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Moderator: Arjuna
RE: Side Data - New Screen Shots
Next up is the Supply tab. This is Adam's "pet" and he's added some finishing touches.


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- Overactive..Schedule.jpg (223.21 KiB) Viewed 169 times
RE: Side Data - New Screen Shots
Here is the Fire Support tab. This is more or less the same as in HTTR but adjusted for the new size.


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- FireSupport.jpg (264.12 KiB) Viewed 169 times
RE: Side Data - New Screen Shots
Last but not least is the Order of Battle display, resized and rearing to go.


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- OBwindow.jpg (238.78 KiB) Viewed 169 times
RE: Side Data - New Screen Shots
We'll post up the Force Data tab views soon. [:)]
- oi_you_nutter
- Posts: 416
- Joined: Thu Oct 28, 2004 3:12 pm
- Location: from Bristle now living in Kalifornia
RE: Side Data - New Screen Shots
ORIGINAL: oi_you_nutter
i like the super duper supply test
Yeh you just can't stop some programmers.[;)]
RE: Side Data - New Screen Shots
Looks great.
Will the game model the damage inflicted on the Germans by the Cretan civilians/resistance?
Will the game model the damage inflicted on the Germans by the Cretan civilians/resistance?
RE: Side Data - New Screen Shots
Wow - Seems it will be a whole new ballgame between deciding which SEPs & routes to defend, which objectives to take and defend. Wow. [8D]
RE: Side Data - New Screen Shots
Hi Arjuna - I'm very intrigued by the supply system, and especially curious about three things:
How is a unit tied to an SEP in a scenario... which SEP does it draw from first? Is it designated or just a proximity thing.
How are the projected stock requirements determined for a division/regiment/battalion/whatever - is there an exact accounting for the number of units, weapons, and equipment? Or is this strictly handled as a % of total supply needs, whatever they may be?
Finally, if the supplies are pushed from off-map to the SEP, and then pulled from the SEP by the base, how are they sent to the front-line units? Is it a push from the base or a pull from the units - or is this just abstracted somehow?
Thanks
How is a unit tied to an SEP in a scenario... which SEP does it draw from first? Is it designated or just a proximity thing.
How are the projected stock requirements determined for a division/regiment/battalion/whatever - is there an exact accounting for the number of units, weapons, and equipment? Or is this strictly handled as a % of total supply needs, whatever they may be?
Finally, if the supplies are pushed from off-map to the SEP, and then pulled from the SEP by the base, how are they sent to the front-line units? Is it a push from the base or a pull from the units - or is this just abstracted somehow?
Thanks
RE: Side Data - New Screen Shots
ORIGINAL: Rooster
How is a unit tied to an SEP in a scenario... which SEP does it draw from first? Is it designated or just a proximity thing.
Units are not "tied" to a particular SEP. However, if there's only one SEP, well they won't have achoice. In fact units never have a choice only Bases/Depots. A unit will determine its current supply base using an algorythm which in the first instance looks up the organic command chain and at each level checks to see if there is Base ( eg a Coy will go to its Bn and then its Bde and then its Div. Usually a Bde will have a Base, but not always or the Coy may be a Div asset in which case it will select the Div Base.
Each ResupplyDetermination event ( once or twice per day ) the Bases are allocated to the active SEPs. This uses the new Allocation code we have written and factors in range, reachability and capacity in determining the suitability of each Base. Once Bases are allocated, if their superBase is also allocated to the same SEP then they will instead draw from the superBase rather than direct from the SEP. Eg if three Bde Bases draw from SEP1 and so does their Div Base, then only the Div Base will end up assigned to the SEP and the Bde Bases will be assigned to the Div Base.
How are the projected stock requirements determined for a division/regiment/battalion/whatever - is there an exact accounting for the number of units, weapons, and equipment? Or is this strictly handled as a % of total supply needs, whatever they may be?
Projected Stock Requirements is determined by calculating the requirements of each unit that would be expected on-map ( ie dead units still get counted in ) and summing these to produce a tonnage amount for each of the categories - ammo, basics and fuel. For each unit it will determine each ammo item down to the round, then convert this to a weight figure. We do not move around different ammo types between the SEPs and the Bases. This would have involved far too much processing and most players would not appreciate it anyway. Besides there's only so much "logistics" programming that yours truly can take in a given year and I have well and truly exceeded the limit for this year. [;)]
Finally, if the supplies are pushed from off-map to the SEP, and then pulled from the SEP by the base, how are they sent to the front-line units? Is it a push from the base or a pull from the units - or is this just abstracted somehow?
Supplies arriving from off-map are "pushed" onto the map through the SEPs to their assigned Bases. This "push" means that regardless of the assigned Bases needs the amount of supply arriving is determined by the schedule specified by the scenario designer ( albeit this is based on the projected stock requirements ). Eg. if the projected stock requirement calls for 1000 tonnes to arrive on Day 2, then a 1000 tonnes will arrive even if the side only needs 300 tonnes to top up.
However, once at the assigned Bases the supply stays in their Depots until it is distributed to drawing units/Bases. It will only be distributed to these when they request it. Their requests are the "pull".
So the push/pull system is not directly tied or related to the means of transportation but rather to who initiates the distribution. I hope that is clear.
In regard to how are the supplies transported then the golden rule is that it is from the top down - ie the Div Base is responsible for transporting the supplies to its subordinate Bde Bases and to those units drawing directly on it. The Bde Bases are then responsible for the transport to their subordinate units. SEPs too are responsible for transporting supplies from off-map to their assigned bases. The only exception to this being DZ and Airfield SEPs where the assigned Bases are responsible for moving the supplies from the SEP to themselves. So a Base drawing from a Airfield SEP has to transport both ways, which places a bit of a load on available transport capacity.
RE: Side Data - New Screen Shots
Hey - this is going to be cool! Thanks for 'splaining it further. [8D]
Will the location of my SEP be visible to my opponent? Will his show up or must I work at deducing its location?
Will the location of my SEP be visible to my opponent? Will his show up or must I work at deducing its location?
RE: Side Data - New Screen Shots
You'll have to deduce where it is...naturally.[;)]
RE: Build 100 - New Screen Shots
Hi all,
We've just put out a new build #100 for our beta testers to work on. This includes revised force data tab views and Display Tool Bar, plus new Force Allocation code for Delay tasks. Here are a couple of screen dumps.

We've just put out a new build #100 for our beta testers to work on. This includes revised force data tab views and Display Tool Bar, plus new Force Allocation code for Delay tasks. Here are a couple of screen dumps.

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- B100SD1.jpg (223.54 KiB) Viewed 170 times
RE: Build 100 - New Screen Shots
We're adding more tool tip rollovers on interface items.


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- B100SD2.jpg (207.73 KiB) Viewed 169 times
RE: Build 100 - New Screen Shots
Note there currently is room for one more button on the Display Tool Bar and we hope to fill that with a filter for the messages that are displayed on map - ie Flash, Urgent and Routine. That way you can cut the clutter when you're not interested in those reports of supply columns arriving at their destination.
We've moved the items from the old View tab on the Side Bar to the Display Tool Bar. These are now activated by pressing the Grid, Units, dead units, Objectives and tasks buttons.
We've moved the items from the old View tab on the Side Bar to the Display Tool Bar. These are now activated by pressing the Grid, Units, dead units, Objectives and tasks buttons.
RE: Supply Line Status
I wonder if you guys have analyzed the occasional 'bug' in HTTR where mortar and gun units would occasionally be sent to the front of an attack formation, instead of being 'held back' like you would assume units of those types would be.?
Thanks
Thanks
RE: Supply Line Status
Those screenshots really have me licking my lips with excitment! Great stuff! [:)]
RE: Supply Line Status
ORIGINAL: stall84
I wonder if you guys have analyzed the occasional 'bug' in HTTR where mortar and gun units would occasionally be sent to the front of an attack formation, instead of being 'held back' like you would assume units of those types would be.?
Thanks
Yes we have and we've made changes to reduce the likelihood of this occuring. In part it's due to a timing issue and in part to the nature of the terrain and enemy intel at the moment the mortars decide to plan their route.
RE: Supply Line Status
Dave, the tool tip rollover in that last screen shot:
What are the meanings of the % numbers?
What are the meanings of the % numbers?