LCU's still disapearing under 1.40

Post bug reports and ask for tech support here.

Moderators: wdolson, Don Bowen, mogami

CoolDog
Posts: 17
Joined: Mon Jan 10, 2005 3:03 pm

LCU's still disapearing under 1.40

Post by CoolDog »

I'm playing as Allies vs AI in a scenario 09 game started under 1.30 but now playing under 1.40 , it's July 42 and I've just re-captured Myithyina in Burma and decide to airlift in my spanking new Chindit Brigade from Dacca. All goes well until the last fragment is transfered , then phhhtt! the whole brigade disappears in a puff of virtual smoke. [:@] I thought this particular bug had been sqaushed .[:(] Anyway there seems several possibilities :-

a) The bug is alive and well , living happily in 1.40

b) The bug is only there in games started under 1.30 but survived the patch and I'll need to restart to squash it.

c)My savegame data has become corrupt ( I've seen some wierd stuff like no LCU's showing on the base screen even when present and the mouseover showing six units present when there were seven at another base. Both were ok on the next turn.)

d)The bug will be killed in 1.50

e) Something I haven't thought of.

Anybody have any problems with this or ideas to prevent or correct it ?
Are my Chindits lost forever[:(] ?
User avatar
Kereguelen
Posts: 1474
Joined: Wed May 12, 2004 9:08 pm

RE: LCU's still disapearing under 1.40

Post by Kereguelen »

Same problem (started under 1.3, upgraded to 1.4) here with Fast Transport TF. Lost parts of a Dutch Regiment when I fast-transported it.[:@] Not used FT since then[:(].
CoolDog
Posts: 17
Joined: Mon Jan 10, 2005 3:03 pm

RE: LCU's still disapearing under 1.40

Post by CoolDog »

Can anyone confirm that a new game started under 1.40 stops the problem ?
User avatar
Ron Saueracker
Posts: 10967
Joined: Mon Jan 28, 2002 10:00 am
Location: Ottawa, Canada OR Zakynthos Island, Greece

RE: LCU's still disapearing under 1.40

Post by Ron Saueracker »

ORIGINAL: CoolDog

Can anyone confirm that a new game started under 1.40 stops the problem ?

Nope..not yet.
Image

Image

Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
User avatar
DrewMatrix
Posts: 1429
Joined: Thu Jul 15, 2004 2:49 pm

RE: LCU's still disapearing under 1.40

Post by DrewMatrix »

Under games started under 1.40 it is still possible to lose a unit while transporting it.

To avoid losing the unit you need to keep track of how much of the unit has been transported. Right at the end, just before you transport the last bit (when the origin-unit is still the parent but when it will disappear that turn) you need to stop transporting for one turn. During that one turn of rest the game will rename the unit at the orgin /1 or some other subunit and start calling the destination unit the parent.

Basically just don't transport the last bit of the parent unit (by air particularly) and you will be alright.
Image
Beezle - Rapidly running out of altitude, airspeed and ideas.
CoolDog
Posts: 17
Joined: Mon Jan 10, 2005 3:03 pm

RE: LCU's still disapearing under 1.40

Post by CoolDog »

ORIGINAL: Beezle

Under games started under 1.40 it is still possible to lose a unit while transporting it.

To avoid losing the unit you need to keep track of how much of the unit has been transported. Right at the end, just before you transport the last bit (when the origin-unit is still the parent but when it will disappear that turn) you need to stop transporting for one turn. During that one turn of rest the game will rename the unit at the orgin /1 or some other subunit and start calling the destination unit the parent.

Basically just don't transport the last bit of the parent unit (by air particularly) and you will be alright.


Ok. got that , ta very much .
User avatar
Mynok
Posts: 12108
Joined: Sat Nov 30, 2002 12:12 am
Contact:

RE: LCU's still disapearing under 1.40

Post by Mynok »

Once the destination unit becomes the parent, it appears to be safe to transport the remainder of the unit. Just in case that wasn't clear.
"Measure civilization by the ability of citizens to mock government with impunity" -- Unknown
SeaWolF K
Posts: 143
Joined: Wed Oct 01, 2003 5:28 pm

RE: LCU's still disapearing under 1.40

Post by SeaWolF K »

ORIGINAL: Ron Saueracker
ORIGINAL: CoolDog

Can anyone confirm that a new game started under 1.40 stops the problem ?

Nope..not yet.

Not only not yet, but the bug still exists in games started under 1.4.
CoolDog
Posts: 17
Joined: Mon Jan 10, 2005 3:03 pm

RE: LCU's still disapearing under 1.40

Post by CoolDog »

Is it worth sending in a save of a game where it happens if that game was started under 1.30 and upgraded to 1.40 ?
I understood they only want saves of pure 1.40 games.
User avatar
LargeSlowTarget
Posts: 5085
Joined: Sat Sep 23, 2000 8:00 am
Location: Hessen, Germany - now living in France

RE: LCU's still disapearing under 1.40

Post by LargeSlowTarget »

ORIGINAL: CoolDog

Is it worth sending in a save of a game where it happens if that game was started under 1.30 and upgraded to 1.40 ?
I understood they only want saves of pure 1.40 games.

Same question - just lost the '9 Group RAAF HQ' and the '91 RAAF Aviation Eng' via air transport in a game started way back under v1.20. Have a repeatable save - worth sending?
CoolDog
Posts: 17
Joined: Mon Jan 10, 2005 3:03 pm

RE: LCU's still disapearing under 1.40

Post by CoolDog »

ORIGINAL: Beezle

Under games started under 1.40 it is still possible to lose a unit while transporting it.

To avoid losing the unit you need to keep track of how much of the unit has been transported. Right at the end, just before you transport the last bit (when the origin-unit is still the parent but when it will disappear that turn) you need to stop transporting for one turn. During that one turn of rest the game will rename the unit at the orgin /1 or some other subunit and start calling the destination unit the parent.

Basically just don't transport the last bit of the parent unit (by air particularly) and you will be alright.


Unfortunately I've just discovered that the above work around isn't 100% cast iron . I was airlifting the Burma Corps HQ from Imphal to Mandalay , waited for a turn until the largest part at Mandalay became the main unit and the part at Imphal became Burma Corps/2 , then resumed the airlift . Bang , sure enough , next turn the entire HQ had vanished .
Looks like I will either have to give up on air transporting troops or put up with fragments of units scattered all over the bloody map , both of which is a major PitA .

I have a repeatable save if anyone is interested .
User avatar
PeteG662
Posts: 1263
Joined: Mon Jun 07, 2004 1:01 pm

RE: LCU's still disapearing under 1.40

Post by PeteG662 »

I just lost a base force in Australia without even touching it. New game started under 1.4. Consequently I have air units that are being disabled in Sydney now and no way to get them fixed until I can find a spare one. I am only a week into Scen. 15!
User avatar
Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

RE: LCU's still disapearing under 1.40

Post by Mr.Frag »

Question for you guys ... how much do you use the back button?
User avatar
PeteG662
Posts: 1263
Joined: Mon Jun 07, 2004 1:01 pm

RE: LCU's still disapearing under 1.40

Post by PeteG662 »

Not very much here any more since I had CTDs in earlier versions associated with it.
CoolDog
Posts: 17
Joined: Mon Jan 10, 2005 3:03 pm

RE: LCU's still disapearing under 1.40

Post by CoolDog »

ORIGINAL: Mr.Frag

Question for you guys ... how much do you use the back button?


I almost never actually click on the button itself* , but I use the escape key constantly to go back to the previous screen .

*The only time I use the button is if I've got a mug of coffee in my left hand and therefore have to move my thumb off "escape" [:)]

Is there a possible connection ?[&:]
User avatar
Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

RE: LCU's still disapearing under 1.40

Post by Mr.Frag »

Don't know, thats why *I* am asking you. [:D]
CoolDog
Posts: 17
Joined: Mon Jan 10, 2005 3:03 pm

RE: LCU's still disapearing under 1.40

Post by CoolDog »

Good news - Bad news

It seems my Chindit brigade at Myitkyina ( how do you pronounce that anyway ?) is not lost ...
They have merely discovered stealth technology [X(] .

I have moved all my guys on to Mandalay except for a base force , but when I checked the base screen for Myitkyina it shows an assault value of 127 and over 7,000 troops there. The LCU screen just shows the base force .
So the good news is my guys are still there , the bad news is they can't be contacted .
If somebody can tell me how to take screenshots I'll post them.

I wonder if the guy in charge of them has gone Apocalypse Now on me ? [:(]


P.S. I have a save if required.
User avatar
Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

RE: LCU's still disapearing under 1.40

Post by Mr.Frag »

If you have the save the turn before they went stealth, it would be of help.

Once they are stealthed (break in a linked list somewhere), the damage is done. Need to catch the damage in the act to fix the cause.
CoolDog
Posts: 17
Joined: Mon Jan 10, 2005 3:03 pm

RE: LCU's still disapearing under 1.40

Post by CoolDog »

ORIGINAL: Mr.Frag

If you have the save the turn before they went stealth, it would be of help.

Once they are stealthed (break in a linked list somewhere), the damage is done. Need to catch the damage in the act to fix the cause.

Damn and blast , sorry , I thought I still had it but it appears I've overwritten it . It took several turns before I realized it had stealthed . If it happens again I'll send it for sure.

Does it matter that the game was started under 1.30 ?
User avatar
Mr.Frag
Posts: 11195
Joined: Wed Dec 18, 2002 5:00 pm
Location: Purgatory

RE: LCU's still disapearing under 1.40

Post by Mr.Frag »

No, with this one it doesn't matter as the unit didn't go awol immediately after the upgrade.
Post Reply

Return to “Tech Support”