HotKeys

Battles In Normandy is the third game in the Decisive Battles game series. Battles in Normandy recreates all aspects of the Normandy campaign, from the landings on the first day to the final climax of the campaign at Falaise. Strategic Studies Group rewrote the Decisive Battles game engine for Battles in Normandy with a host of new special rules for amphibious and airborne operations, plus a huge number of other enhancements.

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HercMighty
Posts: 397
Joined: Fri Oct 31, 2003 7:09 pm
Location: Minnesota, USA

HotKeys

Post by HercMighty »

Did anyone due a final sheet of these available for download? I noticed in the manual there is no place where they are summarized and I noticed in the readme they had added more with the patch.

Can you use the hotkeys from KP and add the readme hotkeys?

Thanks
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Fred98
Posts: 4019
Joined: Fri Jan 05, 2001 10:00 am
Location: Wollondilly, Sydney

RE: HotKeys

Post by Fred98 »

Some hot keys are show in the options page. These are the same as KP ( except "G" for gradient was dropped)

Other hot keys were added in the patch and a list is included as a text file. Except "B" to remove interdiction - was excluded from that list.


MikeS369
Posts: 25
Joined: Mon Sep 27, 2004 4:59 am

RE: HotKeys

Post by MikeS369 »

Someone posted these over at Run5.

Hot Key Summary
A Toggle Artillery Radius
B toggle interdiction
C Toggle Units Eligible for Transport
D Toggle Division Indicators
E Toggle Strongpoint Display
F Toggle Front Line
G Toggle Supply Gradient
H Toggle Hex Grid
I Toggle Town Indicators
K Toggle KIA Unit Display
L Deselect Unit
M Toggle Mine Display
N Toggle Town Names
O Toggle Combat Odds Display
P Toggle Penalty Display
Q Toggle Lower Display
R Toggle Units Eligible for Replacement
S Toggle Supply Net
T Toggle Supply Truck Area
U Toggle Units on Map
X Darken Moved Units
<CTRL> P Create Screenshot of Current Map
<SPACE> Select All Units in Hex
F1 Undo last action
F2 Entrench currently selected stack
F3 Extend movement of selected stack
F4 Drop detachment from selected stack
F5 Display AA zone.
Cyan hex = active AA unit.
Orange - Town AA range.
Yellow - Unit AA unit range.
F6 Display attack and shock values. Total attack strength of all attack capable units in hex.
Gold arrow - Elite unit in stack.
Red Arrow - No Elite unit in stack.
F7 Display defense, shock and entrench values.
Green hex with dark blue defence bar - all possible units
entrenched.
Yellow hex with cyan depressed defence bar - some
entrenched and some possible entrenchments.
Red hex with cyan raised defence bar - no entrenchments but
some possible entrenchments.
Gray hex with gray defence bar - no units can entrench.
F8 Display vulnerability.
Gray combat marker - no overrun possible.
Green combat marker - overrun possible.
Orange marker - no combat units in hex therefore
vulnerable.
F9 Display total Objective VPs gained or available this turn.
Orange if normal.
Cyan if Axis alert points given.
Yellow if Allied alert points given.
F10 Shows railways and rail bridges.
Yellow - friendly control.
Red - enemy control.
F11 Shows roads and road bridges.
Blue - Major Road.
Brown - Minor Road.
Yellow - friendly control.
Red - enemy control.
F12 Show all bridges.
Yellow - friendly control.
Red - enemy control.
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