Differences between KP & BIN??

Battles In Normandy is the third game in the Decisive Battles game series. Battles in Normandy recreates all aspects of the Normandy campaign, from the landings on the first day to the final climax of the campaign at Falaise. Strategic Studies Group rewrote the Decisive Battles game engine for Battles in Normandy with a host of new special rules for amphibious and airborne operations, plus a huge number of other enhancements.

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Deathtreader
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Location: Vancouver, Canada.

Differences between KP & BIN??

Post by Deathtreader »

Hi all,

Aside from the ability to conduct amphibeous operations, are there any significant differences (features-wise) between Korsun Pocket & BIN??
Thanks!

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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Fred98
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RE: Differences between KP & BIN??

Post by Fred98 »

The divisional integrity radius varies from one division to another. Poor divisions have a low radius.

There are AA units to reduce interdiction.

The are partisans ( another form of interdiction)

There are others but I don’t recall off-hand. There are quite a few and the game has jumped forward a generation – I cannot go back to KP.

The major improvement is information display. Both games have certain features which you must utilise to improve your game. In BIN there are hot keys so you can quickly scan the map to obtain the info you need.

When a good player plays a mediocre player, the good player needs to fight harder to win.
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Deathtreader
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RE: Differences between KP & BIN??

Post by Deathtreader »


Thank you sir!!! [:)][:)]

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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pterrok
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Joined: Wed Nov 12, 2003 11:37 pm
Location: Shreveport, LA USA

RE: Differences between KP & BIN??

Post by pterrok »

If you head on over to Run5 (http://www.ssg.com.au) you can sign-up for a KP tournament: Gallipoli, or a BiN Tournament: MacArthur Master of Battle.

I mention this because I'm in tournies in both games, and in the Steve Ford's Short Campaign tourny in KP, I keep trying to use hotkeys from BiN, and I keep looking for info in places where it is in BiN and I keep wishing it had been ported to BiN!

So BiN is the way to go if you really like KP.

To clarify something Joe mentioned, in BiN there are Police units which STOP the partisan effects if they're close enough--partisans are placed just like in KP.

In BiN you may be able to place minefields or strongpoints during the game.

Some units may 'evolve' to get better as the game goes on.

Each unit has it's own entrenching value--it could be more or less than the 50% in KP.

'Spotting' of the enemy is critical since during the replay you lose sight of units outside of the spotting distance. Recon units have a greater spotting range and so are needed to move forward see the enemy to plan your attacks.

Supply has been redone--it still works basically the same as in KP, but fixes a bit of an unintended situation that crops up in KP. Plus, supply trucks can have a number of emergency crates that let them burst when they are completely cut-off.

Carpet bombing, naval invasion, actual railroads with a rail move mode (like truck transport mode) and the list goes on and on...
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Deathtreader
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RE: Differences between KP & BIN??

Post by Deathtreader »


Thanks Pterrok!!! [:)][:)]

Rob.
So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)
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