Does unused research carry over?

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Grotius
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Does unused research carry over?

Post by Grotius »

If I have spare beakers at the end of a turn, not allocated to any particular research, do they carry over to the next turn?
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Paul Vebber
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RE: Does unused research carry over?

Post by Paul Vebber »

Yes, If you "go over" the amount needed to advance (or one less if you get the favorable "round off roll") is subtracted and teh level is advanced, leaving you the difference in the beaker towards the next level.

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Grotius
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RE: Does unused research carry over?

Post by Grotius »

Thanks. But what if I produce, say, five extra beakers and don't assign any of those extra five? Should I just produce five extra supply or something instead?
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Paul Vebber
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RE: Does unused research carry over?

Post by Paul Vebber »

I would - unused beakers that are not assigned to increasing any capability carry over in a "pool" too, so if you want to produce extra one turn to have enough the following turn to "finish off" more projects than one turns effort could support. In general though - unless you are the WA, supply is the priority and you don't have that luxury.
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Joel Billings
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RE: Does unused research carry over?

Post by Joel Billings »

Actually, by leaving some beakers unsused, you are not actually producing anything. The net impact is that you won't use up the resources so you will still have these, but you won't gain extra factory points the next turn, so you will still have to pay for these beakers again in the next turn. The way to look at beakers on the production screen is a way of reserving production points (factory and resource) to be used for research. The act of reserving these points by creating beakers does not actually spend the points, only allocating them on the research screen spends the points. So if you don't use the beakers there is no advantage the next turn that wouldn't be gained by just not creating the beakers in the first place (which is you save resources).
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Paul Vebber
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RE: Does unused research carry over?

Post by Paul Vebber »

Hmm. Here is an example where I started the game and I used all the available production to build beakers. I got 14

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Paul Vebber
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RE: Does unused research carry over?

Post by Paul Vebber »

Now the next turn i spend everything on beakers and when I go to the research screen I have 37. It sure looks like the 14 beakers I bought the first turn carried over to combine with the 23 I bought the 2nd turn and I have 37 available.

Don't all those 37 actually exist?

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Joel Billings
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RE: Does unused research carry over?

Post by Joel Billings »

You do seem to be correct that they carry over. I never realized this. They do appear to be built and usable in future turns if you don't use them up in the current turn. In your example they are no longer in any particular region so they can't be disbanded. It does seem that you can stockpile these if you want to. Learn something new every day.
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