrong all over and if you get behind the curve
only your artillery will save you.
On the other hand...if you get a handle on it...many happy accidents come your way and many a sullen jerry surrenders at the bottom of a little valley when your tanks roll into view. That's in HTTR.
In a naval environment this might just be too horrible. Plenty of times you'd have to watch helplessly as some of your forces did one dumb thing
after another.
The other option would be...you just don't see it. The players map could be very different from the "Reality Map"...and you'd only get full (if garbled) reports from survivors and only the occasional message fragment from the victims. If you had multiple players on a side, the Army player might not even be told by the Navy player just how bad the last disaster was....
Very disturbing. Might be fun though.