ORIGINAL: Veldor
I'd be the first to agree, except that normally with a new graphics system comes a better user interface as well. (WiTP vs. PacWar as one example). And both would add value to the game and are normally part of any "remake".
Sure. That's the point of changes in HoI2 interface, compared to the HoI1. Notice, that they have also left a lot of elements known from HoI1 to not cause unneccessary problems for those, who played HoI1 before. After all, why change things that worked?
Thats not a good comparison at all. WiTP is a TOTAL remake of a decades old classic. HOI2 is a remake of a bad game a few years old (Even if it did finally get fixed and made better). WiTP redid eveything from graphics to user interface on down to the gameplay itself.
So, Paradox changed gfx only in part of the interface, leaving the rest as it was. You have just said, that it's only few years old. Maybe there was no need to do complete overhaul (compared to PacWar/WiTP)?
I'd like to buy it but I really feel like I already did. Its stable and bugfree only because 90% of the code is the same as last time around (another huge difference from WiTP vs PacWar).
Sorry, but you are very wrong here. You judge scale of changes in code by gfx? I've mentioned tons of new elements of the game. And I've totally ignored completly redone AI system, new code of MP games and many other things... Do you think those are all "old code"? [8|]
I just don't have the same problem with SC2 vs. SC. SC2 not only expands and improves on SC greatly but has a totally redone (ie greatly enhanced) graphics system and interface. A 'TRUE' remake. It certainly would appear that the vast majority of this game was new code as well. Not to mention SC turned out to be everything it claimed to be and, as very seldom is the case, a WHOLE lot more! It was also very inexpensive. I'm not even much of a Battlefront fan, but I will buy SC2 upon release.
So this is really about the gfx? [&:]
Sorry, but SC2 looks for me like gfx patch for SC + editor. SC was good, but replayability value was next to zero in single player game. No real change, no real options... Maybe it's PBEM heaven, but I'm not big fan of PBEM gaming.
I hope adding editor means that SC will get at least 10% of the modding potential of Paradox games, which can make it more then "one shot" game that you play few times then put on the shelf.