population/raw material

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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Spinoza
Posts: 36
Joined: Fri Jul 23, 2004 11:54 am

population/raw material

Post by Spinoza »

Again, somewhere in 1943 i have a lot of region that are producing NOTHING, like Italy and some CAptured countries And they have a x/o rating on resources or population. eg Southern italy : resources 27/0. So i can't build anything at all. Is this normal ??
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Barthheart
Posts: 3079
Joined: Tue Jul 20, 2004 3:16 pm
Location: Nepean, Ontario

RE: population/raw material

Post by Barthheart »

ORIGINAL: Spinoza

Again, somewhere in 1943 i have a lot of region that are producing NOTHING, like Italy and some CAptured countries And they have a x/o rating on resources or population. eg Southern italy : resources 27/0. So i can't build anything at all. Is this normal ??

In your example 27/0 means that your side has 27 resources that could be used this turn and that 0 are left to be used this turn. So, yes this is normal. You need to capture and fix a lot of resource centers to build late in the game. For population everything in the last box (to be built this turn box) will use 2 population points, eg if there are 10 units in this box the 20 pop points are needed. If you have 20 pop points you will see 20/0, if you have 24 pop points you will see 24/4, if you have 18 pop points you will see 18/-2.

Does this help at all? [8D]
Life is not a journey to the grave with the intention of arriving safely in a pretty & well preserved body,
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MrQuiet
Posts: 791
Joined: Sat Apr 02, 2005 2:35 pm

RE: population/raw material

Post by MrQuiet »

eg Southern italy : resources 27/0. So i can't build anything at all

The resources 27/0 means you had 27 resources that the begining of the phase (for all of the Germen World Power not just Southern Italy) and 0 resources are left to allocate.

Spinoza
Posts: 36
Joined: Fri Jul 23, 2004 11:54 am

RE: population/raw material

Post by Spinoza »

This makes sense indeed. I had all my resources and production centers fixed, yet i still could not build anything in Kiev, Poland, France, Italy. But i was building a lot in Germany.
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