tried to make a V2 - failed - help!

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Traveler
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tried to make a V2 - failed - help!

Post by Traveler »

Since the Germans never build the carrier, I trided editing unitdata40.txt for CARRIER AIR to:

UNIT,CARRIER AIR,PLAYER_GER
UNITDATA,TD_TYPE,1,TD_AA,0,TD_SA,7,TD_UA,1,TD_LA,7,TD_TORP,0
UNITDATA,TD_SPEED,2,TD_RANGE,2,TD_EVADE,9,TD_ARMOR,3,TD_DURAB,1
UNITDATA,TD_CAP,5,TD_AMPHIB,0,TD_COST,4,TD_CLASS,1,TD_SUP_USE,1
UNITDATA,TD_FUEL_USE,0

The unit worked but it's getting shot down at RANGE 1. I thought that between the ARMOR and EVADE rating it would be invulnrable.

Have I messed up some specific value to air units? Anyone have an idea how this might work?
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Joel Billings
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RE: tried to make a V2 - failed - help!

Post by Joel Billings »

With a durability of 1, the net defense is only 9. If the attacker has 6 dice, you would subtract 3 die, leaving 3 left to roll a 9. This isn't hard to do. Didn't look at other issues, but if you want it to survive, you need a higher net defense value. I'm not sure that range has any impact on an air unit type if that is what this is.
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Paul Vebber
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RE: tried to make a V2 - failed - help!

Post by Paul Vebber »

If you want ti invulnerable - just change the TB_DURAB to 9 also - at 81 defense nothing will be able to hit it, armor or not. The other thing is that Rage is "in combat range" so you probably want to keep that at 1. SPeed two should allow it to get to London from the Begian coast, but not from farther away if the Allies France and Belgium back. Right now it has a high ship attack value, which should probably be reduced as V-2s were useless against ships.

As a way to demonstrate their expdability and cost to operate, you might try seeing if fuel use will make you pay to "use them up" - not sure if that works for air untis like it does for ships...Set "TD_FUEL_USE to 3 and see if that makes you use 3 extra supplies to attack London, more than 1 area away.
Traveler
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RE: tried to make a V2 - failed - help!

Post by Traveler »

AA = Air Attcack
SA = Ship Attack?
UA = ?????
LA = Land Attack
TORP = Torpedo Attack

Is there any way to restrict the target so it could only hit rail/airfied/port but not do a general attack (V2s were useless for attracking mobil targets)? Is UA a seperat attack value against subs?

Thanks all
color
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RE: tried to make a V2 - failed - help!

Post by color »

ORIGINAL: Traveler

AA = Air Attcack
SA = Ship Attack?
UA = ?????
LA = Land Attack
TORP = Torpedo Attack

Is there any way to restrict the target so it could only hit rail/airfied/port but not do a general attack (V2s were useless for attracking mobil targets)? Is UA a seperat attack value against subs?

Thanks all

UA = Uboat Attack or ASW if you prefer that term.

Restricting attacks only to infrastructure I think it not possible. I do not know a way to restrict which targets a units would have, indirectly you could do it setting any of the attack ratings to 0.


Jorgen
Traveler
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RE: tried to make a V2 - failed - help!

Post by Traveler »

TD_COST = nuber of turns to build?
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Paul Vebber
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RE: tried to make a V2 - failed - help!

Post by Paul Vebber »

Yup!
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